The Outer Worlds

The Outer Worlds

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Flawed Hero

Flawed Hero

Acquired 3 flaws.

18.2%

How to unlock the Flawed Hero achievement in The Outer Worlds - Definitive Guide

-Flaws are typically acquired by repeating something negative many times. They change your characters attributes slightly and reward you with a free perk point.
-Flaws are completely optional and can be rejected, and although this achievement is missable, by the end of the game you will likely have encountered more than 3 phobia prompts. Flaws MUST be accepted to count toward the achievement,
-Flaws are limited to 3 on normal, 4 on hard, and 5 on supernova.
-Phobias are flaws that give you -1 Perception, -1 Dexterity, and -1 Temperament when in the presence of the source of the Phobia. (Raptidons for raptiphobia, etc.)

-Flaws appear to trigger on a cooldown, meaning, for example, Acrophobia cannot be acquired by repeated purposeful falls.

Acrophobia - Taking too much fall damage.
Cynophobia - Taking too much damage from canids.
Paranoid - Being caught committing crimes too often.
Robophobia - Taking too much damage from robots.
Herpetophobia - Taking too much damage from mantisaurs.
Raptiphobia - Taking too much damage from raptidons.
Addiction Withdrawal - Too many consumed meds.
Permanent Concussion - Taking too much damage to the head.
(Damage Type) Weakness - Taking too much (Plasma, N-Ray, Fire, etc.) damage.
Pithecophobia - Taking too damage from primals.
Physical Damage Weakness - Taking too much physical damage.
Permanently Crippled - Taking too much damage to the legs. (Crippled Status.)
Partially Blind - Taking too much damage to your eyes. (Blinded status.)
Permanently Maimed - Taking to much damage to the arms.

-It is my personal opinion that Phobias are your best choice as to not inhibit the rest of your playthrough, as they have no adverse effects outside of combat.

*If anyone has found more, please let me know and I will add them to the list.
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25 Oct 2019 14:33

44 Comments
If I reject a flaw initially.. can I trigger the same flaw later on again or is it gone forever?
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By on 11 Nov 2019 07:44
*Drug addiction Withdrawal- Taking too much meds

*Physical Damage Weakness- Taking too much physical damage

*Permanently Crippled- Your legs have been damaged too many times.
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By JETLI333 on 25 Oct 2019 14:58
I got "Permanent Concussion" from walking over too many mines. Affects the Mind.
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By ElSelcho on 25 Oct 2019 18:32
"Plasma Weakness" from taking too much damage from plasma weapons. (+25% Plasma Damage received.)
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By Kitty Skies on 25 Oct 2019 21:55
Farsighted - Repeated eye injury have made it harder for you to notice things close to you. (-10 Melee Weapon Skill)
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By AssertionError on 25 Oct 2019 23:11
Pithecophobia- damage by primals
-1 phobic:dexterity, -1 perception, -1 temperament
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By xTMx Voytek on 26 Oct 2019 16:58
Do you need to have 3 active at the same time? I assume yes as the tracker doesn't show 33% after getting the first one.
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By Calex dEUS on 26 Oct 2019 18:14
any idea on how many times you need to do a negative action before you get a flaw? I've fallen of a few cliffs and jumped off of a few balconies but haven't gotten Acrophobia yet
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By wolfzero01 on 26 Oct 2019 19:33
That's what I want to know. After getting Paranoid I just deliberately took fall damage over 100 times and hit the inhaler 77 times in a row but didn't get another flaw. Is there a cooldown, a certain number needed, or is it just random?
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By on 26 Oct 2019 19:51
Can't rightly say just yet. I do know that fall damage only counts towards the flaw if it cripples you.
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By HighLandur on 26 Oct 2019 20:19
Partially Blind - Too much damage to your eyes has permanently lowered your accuracy. Ranged Weapon Spread +100%
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By Bvndit on 26 Oct 2019 22:57
Permanently Maimed - took too much damage to the arms. -20% to offense skills
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By Lewd Llama 69 on 27 Oct 2019 17:13
The Achievement tracking does not appear to be working on this one. At least for me it isn't
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By TheLightMaster on 28 Oct 2019 07:21
I wouldn't actively try to get flaws, you'll probably get them naturally. Got robophobia very early on.
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By White Wyvern on 28 Oct 2019 07:21
There is one for getting caught by security and persuading them not to kill you I got caught 5-6 times.
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By IRL Games X on 28 Oct 2019 19:48
Drug Addiction - I got it by repeatedly (over and over and over) using the inhaler working for the 300 puffs.
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By Sashamorning on 28 Oct 2019 21:05
There is one for getting caught by security and persuading them not to kill you I got caught 5-6 times.
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By IRL Games X on 28 Oct 2019 23:40
N-Ray Weakness: N-ray damaged received +25%
you have been exposed to N-rays once too often, and you have now become susceptible to N-ray damage
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By darianw 007 on 29 Oct 2019 15:20
Any way of getting rid of the flaws after you have the achievement ? (apart from reloading an older save)
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By BlackxRyan on 29 Oct 2019 16:39
I'm pretty sure the pop up for the flaws are completely random. I had the plasma damage one pop up but I declined it, then changed my mind and reloaded to get it again, it didn't show up again for another 10 levels.

BlackxRyan, there's no way to remove them once you have them.
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By Doktor Zeit on 29 Oct 2019 17:20
Corrosive weakness!
suffering too much corrosive burns has made u weak against corrosive damage.
Effects -corrosive dmg received +25
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By dwdta on 29 Oct 2019 17:28
Thanks for doing the bit of research we're all too lazy to do, Flezza. Other people are reporting the same hypothesis so I'm going to add the possibility of a cooldown to acquisition into the guide.
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By HighLandur on 29 Oct 2019 17:43
I concur with the cooldown. However, if you reject a flaw, you do seem to get another offer sooner. I personally dont like the phobias. It could be buggy, but I have a couple always active it seems. Paranoia and robophobia, i always have a negative bonus. And no, i dont have SAM in my party, but that is a horrible one if he is. Though it gives a scream option with any robot laugh
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By Minioger on 29 Oct 2019 19:35
Corrosive weakness! Effects: Corrosion Damage Received +25%
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By Itchydra90n on 30 Oct 2019 01:22
I just had two flaws pop up within 20 minutes of each other, if there is a cooldown it's not an hour.
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By Doktor Zeit on 30 Oct 2019 11:50
Like I said I could have just been unlucky but doing drugs for the flaw definitely didnt pop till an hour after (and I was trying as I ran around the area every 10 mins or so). Didnt try the paranoid one every 10 mins, just waited the hour for it so you may be right in I may have gotten that one sooner.

So may well not be an hour lol but unfortunately for me that's how they came. Either way reloaded that save and I'm done.

Hope others get shorter cool downs too. Make it a bit easier for those wanting to grind it out over acquiring as you go.
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By Flezza on 30 Oct 2019 12:43
Please give direction that we must accept the flaws. Also explain whether or not another flaw will appear later in your play through if you reject a flaw. I am playing through normal and have rejected 2 flaws and accepted one.
The achievement has not unlocked for having the chance to accept those three flaws. So it appears you must accept flaws. So please include more information on that. All you did was describe different flaws.
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By E vee dub on 30 Oct 2019 21:34
The achievement description specifically uses the word Acquire.
As for if they appear again after rejection, that is doubtful but I haven't done the testing for it.
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By HighLandur on 30 Oct 2019 22:02
Farsighted! reported eyes injured -melee weapon skills -10
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By dwdta on 01 Nov 2019 07:05
Hey guys. I can confirm that you can get the same flaw after you've declined it once in a playthrough.

I first got asked if I wanted to get the Drug Addiction Flaw while I was playing naturally and turned it down and now I got it offered again while I was out grinding and getting beaten by creatures trying to get the achievement (though that was much much later on, I'm talking 20 levels down so take that for what it's worth).

Cheers!
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By I Drakonian I on 04 Nov 2019 06:47
I have also been offered the same flaw twice. Now if only I could get ANY of these to pop now that I actually want them to...
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By Pink Freud PhD on 05 Nov 2019 03:41
@zDrUnKeNMoNkEyz there are a few you can probably just stand in one place and acquire, such as food, drug, and alcohol addiction.
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By HighLandur on 26 Nov 2019 22:30
So just sit there and eat everything I have? What would those 3 entail? Sorry, just don’t understand the cool down comment in solution .
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By zDrUnKeNMoNkEyz on 26 Nov 2019 22:37
For those if you looking to get an easy flaw I acquired Shock Weakness on the satellite HRS-1084, which you go to in the mission "The Ice Palace" for SubLight after you complete "Space-Crime Continuum" for Lilya Hagen on the Groundbreaker. The way I got it was after turning on the power in the satellite there is a security checkpoint that has a shock floor. So I just kept walking onto it to damage myself and after about 2 minutes it popped up. This was my 5th flaw and wasn't sure if I'd ever get it to pop.
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By Vokul Vegan on 03 Dec 2019 00:00
The food and drug one is easy-peasy. You just load your inhaler with a carb and move on
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By DURDENS WRATH on 24 Mar 2021 13:14
How long do I need to do something before I get a flaw? I’ve spent about 20 minutes now, letting a canid chomp on me then using adreno to get my health back but neither drug addiction or cynophobia have popped up
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By I2xINCHxTONGUE on 19 Jul 2022 08:06
This achievement is bullshit. I just used ALL the items I've collected over 22 levels, while standing in lava. I jumped off a ledge for over 20 minutes. I let an enemy attack me over and over. Not one fucking flaw.
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By MHogan7186 on 28 Oct 2022 20:00
I got offered "Impediphobia" for being over encumbered too many times. I didn't take it, I like collecting too much stuff.
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By Bridge188 on 13 Feb 2023 22:52
You should list the negative effects so players can choose which ones they would want to try and get.

I've only gotten concussions which is -1 Mind.
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By Vandel Buster on 27 Oct 2019 09:18
I tested this a bit I got Acrophobia after falling twice on Groundbreaker, reloaded got it again. Reloaded and got paranoid while farming it in the med bay. Tired to get Acrophobia after I got that and nothing after 30+ falls in the spot I got it earlier. So there has to be some kind of cool down.
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By Calex dEUS on 27 Oct 2019 23:33
I have a “Food Addiction” flaw, although I don’t recall eating much prior to getting the offer. The in-game description reads... “You can’t seem to stop yourself from eating, even food that’s bland or horribly flavored. Not eating often will cause withdrawals.” Food Addiction Withdrawal: -1 Dexterity, -1 Perception, -1 Temperament.
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By KarlMaloneSays on 14 Nov 2019 04:21
So I haven’t had a flaw almost my entire playthrough and just now saw this. I had one sometime ago and declined. Am I shit outta luck? I can’t really tell what I can actually do near end game to get this to trigger. If I’m reading this correct, these things are things you have to do over the span of your playthrough and can’t just keep doing said action. Am I fkd on this?
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By zDrUnKeNMoNkEyz on 26 Nov 2019 22:07
Ok so I got the above corrosive weakness walking in a sulphur puddle on monarch.

Saved, checked load and saw play time at 19 hours 41 minutes.

Fast travelled to groundbreaker. Periodically saved and checked load for play time whilst trying out drugs for the drug flaw.

Got it when I tried at 20 hours 51 played.

Figured roughly an hour give or take.

Left the game running, periodically saving and checking load for the time played number.

Got to 21 hours 52 minutes so started running around the restricted med bay on groundbreaker.

Had to get caught with the shroud off 9 odd times but it popped up and the save after put me at 21 hours 58 minutes played.

I have no idea if I was just lucky (or unlucky if they can come sooner) but seems it could be about an hour cool down between offers if my mini small test is accurate.

Figured I'd drop the info off just incase, if it's true handy info, if not apologies for the wasted time lol.
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By Flezza on 29 Oct 2019 17:37
So I got my third flaw today and the achievement didn't unlock. I reloaded, got a completely different flaw, didn't unlock. Reloaded, got a completely different flaw, still didn't unlock. I've tried to research the issue but can't find anyone else who's had this problem, or any evidence that the achievement is known to be glitched. Highly frustrating, especially after I was extremely selective about which flaws I accepted versus rejected.

EDIT: So if anyone else has this problem, it popped for me today as soon as I loaded the game. I'd tried quitting the game and reloading it, but it never occurred to me to turn my Xbox all the way off. It popped before I even loaded my save, while I was still on the menu screen. So I guess it registered but just never popped for some reason. My county's been having a huge internet outage the past couple days, not sure if that could've affected it.
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By ScreenSingerX on 09 Dec 2021 04:32
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The achievement unlocks when you accept your third flaw. The offer of a flaw is triggered when too many actions of a certain type cause harm to the player-character or when a benign action is performed excessively. The flaw is normally a permanent debuff.

The permanent debuff can be annoying. I played through the game with Corrosive Weakness (+25% Corrosion Damage) and Drug Addiction (-1 to each of perception, dexterity, & temperament unless I continuously ingested drugs to counteract it). I accepted a 3rd flaw, permanent concussion, to unlock the achievement. Following that, I reverted to the save just before triggering the flaw so I played the remainder of the game with two flaws rather than three.

Because I found it so annoying, I took a different approach when going for the equivalent achievement in the Series S|X version of the game, The Outer Worlds: Spacer's Choice Edition. I unlocked the achievement on a throwaway save--a process that took about half an hour. It's heavily RNG dependent so the time will vary substantially by player. I provide this alternate approach below. The advantage is that I unlocked the achievement but then continued the game with no flaws and their negative consequences.

The player can refuse any flaw and continue the game without consequence. Alternatively, the player can accept the flaw and incur its negative consequences. If the flaw is accepted, the player receives a bonus perc. The achievement pops when the 3rd flaw is accepted. Rejected flaws do not count towards the achievement.

There are over two dozen flaws in the game. I am aware of 29 that I have listed in a Google Docs spreadsheet. The spreadsheet provides the name of the flaw, its adverse consequences, a description, and how it is acquired. It can be seen at this link: https://tinyurl.com/List-of-Flaws

The number of flaws that can be accepted is dependent on the difficulty setting:
  • Normal Difficulty - 3 Flaws
  • Hard Difficulty - 4 Flaws
  • Supernova Difficulty - 5 Flaws
26 July 2023 Edit: Playing the Spacer's Choice Edition, @JelmerF, confirmed that the 3 flaws can be accepted on story mode. Presumably, the same applies to this, the original version of the game.

Once a flaw is accepted, it and its negative consequences are permanent. However, the player can load a save made prior to accepting the flaw(s). I do not know what happens when a player on supernova difficulty acquires 5 flaws and changes the mode to normal. I don't know if the 5 flaws carry over or if the number of flaws is reduced to 3. Please make a note in the comments if you know.

Flaws related to a particular type of damage--shock, plasma, N-Ray, & corrosive--are, in my opinion, the easiest to endure. The player-character incurs 25% extra damage. The negative effect is limited to the occasions when that type of harm is encountered. Permanent decreases to stats & attributes are far more debilitating. They may result in lower dialog skills, hacking, lock-picking, and other skills that are important in advancing the game's story.

The game's flaw prompt is random. It has a very small probability of appearing every time the trigger occurs. For example, every time the player-character falls or jumps from an elevation high enough to inflict damage, one of two flaws might be offered: acrophobia and permanently crippled. (Note that the permanently crippled flaw can also be triggered by frequent injury to the legs in combat.) The more times falls and jumps result in damage to the player-character, the greater the likelihood of the flaw being offered. It can be refused and should be for the worst of the flaws.

Permanently crippled reduces mobility (walking & sprinting speed) by 30% and removes the ability to dodge. It is very tedious going through the game at such a slow pace not to mention that enemies have a substantial speed advantage. Thus, permanently crippled is one of the most debilitating flaws in the game.

Recommended Approach:
My recommendation is to unlock the achievement on a throwaway save file early in the game before leaving Emerald Vale. The enemies are at a much lower level than those encountered later and it's easier to absorb the harm that will trigger the flaw.. Unlocking the achievement on a throwaway file ensures the player can enjoy the game without the additional impediments the flaws bring to the table. Of course, if you desire the challenge of playing with flaws, you can use the method below and continue the game without reverting to an earlier save file.

Play the game normally on the difficulty of your choice. Save frequently. If on supernova, you can only make manual saves in your ship so bank auto-saves when the opportunity arises--going into Edgewater, the Community Center, etc. When the flaw prompt appears, accept it. Fast travel back to your ship and make a manual save. If the save made just prior to the flaw was an auto-save, load it. Fast travel to your ship and make a manual save. Make note of this save for it is the one you are going to return to following unlocking this achievement.

Load up the save file made after accepting the flaw. If playing on a difficulty other than normal, change the difficulty setting to normal. If you have a free slot in your inhaler, put a type of food in it. If you have a second free slot, put some kind of drug in it. Don't worry if you are playing on supernova because, after unlocking the achievement, you will return to the supernova save file made before accepting the flaw. Exit your ship. To your right front are three primals. If you have previously killed them, sleep for 24-48 hours and they will respawn. Make a manual save before engaging them being careful not to overwrite the save you intend to return to after the achievement. Also don't overwrite the save file you made upon acquiring the one flaw. You will return to it if you run low of Adreno before triggering a flaw.

After saving, direct your companion(s) to a safe point. Engage the primals by getting their attention but do not attack. Instead, heal liberally.with your inhaler. Note that the they may be asleep or awake. If asleep, they will wake up to attack you. Primals inflict physical damage, concussions, and N-ray damage. All three of these can result in flaws. Fighting primals can result in the Pithecophobia flaw. Finally, food &/or drugs in your inhaler can result in food and drug addiction respectively. Check your status on the upper left of the screen. Once you see the icons for concussion and N-Ray damage, proceed back to your ship healing as necessary. Sleep for any interval and engage the primals again without attacking them. If you get low (20 or so remaining) of adreno, load up the save file with the flaw that was made before engaging the primals.

When the flaw prompt appears, accept the flaw. It should be your second. Return to your ship and sleep. Make a manual save. Do not overwrite this save. You will return to it in case you exhaust your supply of Adreno. This will be your 2-flaw base file. Exit the ship and fast travel to the community center. You will find yourself across the street from the community center and elevated with respect to it. Cross the street. Keep the community center to your right and walk forward until you come to a rocky ridge blocking your way. Keeping the ridge to your right, turn left and follow it down an incline into the Primal Nest. It will appear on your map if you previously discovered it. If not, you will get XP for discovering it at this time.

The primals can either be asleep or awake. Either way, direct your companion to a safe place and make a manual save before engaging them. As before, be careful not to overwrite the save you intend to return to after the achievement. Engage the primals in the same manner as the ones outside your ship. Fast traveling to a new location increases the probability of triggering a flaw--hence the trip to the Primal Nest. Heal liberally upon engaging the primals. Once you've been afflicted with a concussion and N-ray damage exit the primal nest the way you came healing as you go.

When exiting, you can go on top of the ridge that you followed while going to the primal nest. Go on top of it and follow it until you can look down on the community center to your right. You will see some scrap metal below you. Jump or fall onto it. You will incur damage with the possibility of triggering the acrophobia and permanently crippled flaws. Overwrite your insurance manual save (the one made just before engaging the primals and not the 2 flaw base save file you made in the ship). Optionally enter & immediately exit the back entrance of the Community Center. I believe the loading process increases the chance of triggering a flaw. Return to the primals and continue repeating the engage primals/incur damage from fall loop until you get your final flaw. Keep tabs on your inhaler to ensure you have either food or drugs if slots are available. Also keep track of your adreno. Before it runs out, reload your 2-flaw base file and restart the sequence in the Primal Nest.

The next flaw triggered will be your third. Accept it and the achievement will pop. Load up the save you made before accepting the first flaw. If you were playing on supernova, you will note that this save file has the supernova denotation. Continue with your game. The manual save files you made while pursuing this achievement were throwaway files. Delete them taking care not to accidentally erase valid files. You are now free to progress in your game and can reject all flaws that might be offered to you in future.
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12 Jul 2023 14:47

As you play through the game, the leveling system will learn how you play and struggle against certain enemies.

If you keep struggling the game will offer you a weakness against this enemy type. Accept three for the trophy.
It's worth aceepting at least three, not just for the trophy but because you earn a perk of your choice the perk tree.
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27 Oct 2019 19:23

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12 Dec 2019 14:02

*MISSABLE*

Flaws are offered randomly to the player after having something negative done to you a number of times. This can be anything from taking damage from raptids, getting caught out of disguise in restricted areas, or drinking too many sugary drinks. The flaw will give you negative effects while you are in those situations going forward, but offer you a free perk point in return. Many of these are perfectly safe to take, especially later in the game, though anything having to do with increased damage is probably too much on the higher difficulties so I'd suggest denying those. Once you have accepted three flaws in the same playthrough, the achievement will unlock.
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As the game progresses, you will have a lot of opportunities to earn izyan in exchange for a perk (more than 3 definitely), so choose according to the setting of your hero. Do not miss
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27 Oct 2019 21:29

3 Comments
Under no circumstances choose to be afraid of robots, dogs and bugs, this will make the game much more difficult. You can definitely take fear of heights, and two of your choice. You can also take two, and after receiving the achievement from the third, load the nearest save
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By FunTox on 11 Nov 2019 23:40
The number of proposed flaws does not depend on the complexity, do not be misled.
You just need to get into trouble more often; on medium difficulty, already in Stellar Bay, the game asked me to choose a flaw 5 times.
Offhand, I remember that if you often fall from a height, losing health, or receive damage in close combat from animals, you can get the corresponding phobias. You can become addicted to drugs if you often use an inhaler, etc.
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By PixelHunter9000 on 20 May 2021 21:32
The number of flaws depends on the difficulty level.
On normal it is possible to get only two defects, on high - four, on supernova - six. So if you play on the normal difficulty level, you can change it at any time through the settings to high and finish off the trophy.
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By Dars_fuu on 07 Feb 2021 20:10
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