Dead Nation
41 Achievements
26-33h
PS3
Keep It Up
Complete a Round with a Kills-per-minute rate of 100 or more
0.6%
How to unlock the Keep It Up achievement in Dead Nation - Definitive Guide
This guide was translated automatically.
Very easy to get already on the 4th round, for this we do the following:
At the start, download the SMG (forget about the rate of fire)
Round 1 - Money: grade SMG, save for a turret/upgrade bait
Round 2 - Equipment/Weapons: either take a turret, or go for a shocker (whichever is more convenient for you, but it’s easier with a turret)
Round 3 - Money: we grade everything except the rifle (if there is anything left, you can have that too)
Round 4 - Points: Here's the most important part. We run from the entrance without killing ANYONE (to the gate leading to the “points”, throw bait if you run into a crowd) to the last gate (where the final battle will be) along the way collecting screamers and other living creatures (as we met the first screamer, we run to the right across the bridge, then up through the soldiers, we meet a screamer and turn left onto the bridge and further to the gate).
We clear the area (there will be 2 fat men, and if you go further there will be soldiers with 2 jumpers), I used the turrets in the center. Now, we return back to the closed gate and there is a crowd of zombies, screamers and, if you’re lucky, jumpers (they will jump but will not jump over the gate, but they will crush the surrounding zombies very well).
The zombies won't get you, and you can chop them up hand-to-hand! Just watch out, the screamer can spawn some of the zombies behind the fence (shoot them with SMG). In this way, the kilo/min ratio is 110-150 (once you have gained the reserve, run to finish the round)
In the same way, a combo series of 150 kilos is filled (I had 200+).
At the start, download the SMG (forget about the rate of fire)
Round 1 - Money: grade SMG, save for a turret/upgrade bait
Round 2 - Equipment/Weapons: either take a turret, or go for a shocker (whichever is more convenient for you, but it’s easier with a turret)
Round 3 - Money: we grade everything except the rifle (if there is anything left, you can have that too)
Round 4 - Points: Here's the most important part. We run from the entrance without killing ANYONE (to the gate leading to the “points”, throw bait if you run into a crowd) to the last gate (where the final battle will be) along the way collecting screamers and other living creatures (as we met the first screamer, we run to the right across the bridge, then up through the soldiers, we meet a screamer and turn left onto the bridge and further to the gate).
We clear the area (there will be 2 fat men, and if you go further there will be soldiers with 2 jumpers), I used the turrets in the center. Now, we return back to the closed gate and there is a crowd of zombies, screamers and, if you’re lucky, jumpers (they will jump but will not jump over the gate, but they will crush the surrounding zombies very well).
The zombies won't get you, and you can chop them up hand-to-hand! Just watch out, the screamer can spawn some of the zombies behind the fence (shoot them with SMG). In this way, the kilo/min ratio is 110-150 (once you have gained the reserve, run to finish the round)
In the same way, a combo series of 150 kilos is filled (I had 200+).
5 Comments
Can be completed in Arcade mode. There we knock out the lowest difficulty and go ahead
By Sirogabober on 23 Oct 2012 22:30
I noticed that after the screamers fall silent... after a while they restore their stamina ability to scream.
By Patrocl on 04 Oct 2012 11:47
This guide was translated automatically.
In addition to the tactics described above, I suggest you watch this video . Thanks to the tips and this video, I won the trophy the first time.
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