Army of Two: The 40th Day

Army of Two: The 40th Day

59 Achievements

12-14h

PS3
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Not What I Thought It Was

Not What I Thought It Was

Complete Chapter 1 on any difficulty level

73.6%

How to unlock the Not What I Thought It Was achievement in Army of Two: The 40th Day - Definitive Guide

Complete the first chapter on any difficulty level.

Chapter 1:1 - Shanghai Streets

After the cinematic opening, you will be given control. Make your way down the street to meet up with your contact, JB. He's the guy leaning against a telegraph pole.

Follow JB, following the tutorial to pass the obstacles, before making your way to the sealed gate, and taking cover. JB will take out the two guards ahead, give you your equipment and open the door.

Head down the stairs and plant a beacon on one of the two marked boxes. Your partner will have to do the same. Once this is done, JB will open the next gate.

Head on to the next gate, and when prompted, shoot out the alarm boxes. JB will open the next gate for you. Follow JB into the garage ahead, and into the elevator.

When prompted to customize your weapons, enter into the customization screen. Make any adjustments you would like, or simply exit. You only have to go into the screen to continue the level.

Chapter 1:2 - What Could Go Wrong?

JB will go ahead and take a lieutenant hostage, demonstrating the capture technique. If you take any enemy hostage out of combat, any lower ranking enemies will surrender. Tie or execute the guards, and follow on through the construction to another pair of guards. Take the one closest to you hostage, and do the same.

Take either of the ladders inside the next open area up to the roof and plant the beacons on the objectives. At this point, the guards will start attacking, throwing you into your first proper combat scenario.

After the brief tutorial on aggro, you will be in cover overlooking the area the guards flood into. Guards will come from the stairs to the right and the door in the furthest corner near the dumpster, and can easily be dispatched. Keep an eye out for guards trying to step jump up to get to JB. Also keep an eye out for guards that come out onto the opposite balcony. When the guards have been dispatched, make your way down the ladder to the left, and follow JB to a co-op gate.

Chapter 1:3 - Get To Ground

Follow JB out to experience your first morality test. Basically, these tests appear in most levels, and provide a good choice and a bad choice. Typically only one actually provides a reward, but which one is usually made pretty clear.

Good: Spare JB and forfeit the cash bonus
Bad: Kill JB for $7,500

Make your choice, and watch the cutscene. Follow the rail down to the end of the stairs, and wait for a plane to crash into the building. Enter the hole created in the explosion, and go through the co-op shutter.

Mercs will enter the area ahead of you. You can either head to the door at the left, or the cover to the right, and take them out. Follow the corridor at the back all the way down to a container. These containers will eventually lock, especially when you alert the nearby guards, so speed is essential in looting them. They will contain gun parts or cash. Head up the step-jump to the left.

Once you are both up, grab cover behind the stack of bricks, as mercs blow through the wall directly in front. Take them out, before ducking into the room they came out of. Take cover against the door frame, and take out the mercs ahead. Move forward, keeping in cover, and more mercs will blast through the wall near the '5' painted on the wall.

Move forward, take a left and there will be a space where you can drop down into the yard below. Drop down, and take cover along the pipes to the side. You will have mercs come in from the other side of the yard, as well as mercs inside the open room to your left. Keep in cover, and take out the mercs outside. They will generally stay in cover on the other side of the other long pipe, but will sometimes use the stairs to get up on the railings. It may be good to keep your partner on the second floor to take out any mercs that get up there. Move along the pipe in cover, and you will notice a gun emplacement in the room. Gun emplacements provide decent cover, so you have three options. You either throw a grenade in behind it, use your partner to draw aggro so the gunner turns and reveals himself, or just shoot through the aiming window. Clear out this room, duck in and cover behind a pillar.

Clear the mercs in the next room, both on the walkways and below. When you move forward, they will blow through a wall on the other side. Once you have cleared the mercs on the top floor, make your way through the hole and down to the bottom floor. Take cover and take out the rest of the mercs. Keep in mind that to the left of the area is a gun emplacement. You can use its position and the cover provided by pillars and bricks to move around it safely for a better shot. Head through the door behind the gunner, and through the co-op shutter.

Chapter 1:4 - Hold Position

Follow along to your first hostage situation. In these scenarios, you are presented with hostages, and will be rewarded for saving them. In this case, just take the lieutenant hostage and deal with the two mercs.

Head to the green door directly to the left, and take cover along the walkway. Take out any mercs that start attacking, including a sniper on the roof ahead of you, and two mercs with riot shields. Riot shields are fairly easy to counter. Simply shoot at their feet, or wait for them to pop out to shoot.

When you have dealt with the mercs, step-jump over the fence at ground level near where you entered. One player will have to activate the gate while the other waits, so if you are playing single player, make sure its you that goes over.

Jump down and immediately take cover in the door frame to your left. Take out the merc carrying the RPG on top of the building near the sign. Move along the walkway into the guardhouse in the middle, activate the console to let your partner in, and go into cover.

When you have taken enough mercs out, a heavy with a shotgun will walk in. Heavy shotgunner have strong armor, but with enough shots their helmets will fly off leaving their head exposed, so aim for head shots to bring him down.

Clear out the rest of the mercs, and head through where the heavy came out of. Follow along up the rubble ramp to an elevator, and the end of the chapter.
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15 Mar 2011 10:04

Self explanatory. Complete chapter 1 on any difficulty level for this trophy.
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