Enslaved: Odyssey to the West
59 Achievements
18-24h
PS3
Great Sage Equal of Heaven
Complete all chapters on Hard.
7.0%
How to unlock the Great Sage Equal of Heaven achievement in Enslaved: Odyssey to the West - Definitive Guide
Overall hard is not that hard at all, particularly if its the second playthrough so you have all your upgrades. Aside from enemy health there's no noticable difference between hard and normal. A few things to keep in mind however:
- Enemies do a lot more damage and can take a lot more damage too. They also block a lot more. Master the counter attack and dodge attack to get at them. Also keep the wide attack on hand when fighting groups so you dont get swamped.
- Do not be afraid to use plasma and stun blasts to thin out groups. In fact, from chapter 10 onwards when the elite brute mechs (the big red ones that have 5-hit combos) start attacking in groups you will want to do this a lot. The stun blast from your staff (charge attack) helps but it can be tricky to get this in against a group.
- The chase sequences in chapters 9 and 11 are a LOT harder. These are the only significantly difficult bits I encountered. You will need to nail it perfectly to progress - hit every blue boost and be ready to spam B at the end. In my experience the dog is harder than the rhino.
- The two dog boss fights can go on a while, but a stun blast followed by a plasma blast can seriously shorten the fight. If you have a lot of ammo feel free to use it.
- Broadcast mechs only give 10 seconds, and most of this time is simply them getting to you. Stun them and take them out immediately where possible to avoid extra mechs.
- If possible keep your focus attacks for electro mechs and elite mechs - it will seriously damage them if not kill them outright.
- The boat section in chapter 9 is quite tight but once you go through the door that closes behind you there are only 5 mechs left and if they kill you then you will respawn in the same area with full boat health so dont worry too much.
- At the very end of chapter 10, there is a scripted sequence where 3 mechs attack Trip, and she uses the EMP to stun them but you have to get to her and take them out before they recharge. This wasnt an issue before but the time limit is drastically reduced this time and its not easy to kill all three before they recharge. I would recommend a plasma blast to one or two straight away then use normal staff attacks for the last one.
- The final battle against the scorpion mech is no different, only that you have to take out the mechs quickly so you can continue hurting it. The timer keeps going down until you shoot its weakpoints so take out the mechs as quickly as possible. The checkpoints are quite friendly here.
- Enemies do a lot more damage and can take a lot more damage too. They also block a lot more. Master the counter attack and dodge attack to get at them. Also keep the wide attack on hand when fighting groups so you dont get swamped.
- Do not be afraid to use plasma and stun blasts to thin out groups. In fact, from chapter 10 onwards when the elite brute mechs (the big red ones that have 5-hit combos) start attacking in groups you will want to do this a lot. The stun blast from your staff (charge attack) helps but it can be tricky to get this in against a group.
- The chase sequences in chapters 9 and 11 are a LOT harder. These are the only significantly difficult bits I encountered. You will need to nail it perfectly to progress - hit every blue boost and be ready to spam B at the end. In my experience the dog is harder than the rhino.
- The two dog boss fights can go on a while, but a stun blast followed by a plasma blast can seriously shorten the fight. If you have a lot of ammo feel free to use it.
- Broadcast mechs only give 10 seconds, and most of this time is simply them getting to you. Stun them and take them out immediately where possible to avoid extra mechs.
- If possible keep your focus attacks for electro mechs and elite mechs - it will seriously damage them if not kill them outright.
- The boat section in chapter 9 is quite tight but once you go through the door that closes behind you there are only 5 mechs left and if they kill you then you will respawn in the same area with full boat health so dont worry too much.
- At the very end of chapter 10, there is a scripted sequence where 3 mechs attack Trip, and she uses the EMP to stun them but you have to get to her and take them out before they recharge. This wasnt an issue before but the time limit is drastically reduced this time and its not easy to kill all three before they recharge. I would recommend a plasma blast to one or two straight away then use normal staff attacks for the last one.
- The final battle against the scorpion mech is no different, only that you have to take out the mechs quickly so you can continue hurting it. The timer keeps going down until you shoot its weakpoints so take out the mechs as quickly as possible. The checkpoints are quite friendly here.
12 Comments
Well done Wottstar83!
By LizardKingv666 on 17 Feb 2011 14:01
Hey just found out something cool. If you die in chapter 13 after you are following the sprite after the power core part, your plasma can be increased by dying and restarting checkpoint. Makes a hard play through a bit easier I'm hoping, still on ch 13 now, wish me luck.
By Van Damme IE on 04 Jan 2012 15:33
Here is a link to a full walkthrough on the hardest difficulty with full commentary. It's not the most challenging game, but difficulty is a subjective thing, so this is for those struggling.
http://www.youtube.com/user/TheSeraphim17#grid/user/93194235...
Hope this helps
http://www.youtube.com/user/TheSeraphim17#grid/user/93194235...
Hope this helps
1 Comment
Awesome guide and witty commentary. Thanks mate
By vetteindreams77 on 26 Feb 2016 14:25
For those who wonder. I can confirm this can be done with chapter select. I played through this a long time ago on easy, and went through one by one and did the hard levels. The only way I knew which level I had done is that it appears chapter select won't let you do hard levels out of order. If you go to select hard on say chapter 4 and you haven't done chapter 3, it won't let you play the level. This is the only distinguishing thing I realized.
2 Comments
I believe that you could make the playthrough easier by adding the free DLC skins on the Xbox store.
By MustardJoker65 on 26 Nov 2020 00:16
Can confirm, use the free DLC skins from the Xbox Store. Specifically Classic Monkey for the first two chapters since you aren't able to use the shooting staff yet. Classic Monkey gives added melee damage. After Chapter 2, use the Ninja Monkey skin, it provides infinite plasma and stun shots. Never saw the need for the Trip skin.
By MustardJoker65 on 28 Nov 2020 04:00
Hard is unlocked right away, so if you want a challenge on your first run, go for it! The only difference between Hard and Easy is that Mech’s do more damage and have more health.
Some Tips:
- Make use of the Sweep Attack +. It can and will get you outta sticky situations when you get surrounded by multiple enemies.
- Make a habit of stunning your enemies so you can take them out one at a time.
- Make use of blocking as well. If you can master the Counter Attack technique, even better!
- Bullets chip away at Monkey's shield before it does so to his health. Melee attacks however will damage you unless you block them.
- The Focused Attack is very useful against the Boxer and Electro Mechs. Save these attacks often and unleash them when you're in a bind. If every hit connects to a enemy, they will almost always die in one attack.
- If you have damage upgrades for your Plasma Blast, consider using it to clear out groups of enemies if you have the ammo
The trophy is unlocked during the Credits.
This guide was translated automatically.
To save yourself from repeated playthroughs on Easy and Normal, we immediately select this difficulty level - after completing the Epilogue you will be given all 3 trophies. The tactics during the passage are the same: immediately, if possible, pump up everything that is available in the upgrades for “Health” and “Shield”, the rest is not so important, because at this level of difficulty the level of health and the duration of the shield are much more important than combos and pumping up the stick. The game itself is not difficult in principle, problems can only begin in chapter 6 - there are a lot of enemies there, so you will have to work hard - constantly stand in the block and counterattack - this will give an advantage. Plus, difficulties may arise in chapter 14, but there you can die more likely from a crooked camera than from anything else.
1 Comment
If it is difficult for someone to play on Hard, then I advise you to start with normal difficulty, while after completing the game you can start the game on difficult from the selection of chapters, choosing the first chapter and play to the end with all the improvements received during the first playthrough. Verified, that’s how I got this trophy
By Alorasi on 20 Dec 2011 22:58
This guide was translated automatically.
It is not necessary to start playing the game right away on hard, as you first need to get used to the crooked camera and not the best controls. My advice, go through the game first on easy or normal difficulty level - collect all the orbs, masks, upgrade all the skills (health, shield, stick, combo) and other battle trophies so that you have the last trophy for hard before platinum. Then start the game not from a new game, but from the level selection menu - load the 1st chapter and select hard difficulty and calmly go through the entire game with fully upgraded health, shield, combo and stick (if you upgraded all this during the first playthrough on easy or normal) . I beat the game this way on hard in 4 and a half hours - it couldn’t be easier and you don’t have to look for anything and worry about other trophies!
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