Deus Ex: Human Revolution

Deus Ex: Human Revolution

60 Achievements

25-30h

PS3
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Platinum

Platinum

You unlocked every trophy in the game.

1.5%

How to unlock the Platinum achievement in Deus Ex: Human Revolution - Definitive Guide

You are a "God out of the Machine".

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  • Trophy difficulty level: 6/10.
  • Offline Trophies: 50 ( 1, 3, 4, 42).
  • Online Trophies: None.
  • Approximate time to obtain platinum: 20-30 hours.
  • Minimum number of completions to reach platinum: 1.
  • Glitched Trophies: None.
  • Number of trophies that can be missed: Hangar 18, Doctor of Science, Psycho Militarist + all trophies for secondary tasks
  • Do cheats disable trophies?: There are no cheats.
  • Additional devices: No additional devices are needed.

Guide .
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30 Aug 2011 16:29

6 Comments
all codes for safe doors, etc. as well as passwords for all computers

https://www.stratege.ru/forums/threads/13060
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By Smascer on 03 Sep 2011 18:31
I would like to especially highlight two trophies that you can miss:

The first is "Old Acquaintances" , the second is "Sentimentality"
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By Cm0kep on 18 Sep 2011 08:08
Passwords to all computers in the game without the possibility of improvement PRAXSİS and without worries, use here .
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By mugen on 11 Oct 2012 10:01
For those who want to make a demigod out of Adam by completely improving ALL his implants, the following glitch for endless experience and money will help:
In Adam's office at Sharif Industries there is a computer with a level 3 lock.
1 You need to save right in front of the computer
2 You need to hack this computer (very easy to do with a couple of worms or bombs), a message will pop up saying that you have received 500 credits and 500 experience
WITHOUT PRESSING CONFIRMATION IMMEDIATELY PRESS START and load the save file in front of the computer
3 We hack it again but this time we get 1000 credits and 1000 experience
You can repeat this ad infinitum until you get bored or until all the implants are pumped in, which makes it much easier to complete on the highest difficulty and get .
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By Xioshi on 26 Oct 2011 22:21
Sarif Factory

Location: Code: Type:
Assembly line 1 F2 1505 Bomb Panel


Sarif HQ


Location: Code: Type:
Helipad 8053 Security panel
Sarif Industries F3 (Denzel Mitchell Office) 1364 Security Panel
Sarif Industries F3 (Ted Bruger Office) 9642 Security Panel
Sarif Industries F3 0250 Security panel
Sarif Industries F2 (Frieda Malik Office) 5475 Security Panel
Sarif Industries F2 3716 Security panel
Sarif Industries F2 (Mike Pine Office) 4145 Security Panel


Streets of Detroit

Location: Code: Type:
Streets of Detroit (North) 0187 Security Panel
Streets of Detroit (downtown) 2928 Security Panel
Streets of Detroit (downtown) 1904 Security panel
Streets of Detroit (Downtown) 6542 Laser Grid Panel
Streets of Detroit (downtown) 0002 Security panel
Streets of Detroit (East) 4891 Security Panel
Streets of Detroit (East) 1966 Security Panel
Streets of Detroit (northwest) 8982 Security Panel
Streets of Detroit (northwest) 4626 Security Panel
Streets of Detroit (northwest) 5551 Security Panel
Detroit Sewer 2599 Security Panel
Detroit Sewer 0000 Bomb Panel
Detroit Sewer 8218 Laser Mesh Panel
Detroit Sewer 0110 Security Panel


Detroit Apartments

Location: Code: Type:
Jenson's apartment 5375 Security panel
Apartment 2 F1 0739 Security panel
Apartment 2 F2 3733 Security panel
Apartment 3 B1 8974 Security panel
Apartment 3 F1 1077 Security panel
Apartment 3 F1 1029 Security panel
Apartment 3 F1 1031 Security panel
Apartment 3 F2 3663 Security panel
Apartment 3 F2 8221 Security panel
Apartment 3 F2 2356 Security panel
Apartment 4 F3 1948 Security panel
Apartment 4 F3 7767 Security panel


Abandoned area of ​​Detroit


Location: Code: Type:
Abandoned area F1 3290 Security panel
Abandoned area F1 5962 Security panel
Abandoned area F3 5463 Security panel


Detroit Police Department

Location: Code: Type:
Police Department B1 2599 Security panel
Police Department B1 7366 Laser Mesh Panel
Police Department B1 7366 Laser Mesh Panel
Police Department B1 9212 Security panel
Police Department F1 4816 Security panel
Police Department F1 1856 Security panel
Police Department F3 2231 Security panel
Police Department F3 6065 Security panel
Police Department F3 3727 Security panel


Camp Fema

Location: Code: Type:
Fema premises B1 7984 Security panel
Fema premises B1 7984 Security panel
Fema premises B1 7984 Security panel
Fema yard F1 7984 Security panel
Fema yard F1 7984 Laser mesh panel
Fema yard F1 7984 Laser mesh panel


Streets of Hengsha (Shanghai)

Location: Code: Type:
Hengsha Streets (West) 3444 Security Panel
Hengsha Street (East) 1381 Security Panel
Hengsha Street (East) 1339 Security Panel
Hengsha Street (East) 1379 Security Panel
Hengsha Streets (East) 7845 Security Panel
Hengsha Streets (North) 5377 Security Panel


Hengsha Buildings (Shanghai)

Location: Code: Type:
Hung Hua Hotel 7657 Security Panel
Alice Garden Pods F1 3785 Security Panel
Alice Garden Pods F1 3824 Security Panel
Hive 0415 Security panel
Hive 8953 Security Panel
Apartment Lee 1234 Security panel


Tai Yong Medical

Location: Code: Type:
Warehouse area 4865 Security panel
Warehouse area 5720 Security panel
Warehouse area 0821 Security panel
Pool 7934 Security panel
Pool 9409 Laser Mesh Panel
F1 4713 Security panel
F3 9762 Laser grid panel
F3 9762 Laser grid panel
F3 2459 Laser grid panel
F3 5126 Laser grid panel
F4 2967 Security panel
F4 3090 Security panel
F4 6906 Security panel
Penthouse 0117 Security panel


Picus

Location: Code: Type:
Closed area F1 0101 Security panel
Closed area F1 1006 Security panel
Closed area F3 1980 Security panel


Harvester

Location: Code: Type:
Territory Harvester B2 7920 Security Panel


Hengsha Port (Shanghai)

Location: Code: Type:
Port F1 7785 Security panel
Port F2 4589 Security panel
Port F3 3295 Security panel


Omega Ranch

Location: Code: Type:
Omega F1 2410 Security panel
Omega F1 9992 Security panel
Omega F1 2535 Laser grid panel
Omega F1 1385 Security panel
Omega F1 0111 Security panel
Omega F1 0111 Security panel
Omega F2 5377 Security panel
Omega F2 1504 Security panel


Panchaea

Location: Code: Type:
Entry port 7153 Security panel
Mechanisms 9823 Security panel
Mechanisms 9823 Security panel
Tower 8024 Security panel
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By Dmitriy_PL on 29 May 2012 18:59
Here's some more advice about the glitch. It saves time by glinting, and in general we don’t have to worry that hacking will fail. Mission to the Sheriff factory. There will be a moment when we meet the turret for the first time, don’t worry, you won’t miss this moment because as soon as you enter this location, a praxis (the very first one) will lie in front of your feet. We jump over the corridor with the turret and here we will have a room with a computer. Here, by means of a glitch, we can accumulate 10-15 worm viruses so that we can easily accumulate experience in the future. By the way, in this room you will find 2 or 3 worms that will help you when capturing nodes.

Let me remind you how glinch works:

You save in front of the computer. Then you begin to capture prize nodes and the node itself with the surrendered ones in order to hack the system. If the system is hacked successfully and prize nodes with a worm are captured, then everything is fine, but if the hack is successful, do not press and immediately load the save you just made (which is in front of the computer). And so on until you get 10-15 hearts, then you can click and receive your reward.

When gaining experience using Adam's computer, you can now safely capture nodes with the resulting worms.

Important !!! If you want to accumulate worms, but at the same time you are passing the game for the sneak trophy, then you will not easily slip past the turret; as soon as you slip past the turret, it will notice you for a couple of seconds and the radar frame will turn red and then yellow. A red frame means that you have been discovered and you will no longer get caught by the sneak. To prevent this from happening, we use the newly selected praxis for pumping up the implant, lifting weights, and in front of the corridor with the turret you will find ventilation (we climb there) and find ourselves right behind the turret. We lift it and turn it with guns towards the wall. We return and now the turret will no longer detect you, and the camera is not a problem.
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By BRAIAN on 11 Oct 2012 10:11
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