Persona 5 Tactica
40 Achievements
35-40h
PS5
A Will for Change
Defeated the fourth Kingdom's boss. Details for this achievement will be revealed once unlocked
33.5%
How to unlock the A Will for Change achievement in Persona 5 Tactica - Definitive Guide
This achievement will be unlocked during the story and cannot be missed.
After your first playthrough, you will also unlock:
After your first playthrough, you will also unlock:
The Secret Achievement achievement in Persona 5 Tactica worth 183 pointsContinue playing to unlock this secret achievement
This achievement should pop after the credits.
Story-related. Cannot miss.
While the fourth Kingdom might only be 6 main gameplay missions long, after every 2 missions in the fourth Kingdom you’ll have to fight a tougher version of the previous Kingdom’s bosses. The strategies remain the same in this Kingdom, however, they will now have more health and deal more damage.
Get through all 6 missions and 3 bosses, and you’ll reach the point of no return - after the 50th and 51st mission.
In the 52nd mission you’ll need to defeat Salmael to complete the game. The key to the Salmael fight is dealing damage while also paying attention to the environmental obstacles you’ll have to overcome.
Those obstacles come in 3 flavours:
While the fourth Kingdom might only be 6 main gameplay missions long, after every 2 missions in the fourth Kingdom you’ll have to fight a tougher version of the previous Kingdom’s bosses. The strategies remain the same in this Kingdom, however, they will now have more health and deal more damage.
Get through all 6 missions and 3 bosses, and you’ll reach the point of no return - after the 50th and 51st mission.
In the 52nd mission you’ll need to defeat Salmael to complete the game. The key to the Salmael fight is dealing damage while also paying attention to the environmental obstacles you’ll have to overcome.
Those obstacles come in 3 flavours:
- Phase 1 - 3,500 HP - While there are a few moves that Salmael has in this stage, they’re nothing too destructive. The one you need to watch out for, though, is the “Cogs of Fate” attack, which prepares to shift the stage a certain amount of platforms on Salmael’s next turn. For instance, the first one he threw at us first was “Cogs of Fate: Forward 1,” which will move the platforms clockwise. There are only 5 platforms on screen at once, and when the cogs move, and a platform disappears, so does whatever is standing on it. So, when this appears, make sure your squad are positioned on platforms that will be safe on Salmael’s next turn, which is when he casts “Eternity Wheel.” Just remember throughout the fight that “Forward” means clockwise, and “Reverse” means anti-clockwise, and then as long as you stay off the platforms that will be disintegrated in the next turn, you’ll be okay.
- Phase 2 - 6,600 HP - Very similar to the first phase, but now Salmael has a new move called “Holy Numbers of Salvation,” where he’ll mark a platform and put a number on it. To cancel out this move, you need to move the number of characters that correspond with the number on the move, onto that platform - so if it says 1, move 1 character over; if it says 3, move 3 over. Just be very conscious of the Cogs of Fate move here too.
- Mid Phase 2 - And finally, during this phase when he hits around half health, he’ll cast the “Spire of Judgment,” which is a homing missile attack, which will be guided by a large spire in the middle of the map. It’s now that you’ll have to use the grunts that spawn to perform an All-Out Attack on the spire. That will mean splitting up the party. I’d send 2 to the far left, and 2 to the far right, with one of the main 3 party members staying a little bit closer to the centre platform, so that you cover the spire with the All-Out Attack triangle. You’ll have 3 full turns to destroy the spire before Salmael casts Divine Punishment. If you successfully destroy the spire, you’ll take no damage, and Salmael will take 500 damage instead. At this point continue to attack Salmael until the fight comes to an end. After the “Spire of Judgment” phase, he’ll return to normal attacks, Cogs of Fate, and Holy Numbers of Salvation as he was before. We managed to finish him off before he even got the chance to do a second Spire of Judgement, if he even does that.
Story-related. Cannot miss.
While the fourth Kingdom might only be 6 main gameplay missions long, after every 2 missions in the fourth Kingdom you’ll have to fight a tougher version of the previous Kingdom’s bosses. The strategies remain the same in this Kingdom, however, they will now have more health and deal more damage.
Get through all 6 missions and 3 bosses, and you’ll reach the point of no return - after the 50th and 51st mission.
In the 52nd mission you’ll need to defeat Salmael to complete the game. The key to the Salmael fight is dealing damage while also paying attention to the environmental obstacles you’ll have to overcome.
Those obstacles come in 3 flavours:
While the fourth Kingdom might only be 6 main gameplay missions long, after every 2 missions in the fourth Kingdom you’ll have to fight a tougher version of the previous Kingdom’s bosses. The strategies remain the same in this Kingdom, however, they will now have more health and deal more damage.
Get through all 6 missions and 3 bosses, and you’ll reach the point of no return - after the 50th and 51st mission.
In the 52nd mission you’ll need to defeat Salmael to complete the game. The key to the Salmael fight is dealing damage while also paying attention to the environmental obstacles you’ll have to overcome.
Those obstacles come in 3 flavours:
- Phase 1 - 3,500 HP - While there are a few moves that Salmael has in this stage, they’re nothing too destructive. The one you need to watch out for, though, is the “Cogs of Fate” attack, which prepares to shift the stage a certain amount of platforms on Salmael’s next turn. For instance, the first one he threw at us first was “Cogs of Fate: Forward 1,” which will move the platforms clockwise. There are only 5 platforms on screen at once, and when the cogs move, and a platform disappears, so does whatever is standing on it. So, when this appears, make sure your squad are positioned on platforms that will be safe on Salmael’s next turn, which is when he casts “Eternity Wheel.” Just remember throughout the fight that “Forward” means clockwise, and “Reverse” means anti-clockwise, and then as long as you stay off the platforms that will be disintegrated in the next turn, you’ll be okay.
- Phase 2 - 6,600 HP - Very similar to the first phase, but now Salmael has a new move called “Holy Numbers of Salvation,” where he’ll mark a platform and put a number on it. To cancel out this move, you need to move the number of characters that correspond with the number on the move, onto that platform - so if it says 1, move 1 character over; if it says 3, move 3 over. Just be very conscious of the Cogs of Fate move here too.
- Mid Phase 2 - And finally, during this phase when he hits around half health, he’ll cast the “Spire of Judgment,” which is a homing missile attack, which will be guided by a large spire in the middle of the map. It’s now that you’ll have to use the grunts that spawn to perform an All-Out Attack on the spire. That will mean splitting up the party. I’d send 2 to the far left, and 2 to the far right, with one of the main 3 party members staying a little bit closer to the centre platform, so that you cover the spire with the All-Out Attack triangle. You’ll have 3 full turns to destroy the spire before Salmael casts Divine Punishment. If you successfully destroy the spire, you’ll take no damage, and Salmael will take 500 damage instead. At this point continue to attack Salmael until the fight comes to an end. After the “Spire of Judgment” phase, he’ll return to normal attacks, Cogs of Fate, and Holy Numbers of Salvation as he was before. We managed to finish him off before he even got the chance to do a second Spire of Judgement, if he even does that.
This achievement will be unlocked during the story and cannot be missed.
After your first playthrough, you will also unlock:
After your first playthrough, you will also unlock:
The Secret Achievement achievement in Persona 5 Tactica worth 180 pointsContinue playing to unlock this secret achievement
This achievement should pop after the credits.This achievement will be unlocked during the story and cannot be missed.
After your first playthrough, you will also unlock:
After your first playthrough, you will also unlock:
The Secret Achievement achievement in Persona 5 Tactica worth 179 pointsContinue playing to unlock this secret achievement
This achievement should pop after the credits.
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