Cris Tales

Cris Tales

47 Achievements

20-25h

PS5
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Not bad, kid

Not bad, kid

Do 500 "Parries"

2.2%

How to unlock the Not bad, kid achievement in Cris Tales - Definitive Guide

Once finished the game, you should have quite a bunch of parries left to do. Easiest way I found is :

Party: Cris / JRK721 / anybody
Zone: Cristallis (the first zone you visited once arrived in Cristallis, before you reached the empress, the zone where you turn on/off pillars).
Requirement: a group of Goblin soldier, (ideally 4)
Bonus: Having Crisbale with Regio Celeritas (level 35)
How to: Once attacked by the goblin, use JKR to move all the goblin on the Right Side of the screen,
Once all on the right, use the Future Crystal to make all the goblin become goblin of the future. They will now ONLY cast the fire ball, which is the easiest spell (IMO) to dodge. Cast Regio Celeritas on the goblin, and just dodge everything.
Credit from Crocsx
Cris Tales (Windows)Not bad, kidThe Not bad, kid achievement in Cris Tales (Windows) worth 210 pointsDo 500 "Parries"
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10 Sep 2021 02:08

10 Comments
This was a pretty efficient method. Took only about an hour and a half to finish up the rest of the Parries I needed using this method. Thank you!
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By Pistolvania on 18 Sep 2021 13:49
Thanks, that were awful 2 hours but at least easily done. Slight improvement - you can modify your speed by removing equipment increasing speed and using boots that reduce speed. I am not sure whether it changes much but within 2 hours it might save a few minutes.
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By qwe1313 on 20 Mar 2022 19:55
Didn't have Cris at lv35 but was able to cast slow on myself and teamkill the two others for quicker parry farming. The spot outlined in the guide is as good as it gets. 👍
+1
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By Healtti on 08 Jun 2022 19:50
Since nobody has it listed anywhere, this achievement pops when you have done the 500th parry, so you don't have to end combat to pop the achievement. I figured this info was useful.
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By DefEdge on 07 Jul 2022 23:38
This had damn well better track if something unfortunate occurs, and saving isn't possible. (Like pausing, cheap 3rd party cord disconnects, reconnects, cannot unpause, had to dash...)

I had around 200 parries in this one battle when that happened. (This is where I would post an emoji, but there isn't one to express my mood, except perhaps the AVGN's custom LJN one)
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By I Like Drinkin on 11 Jul 2022 03:48
I also asked this on the Perfect Hit/Critical achievement solution. Can I farm these from any of my prior saves or does it only track them in my most current save? I ask because I found Rainbow Lake seems to be the easiest for me to get critical and parry here, sometimes on each attack with all three of my characters I can get from 3 to 10 or more each battle. All the attacks here are easy to time up to parry.
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By TheodenKing on 14 Jul 2022 18:43
You can go back to rainbow lake near the end of the game so there no need to farm from prior saves just follow the story and at some point you need to return to all previous islands.

I managed to do this. I found it a lot easier to parry the fireballs if crisbell was defending, normally got over 20 parries in a row if not more.
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By Goggs25 on 14 Jul 2022 19:47
Thanks for that info, but I read about that in the walk through. It still doesn't answer my question unfortunately.
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By TheodenKing on 14 Jul 2022 20:18
Haha, guess I got lot more parries during the game than I thought! Took me about 45 minutes to grind out this last tidbit.

At level 37 with 4 elder goblins, you're looking at 2:1 parries to Crisbell's turn.
If you use Regio Celeritas on them, it goes to 5:1.
If you add Segnitas (slow) to Crisbell, it goes to around 9:1.
Very risky if you miss any parries and get the burn the damage will start adding up. Defend also helps to bring up your health as it mitigates the damages further from perfect parries. Rinse and repeat.
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By qManballin on 07 Jul 2022 04:13
You can also do round 5 of the Colosseum against the Consumed Wolfred. Timing is right when their paws hit the ground. Battle starts with four, but they'll eventually summon some more, up to eight total. The main issue is watching which side is attacking, but I also had them on one side before I realized the summoning was useful, so it was basically doing all of one side at a time, which helped.
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By Edward Antonym on 08 Jul 2022 21:50
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Just like the critical attacks achievement, you're gonna have to time "A" presses just before you get hit by (most) enemy attacks. There will be a chime and the text "PARRY" will appear above the character. This means it counts towards the achievement. In most areas, the screen edges will also darken slightly, and for most attacks the enemy will glow orange when you should hit the button. Slightly good news, some group attacks (like the charged double monster claw slam from the ruby digger robot that pops up a few times in the story) count as 3x parries if all your team is still alive. This one definitely took me almost 3 x the time as the attack one because if you're doing the attacks right the enemy will not be getting as many chances at bat. Stick with it. moderate bummer.

CAN CONFIRM does not have to be done in one playthrough, is cummulative.
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30 Jul 2021 01:07

4 Comments
To finish this up I grinded out parries on the elevator in the forge, as you can't run but it uses your turn. I also casted celeritas on the enemies to speed it up a bit. Maybe not the quickest but at least I didn't need to wait for new random battle spawns.
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By DeathToRudy on 30 Jul 2021 19:18
The elevator strategy that DeathToRudy suggested worked well for me. Way I did this was keep an elder goblin as they only use the fire blast attack which is easy to parry. I also knocked out one of my party members to make it go faster.
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By KindPort on 05 Aug 2021 16:15
I did the elevator strategy but kept a blazing slimeling alive (big fire slime). The timing is harder, but it has one single AOE melee, so you get 3 parries each attack. Keep casting Celeritas on it when needed, and bring Zas for healing so that you can save all of Crisbell's MP for Celeritas. Otherwise defend every turn.

I don't think you necessarily need the elevator. Just any encounter with a big slime that does the AOE melee.
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By platinumpwnzor on 03 Sep 2021 10:34
I used the elevator too, but I equipped my party with Amber Rings (heals 5% on your turn), so I never had to worry about doing it manually.
I'm not convinced the AOE attacks count as 3 parries. It still took over an hour of grinding after I'd done everything else, and I think it's unlikely I had so few beforehand.
A tracker would have been nice.
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By Karachi King on 06 Sep 2021 23:30
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In battle, if you press button-a.png at just the right time when being attacked, you will receive a "Parry" notification and will take less damage as well as negating any status effects an attack might cause. The timing for this is different on every attack, but you can generally see the screen dim, the enemy will have a yellow glow, and your controller should shake. Even doing this perfectly in every battle will not get you to 500 during the course of normal play though, so you'll need to grind this out later. Bear in mind, parrying an AOE attack that hits all three characters still only counts as one, despite the word Parry showing up over each character.

To grind this out, equip Crisbell with an Amber Ring for auto-healing and go back to the Forge. Using the elevator forces a battle, and trying to use the Flee option skips her turn since you can't actually run away. You can also cast Cleritas on the enemies to give them more turns. Keep parrying the attacks and the achievement will pop during the battle when you do your 500th, so you'll know exactly when to end the battle.
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In battle, if you press button-a.png at just the right time when being attacked, you will receive a "Parry" notification and will take less damage as well as negating any status effects an attack might cause. The timing for this is different on every attack, but you can generally see the screen dim, the enemy will have a yellow glow, and your controller should shake. Even doing this perfectly in every battle will not get you to 500 during the course of normal play though, so you'll need to grind this out later. Bear in mind, parrying an AOE attack that hits all three characters still only counts as one, despite the word Parry showing up over each character.
 
To grind this out, equip Crisbell with an Amber Ring for auto-healing and go back to the Forge. Using the elevator forces a battle, and trying to use the Flee option skips her turn since you can't actually run away. You can also cast Cleritas on the enemies to give them more turns. Keep parrying the attacks and the achievement will pop during the battle when you do your 500th, so you'll know exactly when to end the battle.
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Only "Parry" counts.
You definitely won’t get it during the game, you’ll have to farm:
I did this before the final boss, the team should have JKR or Christopher with the Transfer skill, go to Crystallis, trigger the battle when there are 3 medium “Goblins” on the left side (I don’t remember what they are called correctly), and on the right one young and one old, we kill the right side and transfer three from the left to the right, for Crisbell we move them to the future.
This way you will have three old goblins who only use one attack (meteor from the sky), I think this is the easiest attack to parry.
At this point in the game I had to farm for about an hour and a half.
To speed up the process, use Crisbell's "Massive Acceleration" (which unlocks at level 35) on enemies, and you can kill two allies or use a permanent "Slowdown" on them.
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16 Dec 2022 14:18

1 Comment
Can be done in multiple playthroughs. I had to replay the game 3 times myself. On the third playthrough, the trophy dropped.
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By Jin-Roh on 17 Mar 2024 15:17