Dead by Daylight
257 Achievements
6205 XP
200+h
Epic
Adept Clown
In a public match, achieve a merciless victory with The Clown, using only his 3 unique perks.
15 XP
0.1%
How to unlock the Adept Clown achievement in Dead by Daylight - Definitive Guide
To get this achievement you have to obtain a merciless victory using the Clown with only his three unique perks equipped. You will have to be at least level 10 with the Clown to unlock three perk slots.
His three unique perks are Bamboozle, Coulrophobia, and Pop Goes the Weasel. You will start out with tier 1 versions of these perks, however, I would recommend trying to get these perks to tier 3 to make things easier for you. After level 10 the Entity will start to eat away at the bloodweb so make sure you go for these perks first when they show up.
To obtain a merciless victory you need obtain a rank progress of +2 at the end of the match. The requirements for this change depending on your Killer Rank, with it gradually becoming harder as you go up in ranks:
Rank 20-13: 14-16 emblem points
Rank 12-5: 15-16 emblem points
Rank 4-1: 16 points
Points are awarded depending on the emblem qualities you obtained during the match:
4 points for each iridescent emblem
3 points for each gold emblem
2 points for each silver emblem
1 point for each bronze emblem
0 point for no emblem
This mean that you need at least:
Rank 20-13: 2 gold and 2 iridescent emblems OR 1 silver and 3 iridescent emblems.
Rank 12-5: 1 gold and 3 iridescent emblems
Rank 4-1: 4 iridescent emblems
Gatekeeper emblem: Points for this category are earned by slowing down generator repair progress for as long as possible. You earn points each minute for the first nine minutes of the match, based on the amount of incomplete generators remaining on the map. Ending the trial with incomplete generators also grants bonus points towards the emblem. You will need at least 42,000 for a gold emblem and 55,000 for an iridescent emblem.
1 point per second is earned for having any unfinished generators on the map for the first 9
minutes of the match.
×100 point multiplier for having 5 unfinished generators at the end of the match.
×80 point multiplier for having 4 unfinished generators at the end of the match.
×60 point multiplier for having 3 unfinished generators at the end of the match.
×45 point multiplier for having 2 unfinished generators at the end of the match.
×35 point multiplier for having 1 unfinished generator at the end of the match.
If there are 0 unfinished generators at the end of the match, you do not receive a multiplier
bonus.
Devout emblem: Points for this category are earned through sacrificing and killing actions. You need at least 6 points for a gold emblem and 8 points for an iridescent emblem.
2 points for having hooked each survivor at least once.
2 points for sacrificing a survivor.
2 points for killing a survivor via mori offerings.
2 points for survivor disconnecting.
0 points for survivor bleeding out.
Malicious emblem: Points for this category are earned by applying pressure on survivors and preventing them from helping each other. You need at least 30 points for a gold emblem and 36 for an iridescent emblem.
1 point for hitting a survivor.
2 points for a survivor reaching a new hook stage.
-1 point for a survivor healing.
-1 point for a survivor escaping your grasp.
Chaser emblem: Points for this category are earned by finding and chasing survivors with short chases earning more points. Also, staying in close proximity to a hooked survivor will reduce your points over time. You need at least 1800 points for a gold emblem and 2550 points for an iridescent emblem.
5 points for finding a survivor.
55 points for hitting a survivor.
90 points for a chase lasting 15 seconds or less.
60 points for a chase lasting 30 seconds or less.
50 points for a chase lasting 45 seconds or less.
40 points for a chase lasting 60 seconds or less.
30 points for a chase lasting more than 60 seconds.
Points drain over time if you remain within a 16m radius of a hooked survivor 10 seconds after hooking them. Staying within an 8m radius drains points significantly faster. Points will not drain when:
Another survivor is within the radius as well.
You are chasing another survivor.
If it’s the last hooked survivor.
If you are on a different level than the hooked survivor (e.g., The Game)
Lastly, equipping items, add-ons, and offerings does not void the achievement.
I hope this helped make it clearer on how to obtain a merciless victory. Unfortunately the criteria has become significantly more difficult since the game originally came out. If you have any questions, do not hesitate to ask. I'll try my best to answer them.
His three unique perks are Bamboozle, Coulrophobia, and Pop Goes the Weasel. You will start out with tier 1 versions of these perks, however, I would recommend trying to get these perks to tier 3 to make things easier for you. After level 10 the Entity will start to eat away at the bloodweb so make sure you go for these perks first when they show up.
To obtain a merciless victory you need obtain a rank progress of +2 at the end of the match. The requirements for this change depending on your Killer Rank, with it gradually becoming harder as you go up in ranks:
Rank 20-13: 14-16 emblem points
Rank 12-5: 15-16 emblem points
Rank 4-1: 16 points
Points are awarded depending on the emblem qualities you obtained during the match:
4 points for each iridescent emblem
3 points for each gold emblem
2 points for each silver emblem
1 point for each bronze emblem
0 point for no emblem
This mean that you need at least:
Rank 20-13: 2 gold and 2 iridescent emblems OR 1 silver and 3 iridescent emblems.
Rank 12-5: 1 gold and 3 iridescent emblems
Rank 4-1: 4 iridescent emblems
Gatekeeper emblem: Points for this category are earned by slowing down generator repair progress for as long as possible. You earn points each minute for the first nine minutes of the match, based on the amount of incomplete generators remaining on the map. Ending the trial with incomplete generators also grants bonus points towards the emblem. You will need at least 42,000 for a gold emblem and 55,000 for an iridescent emblem.
1 point per second is earned for having any unfinished generators on the map for the first 9
minutes of the match.
×100 point multiplier for having 5 unfinished generators at the end of the match.
×80 point multiplier for having 4 unfinished generators at the end of the match.
×60 point multiplier for having 3 unfinished generators at the end of the match.
×45 point multiplier for having 2 unfinished generators at the end of the match.
×35 point multiplier for having 1 unfinished generator at the end of the match.
If there are 0 unfinished generators at the end of the match, you do not receive a multiplier
bonus.
Devout emblem: Points for this category are earned through sacrificing and killing actions. You need at least 6 points for a gold emblem and 8 points for an iridescent emblem.
2 points for having hooked each survivor at least once.
2 points for sacrificing a survivor.
2 points for killing a survivor via mori offerings.
2 points for survivor disconnecting.
0 points for survivor bleeding out.
Malicious emblem: Points for this category are earned by applying pressure on survivors and preventing them from helping each other. You need at least 30 points for a gold emblem and 36 for an iridescent emblem.
1 point for hitting a survivor.
2 points for a survivor reaching a new hook stage.
-1 point for a survivor healing.
-1 point for a survivor escaping your grasp.
Chaser emblem: Points for this category are earned by finding and chasing survivors with short chases earning more points. Also, staying in close proximity to a hooked survivor will reduce your points over time. You need at least 1800 points for a gold emblem and 2550 points for an iridescent emblem.
5 points for finding a survivor.
55 points for hitting a survivor.
90 points for a chase lasting 15 seconds or less.
60 points for a chase lasting 30 seconds or less.
50 points for a chase lasting 45 seconds or less.
40 points for a chase lasting 60 seconds or less.
30 points for a chase lasting more than 60 seconds.
Points drain over time if you remain within a 16m radius of a hooked survivor 10 seconds after hooking them. Staying within an 8m radius drains points significantly faster. Points will not drain when:
Another survivor is within the radius as well.
You are chasing another survivor.
If it’s the last hooked survivor.
If you are on a different level than the hooked survivor (e.g., The Game)
Lastly, equipping items, add-ons, and offerings does not void the achievement.
I hope this helped make it clearer on how to obtain a merciless victory. Unfortunately the criteria has become significantly more difficult since the game originally came out. If you have any questions, do not hesitate to ask. I'll try my best to answer them.
2 Comments
Has the game point system changed? Hooking all three survivors was all your needed to do to get the achievements before.
By Draco719 on 09 Apr 2019 22:11
Yeah, it has changed dramatically. Hooking all four doesn't guarantee you a merciless victory anymore. They changed it to this overly complicated to explain system.
By Fist O Cthulhu on 10 Apr 2019 00:11
I actually have some pointers for anyone attempting Adept Clown achievement. First off, you need to throw bottles to trick survivors. Obviously they could get drugged by it or not. I learned recently you could use it to avoid survivors dropping pallets on you making it easier.
Second advice to help to make this a little bit easier. You can get two particular add ons to allow you to down survivors in one hit. But you need to bottle toss them first before going in for the hit otherwise it doesn't down them.
I been trying to get this achievement for months. I'm a huge fan of this character, I hope my tips increase your chances of getting this achievement.
Second advice to help to make this a little bit easier. You can get two particular add ons to allow you to down survivors in one hit. But you need to bottle toss them first before going in for the hit otherwise it doesn't down them.
I been trying to get this achievement for months. I'm a huge fan of this character, I hope my tips increase your chances of getting this achievement.
This trophy requires you to win an exceptionally well played game as The Clown while only using his 3 unique perks. You unlock your third perk slot at level 10, and all three perks are available right from level 1. Any match where you earn 2 pips towards a rank increase is automatically a merciless victory, and usually comes with killing all 4 survivors while there are still generators left unfinished. The trophy will pop on the results screen post-game.
The Clown is a decent killer in chases. His Afterpiece Tonic can hinder survivors so you can catch them faster, while Bamboozle gives him a vault speed boost AND blocks windows to close off loops. If you plan on getting good with the clown, it will be VERY hard for survivors to escape chases with you.
The three required perks for this are Bamboozle, Coulrophobia, and Pop Goes The Weasel. For more details on these perks, CLICK HERE to see the Killer Perks supplemental guide.
The Clown is a decent killer in chases. His Afterpiece Tonic can hinder survivors so you can catch them faster, while Bamboozle gives him a vault speed boost AND blocks windows to close off loops. If you plan on getting good with the clown, it will be VERY hard for survivors to escape chases with you.
The three required perks for this are Bamboozle, Coulrophobia, and Pop Goes The Weasel. For more details on these perks, CLICK HERE to see the Killer Perks supplemental guide.