Command & Conquer: Red Alert 3

Command & Conquer: Red Alert 3

51 Achievements

33-41h

PS3
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Crumble, Kremlin, Crumble

Crumble, Kremlin, Crumble

Complete Empire of the Rising Sun mission 8 on any difficulty level

13.2%

How to unlock the Crumble, Kremlin, Crumble achievement in Command & Conquer: Red Alert 3 - Definitive Guide

This is a coop method.

First have main commander move there MCV to the co commanders base more protectable move turrents as well sacrifice your other stuff.

commander 2 will need to cover you into there base as troops come instantly.

Player 2 will get the shogun exocutioner. Player 2 should sell both his ore bases to allow player one to build stuff.

Kill everything except (1) crane and the capture objective.

move shogun robot to front of base to protect it build your base up lots of turrents and mecha tengus in plane mode build a sizeable force . Make mecha tengus becase later you need them.

When you think your ready capture the objective.

Wipe out all second base. And third base. And so on.

Untill you go after the time machine get the mecha tengus ready as the time machine flys away.run your shogun robot back to your base so it dodent get destroyed we got lucky and finished just before it died.
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31 Jan 2012 01:40

This is an incredibly annoying mission. This is a co-op strategy for getting past the mission. Firstly to defend the base from the initial Soviet onslaught I recommend spamming Mecha Tengus and some Imperial Warriors. After you have survived the assault and have the Shogun Executioner available you should stall for time and rather than immediately smashing everything you should wait and do this. Player 1 & 2 should both build turrets and when I say this I mean A LOT of turrets (at least 20 a piece), and they should mostly be set to *Airdestroyer* mode. Player 2 should place a lot on the ramp next to the entrance to their base, player one should scatter them across their base. After you destroy the first wave of stuff, you will get a load of MIGs and also a Kirov will try and bomb your MCV. This is why you will need the turrets. Make sure to capture the southern oil derricks to ensure a flow of cash. Make sure to build a force of flying Striker VX's and move them down by player 1's base in the river; there will be Dreadnoughts later on in the mission. You should also build a force of Tengus in air mode and plonk them at the back of Player 2's base (these are for later).

There are three waves of destruction that need to be carried out. The first and second waves are relatively straightforward to carry out with the Executioner without taking much damage, however the third wave is a lot harder because they have a load of Twinblades and Dreadnoughts. Rather than do it by the method of the Executioner, we plonked him near all the turrets we built earlier, sent sacrificial units to get the area highlighted, and then used support powers on the targets. If you take out the Docks first than you no longer need to worry about them building Dreadnoughts as these can cause havoc in player one's base. The air units cannot do a fat lot against you if you built all the turrets suggested, though they may get the occasional hit. After both the air bases and docks have been taken out, do NOT destroy the Kremlin straight away. Build a force of Mecha Tengus in Jet mode first, as many as you can. You can probably move them closer to the Kremlin as there won't be a lot of Soviet forces out there. After you destroy the Kremlin you will need the Jet Tengus to kill their time machine that attempts to escape the map. Hence why you need to build them up beforehand.
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09 Jul 2013 15:34

Complete all primary mission objectives.

Primary Mission Objectives
-Await the Shogun Executioner
-Destroy all Soviet Forces and the Kremlin
-The Shogun Executioner must survive
-Destroy the Time Machine

Secondary Mission Objectives
-Capture the Soviet V.I.P. bunkers

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