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The Cellar Prison
Defeat The DeaconDetails for this achievement will be revealed once unlocked
Uncommon
16.5%
How to unlock the The Cellar Prison achievement in Othercide - Definitive Guide
TymanTheLong
TrueAchievements
TrueAchievements
08 Aug 2020 22:58
This is story related and cannot be missed, The Deacon is the second boss and is fought in era (week) 2. Click on spoilers for details.
On a story note: if you thought The Surgeon was human scum during his life, The Deacon will truly disgust you.
Like The Surgeon, The Deacon has two phases and becomes much more dangerous during the second phase. He’s also extremely difficult to take care of with melee Daughters so I’m going to recommend that you use 4 Soulslingers. Technically this can be done with four newly Germinated level 4 Soulslingers with no Memories attached but you should go ahead and sacrifice any high level Daughters, preferably Blademasters, to your most senior Soulslingers, so long as they have Shadow Round. If they don’t have Shadow Round they will not work for this strategy, trust me, Germinate new ones.
Also Germinate Blademasters and sacrifice them to the Soulslingers for the damage buff.
Now as for Memories, by now you’ve probably realized that particular actions earn particular memories and that killing with Flank and Backstab bonuses is a good thing. I’m hoping you have at least a few extras of Memories that do the following:
Add flat damage to the skill Add a percentage damage to the skill (you probably only have Drill at this point) Reduce armor on hit
You can actually beat him without any of those but they give you much more room for error. You can’t keep them if you lose so use them up.
The Deacon regularly adds 300 armor so, outside Crits your normal attack skill won’t do anything if you can’t reduce it. Again, you can win without this, it just leaves no margin for error. Even though reduce armor won’t apply to each shot (just each skill activation) I’d suggest you put it on your basic attack Skill, Shot. Now decide, based on your Shadow Round damage, if you’ll get a bigger boost from adding a flat amount of damage or +20% from Drill and add the bigger one. Do the same with Interrupting Round. The more important skill is Shadow Round, though.
When you’re done go ahead and attack. You’ll spawn spread across the map. 2 of your Daughters will be much closer, these two advance max without Burst and end their turns without any skills. The furthest two should advance max with Burst (which will roughly get them as close) and end with Interrupting Round and Shadow Round. These last until your next activation so in Burst you get much more mileage out of Shadow Round and protection out of Interrupting Round. Make sure every Daughter is within 10 of each other. During every activation from now on activate Shadow and Interrupting before attacking, your active Daughter’s Shadow Round will trigger off another daughter’s Shadow Round triggering off her base Skill attack, Shot. It adds up and it’s what’ll kill him, primarily, so don’t get lazy or forgetful.
During this first phase all 4 Daughters should not move, just activate Shadow Round, Interrupting Round, then Shotx4, in that order. None of his attacks should land. If you have armor debuffing Memories on at least a few Shot skills you’ll be peeling off his armor really quickly too.
He effectively Roots you, buffs armor, and attacks the furthest Daughter until you’ve done enough damage, then he switches to the new furthest Daughter and repeats the cycle for the first 2/3 of his life. You can out DPS his area attack during this phase so it never goes off.
The final phase, at 1/3 remaining life, gets tricky. He goes nuts he spawns an delayed AOE that is basically the whole map save a big square area around him with a single square notch out of each corner. If you are in the “safe” area and attack he does a push back that damages you, don’t do that, instead, as soon as you can, sacrifice a few Shot activations to move to the red square “notch” in the corner of his square (one Daughter to each corner), keep putting up the same skills and using Shot all the way into Burst. The push back won’t hit you there and the damage will make sure the AOE doesn’t go off before he dies.
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08 Aug 2020 22:58
2 Comments
Worked like a charm. Almost killed him in 1 daughter's turn at level 7/8
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By ShadowEchelon91 on 14 Sep 2022 01:54
Great to hear the guides are still working for players! I played the heck out it Othercide at launch. I need to do another run soon, that game is so fun.