Arise: A Simple Story
34 Achievements
GOG
Remember when
Get all collectibles of level 8
0.2%
How to unlock the Remember when achievement in Arise: A Simple Story - Definitive Guide
Memory 1 - The first time you use your grappling hook to pull two bits of island together, go to the end and move time all the way forward (right). You’ll see another island you can leap to. Move time all the way back again, and you’ll see a third island where the memory is.
Memory 2 - After your first ride on the sparkly airstream, you’ll get up onto a toadstool and pull over a large island with hand holds for climbing. Pull it over, then climb up and pull over the island with a tree stump on it. You should be able to see the memory inside. Climb back down using the hand holds and over the right, and you can run round to grab the memory.
Memory 3 - You might have noticed this one at the top of a sunflower earlier on. When you reach the bee, swing over to the nearest sunflower. You’ll need to work your way over the sunflowers moving time back and forth to get to the memory.
Memory 4 - You’ll climb a log and use your grappling hook on a tree which sits alone on a ball shaped island. Rotate the island until you can drop down to it safely. Now rotate the island slowly forward, and walk upwards to stay on top. The memory is on the opposite side to the tree.
Memory 5 - You’ll find yourself on an island covered with trees and a couple of statues. Hop to the next small bare island and move time forward (right) until you see another platform emerge. The memory is on there.
Memory 6 - ride a sparkly airstream to the pond/lily pads. Jump over to the left hand tree, the memory is behind it.
Memory 7 - after the pond, as you’re riding the sparkly airstreams, loop round a couple of trees. Ignore the transfer to another stream and the one you are on will loop upwards. Freeze time when you’re above the memory and you’ll drop down onto it.
Memory 2 - After your first ride on the sparkly airstream, you’ll get up onto a toadstool and pull over a large island with hand holds for climbing. Pull it over, then climb up and pull over the island with a tree stump on it. You should be able to see the memory inside. Climb back down using the hand holds and over the right, and you can run round to grab the memory.
Memory 3 - You might have noticed this one at the top of a sunflower earlier on. When you reach the bee, swing over to the nearest sunflower. You’ll need to work your way over the sunflowers moving time back and forth to get to the memory.
Memory 4 - You’ll climb a log and use your grappling hook on a tree which sits alone on a ball shaped island. Rotate the island until you can drop down to it safely. Now rotate the island slowly forward, and walk upwards to stay on top. The memory is on the opposite side to the tree.
Memory 5 - You’ll find yourself on an island covered with trees and a couple of statues. Hop to the next small bare island and move time forward (right) until you see another platform emerge. The memory is on there.
Memory 6 - ride a sparkly airstream to the pond/lily pads. Jump over to the left hand tree, the memory is behind it.
Memory 7 - after the pond, as you’re riding the sparkly airstreams, loop round a couple of trees. Ignore the transfer to another stream and the one you are on will loop upwards. Freeze time when you’re above the memory and you’ll drop down onto it.