Cyberpunk 2077

Cyberpunk 2077

57 Achievements

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King of Swords

King of Swords

Take Songbird home.

4.6%

How to unlock the King of Swords achievement in Cyberpunk 2077 - Definitive Guide

"King of Swords" is one of the four outcomes for Phantom Liberty's DLC. There are two important choices to pick in order to unlock this path. I'd suggest playing the expansion normally until you reach "Main Job 10: Firestarter". All the other choices you've made until now are minor.

Be aware, there are mayor plot spoilers ahead:



After the credits roll, V and Johnny will discuss the fate of the characters while seated on a bench overlooking the spaceport in the distance. Choose any option to proceed and unlock the achievement.

Congratulations on completing Phantom Liberty! toast
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28 Sep 2023 19:18

3 Comments
In the spoiler content, it's just not possible to make a manual save where you point it out in your Side Note. I spammed Save Game for the entire thing, but it kept saying You Can't Save Right Now. You can use an Autosave, though.
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By FightingMegaFoo on 03 Oct 2023 02:32
@FightingMegaFoo Thanks for clarifying, changes have been added. You can make a manual save as soon as you enter the control tower room. If not, you can rely on the autosave to reload from the train.
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By Danixpxd on 03 Oct 2023 05:52
Spoiler detail, during the second choice dialogue you can tell Reed you don’t want shit from him instead of taking the deal. He’ll still offer the deal again after the mission is complete if you change your mind.
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By teknomusik on 04 Dec 2023 04:18
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The fourth, and final of Phantom Liberty’s endings, is the King of Swords ending, which is very similar to the King of Wands (35G) ending, albeit with a slight twist at the end.

To get the King of Swords ending, like the other endings, during the “Firestarter” main mission, just after Kurt Hansen’s conversation test, you’ll be given 2 choices: “Help Songbird” or “Help Reed capture Songbird.” Again, make sure you prepare a save here to get the other 2 endings, if you don’t already have one prepared. Once you’ve done that, choose:

  • “Help Songbird escape | I’m with you.”

Like King of Wands (35G), you and Songbird will then have to escape from the stadium, and like that ending, you’ll end up meeting up with a fragile Songbird a few days later, and commencing the main mission:

  • “The Killing Moon”

Now, for this ending, you’ll need to give Songbird up to Reed, rather than put her on the shuttle. There are loads of places to be able to make this choice when you get onto the train, but once again, if you don’t have King of Wands (35G), prepare a save now.

The first time to give Songbird up is on the train, when you get to your destination. When you need to get off the train, select:

  • “Call Reed | Reed’ll take care of you.”

You’ll then have to take her to Reed. Now, it’s important you just agree with him in the next phase. When you meet up with Reed, say the following:

  • “Deal.” (you can also say, “Song’s yours, fine. But I don’t want shit from you.” However, that would close you off for the base game’s new The Tower (35G) ending, so it’s not worth it. Although you can renegotiate at another time, but we’re getting too complicated and granular for what we want to achieve here).
  • When you get to the shuttle walkway, say “Lay Songbird down | You were right - Song’s a traitor.”

You can say whatever you want when Reed gets on the transport vehicle. And that’s how to unlock the King of Swords ending, and the King of Swords achievement.

Like the other route, there is a follow up quest, although this comes after the credits this time. That quest is “Through Pain to Heaven,” so keep an eye out for that if you want to see all this game's ending has to offer.

For more of a detailed breakdown on all Phantom Liberty’s endings and how to unlock them, check out our guide through the link.

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The fourth, and final of Phantom Liberty’s endings, is the King of Swords ending, which is very similar to the King of Wands trophy_bronze.png ending, albeit with a slight twist at the end.

To get the King of Swords ending, like the other endings, during the “Firestarter” main mission, just after Kurt Hansen’s conversation test, you’ll be given 2 choices: “Help Songbird” or “Help Reed capture Songbird.” Again, make sure you prepare a save here to get the other 2 endings, if you don’t already have one prepared. Once you’ve done that, choose:

  • “Help Songbird escape | I’m with you.”

Like King of Wands trophy_bronze.png, you and Songbird will then have to escape from the stadium, and like that ending, you’ll end up meeting up with a fragile Songbird a few days later, and commencing the main mission:

  • “The Killing Moon”

Now, for this ending, you’ll need to give Songbird up to Reed, rather than put her on the shuttle. There are loads of places to be able to make this choice when you get onto the train, but once again, if you don’t have King of Wands trophy_bronze.png, prepare a save now.

The first time to give Songbird up is on the train, when you get to your destination. When you need to get off the train, select:

  • “Call Reed | Reed’ll take care of you.”

You’ll then have to take her to Reed. Now, it’s important you just agree with him in the next phase. When you meet up with Reed, say the following:

  • “Deal.” (you can also say, “Song’s yours, fine. But I don’t want shit from you.” However, that would close you off for the base game’s new The Tower trophy_bronze.png ending, so it’s not worth it. Although you can renegotiate at another time, but we’re getting too complicated and granular for what we want to achieve here).
  • When you get to the shuttle walkway, say “Lay Songbird down | You were right - Song’s a traitor.”

You can say whatever you want when Reed gets on the transport vehicle. And that’s how to unlock the King of Swords ending, and the King of Swords trophy.

Like the other route, there is a follow up quest, although this comes after the credits this time. That quest is “Through Pain to Heaven,” so keep an eye out for that if you want to see all this game's ending has to offer.

For more of a detailed breakdown on all Phantom Liberty’s endings and how to unlock them, check out our guide through the link.

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I recommend leaving this ending as the last one in your playthrough, it will give you 3 points for the biochip
make a save so you don't have to go through it again

watch the final - the trophy, then the Tower trophy is received. Here you can finish upgrading the biochip and other activities
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28 Sep 2023 13:13

3 Comments
In the latest version it is not possible to save after a train ride. You must save before entering the hall.
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By ilycha on 08 Jan 2024 13:15
In patch 2.1 there is an autosave after a train ride and before the final choice.
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By Daoman on 23 Apr 2024 16:20
The hint with biochips is incorrect - according to the plot, at the beginning and before the attack on Henson, the jay will give you 3 skills each, for a total of 6, they are Unmissable.
The rest need to be found.
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By Vampire696 on 25 Jan 2024 11:31
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