Castlevania: Lords of Shadow

Castlevania: Lords of Shadow

54 Achievements

28-35h

PS3
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Trials - Chapter XIV

Trials - Chapter XIV

Complete all the trials for Chapter XIV

0.9%

How to unlock the Trials - Chapter XIV achievement in Castlevania: Lords of Shadow - Definitive Guide

There are two trials for this DLC (Thank goodness). First, I suggest you stock up on all your subweapons, especially the dark crystal as you'll need it for the 2nd trial, and your magics. Second, I recommend you do these on Squire difficulty (easiest difficulty).

A. Defeat the Forgotten One after you absorb 100 neutral orbs from him during the fight.

This is best done during the first half of the fight. The boss's one leg is exposed - that's his weakpoint! Keep hitting that while avoiding his attacks as best you can. You should be able to absorb up to 25-30 orbs before he takes enough damage to instigate a timed event. DO NOT FOLLOW THROUGH WITH THE TIMED EVENT! Let the boss hit you and then avoid his counterattack so he'll recover his health and you'll start over. When this hapens, you should be able to get 8-10 orbs before he repeats. Once you have 100 orbs, then follow the game's guide to beating the boss.

B. Finish the stage after defeating all the Flaming Skeletons.

There are 16 total, and they attack in groups of 4. Arm yourself with full magics, Holy Water, and finish it off with a dark crystal on the last group of 4. After they're all dead, go on to the boss.
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16 Jun 2011 14:17

5 Comments
I'm not looking forward to doing these.
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By Zacry072 on 17 Jun 2011 12:40
Could be worse. DOn;t ask me how, but it could have been harder trials, like the one trial in Cahpter 7 wher eyou had to beat the Frankenstein's Monstrosity using only that device.
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By Robster80 on 17 Jun 2011 22:44
This game was fantastic. I would keep doing trials if they kept making add on's for this game. I'm about to start up this second dlc.
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By MootUnicycle on 28 Jul 2011 01:35
This dlc was the biggest pain in my ass out of the entire game. I am not looking forward to doing these or beating it on paladin!
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By TheDeuterostome on 18 Oct 2014 01:10
Trial A:
If the boss takes enough damage in the first part, it will shoot a light sphere at you that has to be blocked at the right time to initiate a quick-time event. Just run at the outer side of the stage and do a roll to avoid the light sphere. After a few shots, the boss will recover health. This way you do not get hit at all.
The second part is a bit more difficult, because ground attacks will no longer hit the boss. I would recommend to get 100 orbs before finishing the first part (by countering the light sphere attack).
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By Greedy136 on 22 Apr 2022 11:23
View all 5 comments Show less comments

With there being only 2 levels in this DLC Chapter, there are only 2 trials to complete. Below is a detail on each trial, a brief summary of how to obtain it, and a video to help you courtesy of Youtube user On3ManCr3w

Trial 1 : Chapter 14-1 - Defeat the Forgotten One after absorbing 100 Neutral Elemental Orbs during the fight against him.

This fight is tricky, and you must stay on your toes to defeat the Forgotten One. You must be able to raise your Focus Meter until it is full and remain unhit while attacking the Forgotten One to have him drop Neutral Elemental Orbs. On Paladin this can be quite difficult as it takes longer for your Focus Meter to fill up. Either way, stay on the move, get a quick combo in where you can, keep an eye out for his ground stomp and jump in the air when you see it coming. Make sure you collect the Neutral Elemental Orbs by holding down and/or before they disappear and sustain your attack and evade strategy until you have collected at least 100 Orbs - now defeat him and go on to complete the level to complete this trial.

TIP: It is significantly more tricky to sustain a combo and therefore get Orbs from the Forgotten One after Round 1 of this fight, so purposefully fail to deflect the energy attack which leads you on to Round 2 and keep attacking and failing the QTE until you reach 100 Orbs. Thanks to Turbo Squirrel for the tip

Here is a video showing how it is done :

Trial 2 : Chapter 14-2 - Finish the level after destroying all the Flaming Skeleton Warriors

There are 16 Flaming Skeleton Warriors all located in the same place on this level and they spawn in groups of 4. You can immediately dispose of a group of them by using a Dark Crystal to instantly kill them, very handy if you are on Paladin difficulty. The same strategies that applied to the original game Skeleton enemies apply here, try to counter their attacks in good time and unleash heavy combo's to break down their shields. Similarly, don't forget about their ability to reform once you have beaten them once if you do not finish them off with a ground attack. If this is too much of a challenge and you keep getting killed, don't forget you can knock the difficulty down to something more manageable - just remember not to do this on your Paladin playthrough. Once you have killed all 16 of these enemies, continue on to the end of the level.

Here is a video showing how this can be done :

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Test 14-1. Knock 100 orbs out of a boss.

The boss battle is divided into 2 phases. It is advisable to knock out during the first one, because... during the second, the orbs will be reluctant to fly out. The tactics are as follows: we run up to the leg, press square 3 times and then triangle many times. Something like this: Just don't block when the boss shoots and get 100 orbs.

Test 14-2. Kill 16 fire skeletons.

It’s quite simple: for the first four we use a crystal. We finish off the rest with holy water.
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10 Jun 2011 11:58

Test 14-1. Knock 100 orbs out of a boss.

The boss battle is divided into 2 stages. During the second stage, the orbs fly out less readily. The tactics are simple: we run up to the boss and make long, strong combos.

Test 14-2. Kill 16 fire skeletons.

Holy water can help you here. If you have a crystal, use it too!
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10 Jul 2011 15:17