Endling - Extinction is Forever

Endling - Extinction is Forever

28 Achievements

2-3h

PS5
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For a Better Tomorrow

For a Better Tomorrow

Learn all cub skills.

4.5%

How to unlock the For a Better Tomorrow achievement in Endling - Extinction is Forever - Definitive Guide

There are 6 optional skills you can teach your cubs in the game. Each one requires you go to a certain location to get them.

The 6 skills are: Dig, Squeeze Through, Climb, Hunt, Dangle, Deactivate Traps (Jump and High Jump are learned automatically throughout the game).

Here is a full video guide to where all the skills are:

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21 Jul 2022 20:08

Missable.

There are 8 skills total that your cubs can learn, but each cub can only learn 4, so you'll need to keep all 3 non-captured cubs alive for this trophy. All of the cubs will learn the "Jump" and "High Jump" skills automatically, taking up 2 of their skill slots, but the others will all need to be learned by visiting certain areas on the map, some even on certain days. The list of the skills and where to learn them are as follows:

Jump: Automatically learned by all living cubs on Night 4.

High Jump: Automatically learned by all living cubs on Night 22.

Squeeze Through: Learned by one cub starting on Night 9. You must learn this skill prior to Night 30. North of the Forest area is a warehouse that opens up gradually as you progress through the game. When you enter from the West side of the warehouse, you and your cubs will need to jump over a gap on a scaffolding, but one won't make it. When you climb down to them (call them by barking with circle.png), you teach them how to "squeeze through" an opening in some wooden planks so they can be reunited with the other cubs. This skill is required to reach the Candy Bar for Omnivore trophy_gold.png. The location of where to get this is marked in the image below with the cub with the red "?". 



Dig: Learned by one cub starting on Night 9. You must learn this skill prior to Night 30. You'll need to make your way through the sewers at the warehouse in the forest area until you reach a mud pit that one of your cubs will stop at. Press triangle.png when given the cue to do so to teach them how to Dig. This skill is required for them to be able to eat the Worm for Omnivore trophy_gold.png. The image below shows the location of where to learn this skill. 



Climb: Missable, possibly just glitched. Learned by one cub on Night 15 only. As you're discovering the 3 traces associated with this Night, the 3rd one will lead you to a treehouse with a tire swing hanging down from it. This is Molly's treehouse. In order to learn how to climb, you need the Scavenger, who can be seen just past the treehouse, to not only see you but fire his weapon at you. If you collect the trace before he does this, you will be blocked out of learning this skill. To help avoid missing this, be sure to approach the tire swing from the right side. When he fires his weapon, you'll instruct one of the cubs to climb up the tree with the tire swing on it where Molly will be waiting for you outside her window (she'll feed you). This skill is required to learn the Dangle skill. 



Dangle: Missable. One of your living cubs must have the Climb skill which can only be learned on Night 15. On Night 22, the remaining locked pathways to the Warehouse on the Northern part of the map will open up. You need to get this skill prior to Night 30. Approach the warehouse from the East, more specifically here:


And make your way to the second trash bin and climb up it. All your cubs will follow you into the warehouse until you reach a climbable pipe. From here, only you and the cub who learned how to climb will be able to continue. Climb up the pipe and under the window is a box you can climb to get to the roofing section of the warehouse. Follow the roof to the end and there will be an egg in a nest that your cub will jump down to. You'll need to pick them up, or "dangle" them to get them back up, at which time they'll learn the Dangle skill. This skill is required to reach the Easter Egg for Easter Egg trophy_gold.png. The circled part on the map above is where the skill will actually be learned. 


Hunt: Missable. Learned by one cub starting on Night 22. This must be learned prior to Night 30. On Night 22, the remainder of the Northern section of the map will open up, including the Furrier's house, which is located here:

 
When you first enter the area, go right, and just before the dogs in the cages will be a single rat inside a cage. Climb up on top of the cage and one of your cubs will fall in. Press triangle.png when prompted and you'll teach them how to "hunt" the rat. 

 
Disable Traps: Missable. This can only be earned by one cub and can also only be earned on either Night 25 or 26 (26 being the recommended Night to do this on since you have no other obligations to get through outside of feeding your cubs). The Scavenger should be active near your lair these two days and you want to make your way just East of your lair. The path you need to be on will be locked from the North side, so you'll need to approach it from the South. This is the location you're going for:


When you get to the opening where the Scavenger can see you, carefully make your way into a triangular trap sitting on the ground (sneak into it when his back is facing you). When you get trapped, the Scavenger will turn around and face you, but a civilian will also appear and distract the Scavenger so he doesn't shoot you. When he does, press triangle.png to teach one of your cubs how to disable the trap. This skill only works on the triangular traps, not the bear traps that actually injure you. 
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