S.W.A.N.: Chernobyl Unexplored
17 Achievements
PS4
Sprinter
Do not allow the day to come.
18.1%
How to unlock the Sprinter achievement in S.W.A.N.: Chernobyl Unexplored - Definitive Guide
Story-related achievement
When you enter the white room in the basement, you’ll start hearing a ticking sound and receive the objective “Do not allow the day to come”. Time for this section is VERY generous but you could still die if you get lost/take too long. (You’ll also encounter some ghostly apparitions that will run at you, but those are harmless) Turn around and leave the white room the way you came from. Immediately go left into the hallway and follow it around to a dark cell at the end. In it is ray #1. Go back to the previous fork. With the white room on your right, go left and up the stairs (back the way you initially entered the basement). Turn left at the fork and into the small storage room for ray #2. Go back out and straight ahead you should see ray #3 at the end of the hallway (it’ll be in the right hallway if coming up the stairs). Now go back down the stairs, go through the white room into the following hallway. At the fork, go left for ray #4. Then turn around and follow the hallway in front of you around (it’s the right hallway if coming from the white room). The second cell (the dark one) has ray #5. Ray #6 is at the end of this same hallway past the cells. Now turn back around and head to the previous fork. Go into the operating room on your right for ray #7. This will stop the ticking timer and you are free to exit this area by going back into the white room (now dark) and using the door. Again, you have PLENTY of time to do this, just keep running and you’ll be fine.
When you enter the white room in the basement, you’ll start hearing a ticking sound and receive the objective “Do not allow the day to come”. Time for this section is VERY generous but you could still die if you get lost/take too long. (You’ll also encounter some ghostly apparitions that will run at you, but those are harmless) Turn around and leave the white room the way you came from. Immediately go left into the hallway and follow it around to a dark cell at the end. In it is ray #1. Go back to the previous fork. With the white room on your right, go left and up the stairs (back the way you initially entered the basement). Turn left at the fork and into the small storage room for ray #2. Go back out and straight ahead you should see ray #3 at the end of the hallway (it’ll be in the right hallway if coming up the stairs). Now go back down the stairs, go through the white room into the following hallway. At the fork, go left for ray #4. Then turn around and follow the hallway in front of you around (it’s the right hallway if coming from the white room). The second cell (the dark one) has ray #5. Ray #6 is at the end of this same hallway past the cells. Now turn back around and head to the previous fork. Go into the operating room on your right for ray #7. This will stop the ticking timer and you are free to exit this area by going back into the white room (now dark) and using the door. Again, you have PLENTY of time to do this, just keep running and you’ll be fine.