Operation: Tango
26 Achievements
9-12h
PS5
Angel, Agent Extraordinaire
Complete A Viral Heist as an agent
28.3%
How to unlock the Angel, Agent Extraordinaire achievement in Operation: Tango - Definitive Guide
"A Viral Heist" is the first mission in the game, and thus, the easiest one. It contains around 4-5 puzzles, and shouldn't take much more than 15-20 minutes, depending on how quick you can complete them. I will write both perspectives in this guide, but the Hacker's portions will be in spoiler tags to separate them.
Note: I was using Cross-Play to make this guide, so some of the images will show PC controls rather than Xbox controls
At any time in this mission (or any mission, really) the Agent can perform all eight emotes, and both players can request a hint to unlock two achievements.
As the Agent you will start inside an elevator. Nothing for you to do here to advance the mission (The Hacker has to start/open the elevator), but this is the first place you can perform all eight emotes.
Once the Hacker has moved the elevator and allowed the doors to open, make your way around the path and in front of the giant vault door, where there is a computer terminal to interact with. Here is the first puzzle of the mission.
Both the Agent and the Hacker must move a green dot to its, however, the Agent can only move it left and right, and the Hacker can only move it up and down.
There are four stages to this puzzle. The first has no obstacles, the second introduces some walls, and the third and fourths automatically push the target to the lower left corner, and finally the upper right corner. The players will have to co-ordinate and control against this.
Once this puzzle is finished, the vault door opens and the Agent can make their way down to a dark room with an empty black floor. On the Hacker's security view they will be able to see two specific points on the floor that the Agent must be directed to activate. On the Agent's view, when you get near one, a red marker will appear for you to interact with.
Once you interact with both of these, four computer terminals arise, and a laser grid will begin to slowly alternate across each side of the room. They're easy to avoid, but they will fail the mission if you touch them. When the Agent interacts with a terminal, it will bring up a randomised number and colour, and the Hacker will have to match these on their view. It starts with just blue and one number, but will add more numbers and colours (yellow and purple) as you lock them in.
Once all four terminals have been completed, a fifth one in the middle of the room will appear, and interacting with it will bring up an information box. To allow the Hacker to connect to it, the Agent must tell them what the randomised Server Access Code is. In my screenshot you can see the number is 6218, but it will be different each time you play the mission.
Once the Hacker is connected to the server, the Agent will see a top-down image of a room, complete with platforms, walls and a small yellow dot denoting the Hacker. The Agent must place tiles down to create a bridge for the Hacker to cross from platform to platform. After the first bridge, the next areas will also have security drones on set paths backwards and forwards. These will delete blocks and kill the Hacker if they touch them. Communicate to best make a path for them to cross over to the yellow exit gate.
This is also the first location in the game the Agent can kill the Hacker. Just remove the tiles when they are standing on them to drop them into the void.
Once you have access to the safes, you will automatically pull out a little x-ray scanning thing to find the correct safe. Just point it at a safe and it will tell you which one is the one you need. This safe will be randomised each time.
Once you find the right one, and connect with the Hacker again, you will be shown a distorted and static image of a combination. You must use your controls to keep the marker inside the green bar to clean up the image and describe it to the Hacker. Think of it like the balance meter in Tony Hawk games.
Once your partner enters in the combination, the safe will open, and the mission will end!
Edits - Formatting and spellchecking
Note: I was using Cross-Play to make this guide, so some of the images will show PC controls rather than Xbox controls
At any time in this mission (or any mission, really) the Agent can perform all eight emotes, and both players can request a hint to unlock two achievements.
As the Agent you will start inside an elevator. Nothing for you to do here to advance the mission (The Hacker has to start/open the elevator), but this is the first place you can perform all eight emotes.
Once the Hacker has moved the elevator and allowed the doors to open, make your way around the path and in front of the giant vault door, where there is a computer terminal to interact with. Here is the first puzzle of the mission.
Both the Agent and the Hacker must move a green dot to its, however, the Agent can only move it left and right, and the Hacker can only move it up and down.
There are four stages to this puzzle. The first has no obstacles, the second introduces some walls, and the third and fourths automatically push the target to the lower left corner, and finally the upper right corner. The players will have to co-ordinate and control against this.
Once this puzzle is finished, the vault door opens and the Agent can make their way down to a dark room with an empty black floor. On the Hacker's security view they will be able to see two specific points on the floor that the Agent must be directed to activate. On the Agent's view, when you get near one, a red marker will appear for you to interact with.
Once you interact with both of these, four computer terminals arise, and a laser grid will begin to slowly alternate across each side of the room. They're easy to avoid, but they will fail the mission if you touch them. When the Agent interacts with a terminal, it will bring up a randomised number and colour, and the Hacker will have to match these on their view. It starts with just blue and one number, but will add more numbers and colours (yellow and purple) as you lock them in.
Once all four terminals have been completed, a fifth one in the middle of the room will appear, and interacting with it will bring up an information box. To allow the Hacker to connect to it, the Agent must tell them what the randomised Server Access Code is. In my screenshot you can see the number is 6218, but it will be different each time you play the mission.
Once the Hacker is connected to the server, the Agent will see a top-down image of a room, complete with platforms, walls and a small yellow dot denoting the Hacker. The Agent must place tiles down to create a bridge for the Hacker to cross from platform to platform. After the first bridge, the next areas will also have security drones on set paths backwards and forwards. These will delete blocks and kill the Hacker if they touch them. Communicate to best make a path for them to cross over to the yellow exit gate.
This is also the first location in the game the Agent can kill the Hacker. Just remove the tiles when they are standing on them to drop them into the void.
Once you have access to the safes, you will automatically pull out a little x-ray scanning thing to find the correct safe. Just point it at a safe and it will tell you which one is the one you need. This safe will be randomised each time.
Once you find the right one, and connect with the Hacker again, you will be shown a distorted and static image of a combination. You must use your controls to keep the marker inside the green bar to clean up the image and describe it to the Hacker. Think of it like the balance meter in Tony Hawk games.
Once your partner enters in the combination, the safe will open, and the mission will end!
The Angel, Agent Extraordinaire achievement in Operation: Tango worth 25 pointsComplete A Viral Heist as an agent
Edits - Formatting and spellchecking
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