Dead by Daylight
257 Achievements
6205 XP
200+h
Epic
Totally Vulnerable
In public matches, with Ghost Face, down 50 Marked Survivors.
50 XP
0.2%
How to unlock the Totally Vulnerable achievement in Dead by Daylight - Definitive Guide
Ghost Face can be a lovable or a loathed Killer. Unfortunately, you will find out which side of the fence he'll sit for you after a few games.
The Basics:
Your best bet in securing at least a notch a game is at the beginning when no one's aware of what Killer they're up against. It gets harder the later the game gets as they'll actively look at you to break the Night Shroud.
From start, enter the Night Shroud with . this'll reduce your Terror Radius to Zero. So the Survivors will have no warning of your approach other than your footsteps or if they're running perks like Premonition/Spine Chill/Dark Sense.
Perks:
In this section I will be separating into 2 playstyles.
The first is for longevity. The objective is to stall the game for as long as possible. You will lose the game and will only get 1, maybe 2 hooks but you will get more progress to the achievement faster.
Thrilling Tremors - The Ghost Face
Fire Up - The Nightmare
Discordance - The Legion
Corrupt Intervention - The Plague
Nurse's Calling - The Nurse
Out of the 5. The optimal choice requires a lot of play from other Killers but to bag 1-2 a game minimum. Corrupt Intervention will be the most useful. The 3 furthest generators away from your spawn will be blocked at the beginning of the game for a set period of time. Most of the time. This is where the Survivors spawn too, most of the time.
You need to be in the Night Shroud and run in that general direct but not too deep. You'll often find a Survivor running to the next genny. Those first 30 seconds are vital or they will have worked a way around you and start on one of the genny's you've just ran past and it'll cost you time. When you do find a Survivor. Find a thick tree or a solid wall/window. Being close should give you the option to "Lean". It's a bit trial and error and you have to move yourself to get the ideal view on a Survivor but once they're marked. You can hunt them down or scan the area. You do have a short timer to hit the Survivor, downing them though.
Another issue is gauging how close or how far away you need to be from a Survivor to mark them. My advice. Stay further than closer. Mark them then find a route to get closer that their 3rd Person camera won't be able to see you coming.
Pairing this with Discordance will show you who's paired up at the beginning too. Marking 2 Survivors on a single generator and revealing what generator they're working on.
Thrilling Tremors. Now once you've hooked the Survivor. You want to get away as fast as you can. Now if your Bloodweb was nice to you and you have Corrupt Intervention (3). Then you'll have 2 minutes of less genny patrolling. You can now block off any generator that wasn't being worked on for a small time because of the hooked Survivor. Revealing 1, or maybe no generators being worked on. Move out of the hooked Survivors line of sight and enter the Night Shroud once again when a distance away. Keep a distance and wait for them to be saved. Mark the Rescuer and then hunt them down. Nurse's Calling comes into play here as your originally hooked Survivor will either Self-Heal (leave them to it) or have another Survivor heal them. Which then. You repeat the process. Mark them both now. And choose one. Hit them. Back track to the other if you can.
This is a form of Slugging. So be prepared to get some unpleasant messages but on the positive. A few Survivors will realise what you're doing (due to only having 1 hook in the game) and will help out. You'll then be farming. Though as a warning. Farming is considered cheating and can get you banned if reported.
Fire Up only really comes into play if you're having a hard time keeping up with them. Or being looped endlessly. The more genny's they have done. The faster you become. Simple as.
Playstyle 2
If you're more into winning the game and the achievement comes second. Then the horrible builds comes as.
Thanataphobia - The Nurse
Sloppy Butcher - General Perk
Hex: Thrill of the Hunt - General Perk
Nurse's Calling - The Nurse
Or
Save The Best For Last - The Shape
Fire Up - The Nightmare
BBQ/Bitter Murmur - The Cannibal/General Perk
Thrilling Tremors - Ghost Face
Both builds consequently punish the actions of the Survivors and give you an advantage regardless of them succeeding or failing.
Finally, the game is what you make of it and how you play. These are merely suggestions and you may hate all of the Perks mentioned and have a different build that works for you. That's fine, let me know what Perks work for you and I'll have a play around with them!
The Basics:
Your best bet in securing at least a notch a game is at the beginning when no one's aware of what Killer they're up against. It gets harder the later the game gets as they'll actively look at you to break the Night Shroud.
From start, enter the Night Shroud with . this'll reduce your Terror Radius to Zero. So the Survivors will have no warning of your approach other than your footsteps or if they're running perks like Premonition/Spine Chill/Dark Sense.
Perks:
In this section I will be separating into 2 playstyles.
The first is for longevity. The objective is to stall the game for as long as possible. You will lose the game and will only get 1, maybe 2 hooks but you will get more progress to the achievement faster.
Thrilling Tremors - The Ghost Face
Fire Up - The Nightmare
Discordance - The Legion
Corrupt Intervention - The Plague
Nurse's Calling - The Nurse
Out of the 5. The optimal choice requires a lot of play from other Killers but to bag 1-2 a game minimum. Corrupt Intervention will be the most useful. The 3 furthest generators away from your spawn will be blocked at the beginning of the game for a set period of time. Most of the time. This is where the Survivors spawn too, most of the time.
You need to be in the Night Shroud and run in that general direct but not too deep. You'll often find a Survivor running to the next genny. Those first 30 seconds are vital or they will have worked a way around you and start on one of the genny's you've just ran past and it'll cost you time. When you do find a Survivor. Find a thick tree or a solid wall/window. Being close should give you the option to "Lean". It's a bit trial and error and you have to move yourself to get the ideal view on a Survivor but once they're marked. You can hunt them down or scan the area. You do have a short timer to hit the Survivor, downing them though.
Another issue is gauging how close or how far away you need to be from a Survivor to mark them. My advice. Stay further than closer. Mark them then find a route to get closer that their 3rd Person camera won't be able to see you coming.
Pairing this with Discordance will show you who's paired up at the beginning too. Marking 2 Survivors on a single generator and revealing what generator they're working on.
Thrilling Tremors. Now once you've hooked the Survivor. You want to get away as fast as you can. Now if your Bloodweb was nice to you and you have Corrupt Intervention (3). Then you'll have 2 minutes of less genny patrolling. You can now block off any generator that wasn't being worked on for a small time because of the hooked Survivor. Revealing 1, or maybe no generators being worked on. Move out of the hooked Survivors line of sight and enter the Night Shroud once again when a distance away. Keep a distance and wait for them to be saved. Mark the Rescuer and then hunt them down. Nurse's Calling comes into play here as your originally hooked Survivor will either Self-Heal (leave them to it) or have another Survivor heal them. Which then. You repeat the process. Mark them both now. And choose one. Hit them. Back track to the other if you can.
This is a form of Slugging. So be prepared to get some unpleasant messages but on the positive. A few Survivors will realise what you're doing (due to only having 1 hook in the game) and will help out. You'll then be farming. Though as a warning. Farming is considered cheating and can get you banned if reported.
Fire Up only really comes into play if you're having a hard time keeping up with them. Or being looped endlessly. The more genny's they have done. The faster you become. Simple as.
Playstyle 2
If you're more into winning the game and the achievement comes second. Then the horrible builds comes as.
Thanataphobia - The Nurse
Sloppy Butcher - General Perk
Hex: Thrill of the Hunt - General Perk
Nurse's Calling - The Nurse
Or
Save The Best For Last - The Shape
Fire Up - The Nightmare
BBQ/Bitter Murmur - The Cannibal/General Perk
Thrilling Tremors - Ghost Face
Both builds consequently punish the actions of the Survivors and give you an advantage regardless of them succeeding or failing.
Finally, the game is what you make of it and how you play. These are merely suggestions and you may hate all of the Perks mentioned and have a different build that works for you. That's fine, let me know what Perks work for you and I'll have a play around with them!
As Ghost Face you have the ability to make yourself undetectable to survivors which removes your terror radius, red glow and the survivors ability to see your aura. When in this state, you can stalk survivors to fill a meter on their icon. When the meter is full, that survivor receives the exposed status until a timer runs out, in which case they can by put into the dying state in a single attack. You must down 50 survivors in this way. The trophy will pop after the 50th survivor has been downed while marked. More information on this killer power as described in game is explained below:
Night Shroud: Press the Power button () to activate Night Shroud when the power gauge is full. The Ghost Face is granted the Undetectable status effect while Night Shroud is active. Performing a basic attack fully depletes the power gauge and deactivates Night Shroud.
Reveal: Survivors within proximity to The Ghost Face may attempt to reveal him by looking in his direction for a short duration. A successful reveal depletes The Ghost Face's power gauge and automatically deactivated Night Shroud. Survivors who reveal The Ghost Face have their current location indicated by Killer Instinct for a very short duration.
Stalk: Hold down the Power button () to stalk survivors while Night Shroud is active. Hold down the Power button while behind cover to lean out and stalk at a faster rate. Completing stalk progression on a survivor Marks your target and applies the Exposed status effect to your Mark for a limited amount of time.
Crouch: Press the Active Ability button () to crouch. Press the Active Ability button again while crouched to stand. The Ghost Face moves at a slower speed while crouched.
Night Shroud: Press the Power button () to activate Night Shroud when the power gauge is full. The Ghost Face is granted the Undetectable status effect while Night Shroud is active. Performing a basic attack fully depletes the power gauge and deactivates Night Shroud.
Reveal: Survivors within proximity to The Ghost Face may attempt to reveal him by looking in his direction for a short duration. A successful reveal depletes The Ghost Face's power gauge and automatically deactivated Night Shroud. Survivors who reveal The Ghost Face have their current location indicated by Killer Instinct for a very short duration.
Stalk: Hold down the Power button () to stalk survivors while Night Shroud is active. Hold down the Power button while behind cover to lean out and stalk at a faster rate. Completing stalk progression on a survivor Marks your target and applies the Exposed status effect to your Mark for a limited amount of time.
Crouch: Press the Active Ability button () to crouch. Press the Active Ability button again while crouched to stand. The Ghost Face moves at a slower speed while crouched.