Enslaved: Odyssey to the West
59 Achievements
18-24h
Close Call
Kill a Broadcaster with 1 second on the clock.
26.6%
How to unlock the Close Call achievement in Enslaved: Odyssey to the West - Definitive Guide
At the end of Chapter 3, you should run into a large room with several inactive enemies and the first instances of stun ammo. You will have to fight these enemies to continue and one of them should start broadcasting. Try to take out all the enemies not broadcasting, but make sure you watch the time. As soon as it hits 01 seconds, hit it with a stun blast. Then it's just a matter of taking out the enemy before the stun wears off.
Start Chapter 3 on Easy. Tripp will almost immediately scan to reveal three 'unconscious' mechs, and the one closest to you will begin calling for reinforcements. It doesn't matter if you kill the other two, but if you can do it quickly without accidentally killing the one calling for reinforcements, it makes it a whole hell of a lot easier.
While the reinforcement counter is ticking down, damage the mech until he's got the red sparks, which means he's near death. Position yourself so that the roadblock (near the shipping container) is between you two so he can't run up and whallop you as easily. Pull left trigger to aim your staff, and keep it trained on him. Blast him when the timer gets to 1 second.
If you fail, restart the checkpoint and try again. You can use Back to skip the cut scenes. I had it on the first try that I used the roadblock to keep him away from me, and had only managed to kill 1 of the other mechs.
A more difficult method would be to time your melee attacks to kill it at the last second. I don't recommend this, as it probably won't work.
Close Call Achievement Guide
Chapter 3
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Broadcasters are the Mechs that call for reinforcements. Once they attempt a call, a countdown will appear on top of their heads.
On Easy, their countdown starts at 40 seconds. On Hard, you only get 15 seconds.
An easy way to do this if you're having trouble on Hard is to start Chapter 3 on Easy with a fully upgraded Plasma Shot. During the sneaking session in the beginning of the chapter, instead of sneaking past the group of enemies, make scrap metal outta these Mechs until one of them attempts a radio call. Kill off the others, sparing this one Mech and as soon as the countdown reaches 01, Stun the guy, then one-shot him with a Plasma Shot for the trophy.
Thanks to Cheattaro for reminding me that countdowns can be stopped by stunning the enemy.