Enslaved: Odyssey to the West

Enslaved: Odyssey to the West

59 Achievements

18-24h

PS3
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Tech Collector

Tech Collector

Collect half of the Tech Orbs.

39.1%

How to unlock the Tech Collector achievement in Enslaved: Odyssey to the West - Definitive Guide

Collecting these orbs will get you the achievement

=======================
Chapter 2: The Old City
=======================

1 Orb: Bottom of the escalators to your right after you pick up the health
pack.

2 Orbs: Top of the escalators.

2 Orbs: Balcony with stairs leading down to the escalators.

1 Orb: On top of pillar accessible via hand holds on the right side of the
balcony.

6 Orbs: From the previous pillar, climb out onto the plank, then jump to the
pipe and use the hand holds to drop down onto a platform.

1 Orb: Behind the circular bulletin board in the middle of the starting area,
the one with all the missing people on it.

3 Orbs: Right before you get to Trip as she is standing at the switch, look
left. You can get on the raised area here, the orbs are by the large
pillar.

8 Orbs: On the same raised area, keep going left. Behind the second pillar.

1 Orb: Other side of the drawbridge, next to a pillar.

1 Orb: After lifting the debris, it's next to the health pack.

3 Orbs: After the cutscene where Trip asks what the plan is, head back inside,
where you just came from. To the left, behind the bushes.

2 Orbs: After the cutscene, turn left. Both orbs are out in the open.

6 Orbs: After the cutscene, turn right. There are single orbs behind the cars
and roadblocks.

7 Orbs: In the area where you fight five mechs, there is a single orb in both
open containers, one in the pipe, and four around a lamp pole.

9 Orbs: Under the bridge you just crossed to fight the five mechs. One is
behind the roadblock.

1 Orb: At the waypoint after the five mechs.

1 Orb: Just after the waypoint, after you climb the boxes.

5 Orbs: Walk up to Trip as if you were going to lift the debris, but don't.
Instead, turn around. You'll see the orbs on a ledge in the previous
room. Walk back into the room and climb the ledge on the wall there
to get up to them.

3 Orbs: In the area where you lift the debris for the second time and fight
two mechs. One is right after the debris, one is under the stairs, one
is on top of the stairs.

1 Orb: After the brief cutscene displaying two mechs with lasers, look to your
right.

1 Orb: After the brief cutscene displaying two mechs with lasers, run to the
other side of the room. There is a staircase there with an orb under it.

10 Orbs: When you first get the chance to use a Decoy and run across the
bridge, stop in the middle of the bridge and look to your right. There
is a pole you can jump onto, then a pipe, then a ledge to the right.

2 Orbs: When Trip can't hack the door, you are forced to go downstairs. The
orbs are right in the open.

8 Orbs: Drop down from the health pack next to the previous two orbs. They are
scattered down here.

1 Orb: Hard to miss. On a platform in the middle of the hand hold jumping you
have to do to get over to two mechs with lasers.

2 Orbs: In the area where the second laser mech is at, out in the open.

2 Orbs: After you defeat the mechs and go through the hacked door, you'll drop
down off a broken walkway. The orbs are at either end of this area.

4 Orbs: After the cutscene showing the giant tree, look behind you.

6 Orbs: After the cutscene showing the giant tree, look to your right. In the
building and at the entrance.

3 Orbs: On the other side of the giant tree.

3 Orbs: During the part where you have to chase down a dragonfly, you can't
help but see them, they are directly in your path, on the upper floor
of a building.

3 Orbs: During the dragonfly chase, almost immediately after the last three
orbs, you'll jump across a few branches with red flowers on them. The
second branch gives you access to the building to your right. Jump to
the building and go into the door.

1 Orb: Right after you catch the dragonfly, you'll go backwards a bit. The orb
is to the left and down from the broken pillar you are supposed to get
on.

2 Orbs: Both are on platforms directly in your path after the first set of
mines.

4 Orbs: After the last two orbs, you'll drop down into the second set of mines.
Two are directly to your left. Two are on the path through the mines.

8 Orbs: In the second mine set, on the left side. You'll have to squeeze
between two mines to get to it.

2 Orbs: After the second mine set, you'll hit a cutscene. After the cutscene,
look around, the orbs are right next to you.

4 Orbs: In the big minefield, after you go through the wrecked bus, they are
in front of you.

2 Orbs: To the left of the previous four orbs, behind the wrecked bus, on a
chunk of bridge.

19 Orbs: After the last two orbs, continue up the poles and jump on the bridge.
The orbs are scattered along the length of the bridge.

1 Orb: After you exit the wrecked bus, to your right, next to the chunk of
bridge.

7 Orbs: After you cross the wrecked cars, in the area where you have to throw
Trip up to the ledge. There are two orbs in the immediate area, and
five more when you move into the next area, where you fight the mech.

10 Orbs: In the area where you fight the mech, there is a truck with some
crates behind it. Climb it and jump onto the cab. From here, there's
a ledge with the orbs on it.

1 Orb: After you fight the mech, you have to climb onto a chunk of the bridge.
The orb is right there.

1 Orb: After the mech, you'll have to make your way over to Trip. The orb is at
the far end of the ledge she is on.

1 Orb: You'll encounter a sentry turret. You'll be forced to climb a pole and
swing across horizontal bars. Before you do, grab the orb that is
underneath it, on the ground.

5 Orbs: When you're in the building where you are supposed to sneak past the
mechs, drop down to the ground floor right in front of you and turn
around. Underneath the platform with the first mech.

2 Orbs: From the previous five orbs, make your way to the ramp to the right.
Go up it, the orbs are up here.

2 Orbs: From the previous two orbs, look on the wall next to the ramp. There is
a handhold and some bars. Swing over to the next platform with the
orbs.

7 Orbs: They are scattered around when you drop out of the building you are
supposed to sneak through. Four single orbs are in the immediate
vicinity, and a cluster of three is further up, near the health pack.

3 Orbs: After you go up the container, go inside of the building instead of on
the pipe.

6 Orbs: After taking out the sentry turret and lifting the debris. The first
room has four, the next has two.

4 Orbs: After the last six orbs, you climb up. Three are right here, another
one is a little further down.

4 Orbs: As you make your way towards the turret you need to capture, you will
encounter all of these along the main path.

12 Orbs: After you meet up with Trip, after the turret sequence, and before
you help her across, there are twelve orbs to collect. There are six
from the car to the point where Trip wants help to cross, and six if
you veer left and follow the platforms all the way to the building.

5 Orbs: After throwing Trip across. Two near the health pack, three in the next
room with the hole in the floor.

9 Orbs: These are found after jumping into the hole, but before jumping down
again. They are all fairly obvious.

2 Orbs: On the platform after you jump down from the previous nine orbs.

5 Orbs: You'll have to collect these WHILE you fight the Demolition boss.
Luckily it's not hard, all you have to do is run in a circle.

==========================
Chapter 3: The Metal Tower
==========================

7 Orbs: At the very beginning, behind you.

4 Orbs: Near the beginning, behind the first wrecked car.

26 Orbs: Near the beginning, you'll be able to enter a building to your right.
The orbs are scattered all over the ground floor in here.

8 Orbs: In the same building, if you look up, you'll see plasma ammo. Across
from it is a hand hold. Use it to get up to the ledge. The orbs are
outside.

8 Orbs: These are scattered among the roadblocks, starting from where the
building with the previous orbs begins and ending at the roadblock
before the mechs.

1 Orb: On the balcony above the mechs you can sneak past.

2 Orbs: Next to the "sleeping" mechs. You will have to wake them up to get
these.

8 Orbs: Just after the sleeping mechs, there is a container. You use it to
sneak past them. The side facing away from the mechs is open, and has
six orbs. Two more are behind the container.

1 Orb: To your right after you move the car.

2 Orbs: As you are moving up the building. By a couple of windows.

2 Orbs: A couple of jumps up from the previous two orbs.

11 Orbs: In the large open area at the top of the building. You can jump over
a pillar at the beginning, you'll find an orb directly behind it and
five more in an alcove. There are five other orbs scattered around
the main area.

1 Orb: After you hit the cutscene with the mask, go through the building.
The orb is behind a plant near the exit.

8 Orbs: After you climb the ladder, search this floor. There are five single
orbs in the building and a three orb cluster on a railing.

4 Orbs: When you first encounter the shielded mech. There are three orbs in
front of the left box, the one Trip hides behind, and a single orb by
the right box.

6 Orbs: A single orb on the left end of the walkway before you enter the
building with the mechs. Two more on the way to the shielded mech.
There's one on a railing with a Health Replenisher in the room behind
the mechs. And there are two on the way to let the ladder down for
Trip.

2 Orbs: On the main path after Trip crawls through the hole.

1 Orb: Right after the previous two orbs, when you drop down next to Trip.
Some people say this one is glitched, if you are having trouble getting
it, try to pick it up from the other side of the wall before Trip goes
through the hole, or just make sure to jump directly on it when you get
around to it.

7 Orbs: In the area after Trip hacks the door. Three are in an alcove to the
right and behind the door. Three are behind some kind of debris to
your right as you exit the door, between that debris and a brick wall.
One is in the same area but not hidden.

2 Orbs: After the cutscene with the mechs, look to your right.

4 Orbs: After the cutscene with the mechs, climb the platform to your left.

11 Orbs: From the previous orbs, climb across the pipes and onto the other
platform.

1 Orb: After the cutscene with the mechs, climb the platform to your left.
Instead of taking the pipes to the other platform, jump onto the
ledges above the shielded mech.

3 Orbs: On the platform with the shielded mech.

3 Orbs: In the area in front of the sentry turret, on the left side.

3 Orbs: Directly after the previous three orbs, you'll need to go out onto a
beam to get to the turret. Instead of jumping to the water tank, turn
right and jump onto the other beam, then the platform.

2 Orbs: On the platform with the turret.

1 Orb: After you enter the building, look to Trip's right, in an alcove.

1 Orb: At the bottom of the staircase, after you have to jump off.

1 Orb: Just after the final mask, next to the bed.

4 Orbs: After the bedroom, you drop down. There are three in the room there,
and one to your right as you exit the room.

3 Orbs: After the previous orbs, you'll view a short cutscene identifying
mechs. The orbs are to your left after this scene.

5 Orbs: After the previous orbs, jump down. These are scattered on this floor.

2 Orbs: Jump down again but on the right side first. There are crates here
that allow you to get back up. There's an orb in the room and one on
the outside.

2 Orbs: Same as before, except jump down on the left side.

6 Orbs: After defeating the demolition mech, in the room he came out of.

==============================
Chapter 4: Wherefore Art Thou?
==============================

11 Orbs: Right in the starting area, to the left. There are three orbs behind
the roadblocks, two orbs next to the doors of the building, three
behind the container, and three behind some rubble next to the edge
of the ravine.

3 Orbs: After you're done climbing up to the railing, you can go left or right.
Go left.

1 Orb: After you go right and reach the top, the orb is here, with a mech.

9 Orbs: After the electro mech, you can go left or right. If you're looking
INTO the building, then go to your right, using the hand holds. Go
directly right for a platform with three orbs, and from there you can
work your way up to two more platforms, one on the left and one on the
right, each with three orbs.

2 Orbs: After you climb the sign that falls and reenter the building, the orbs
are right there.

3 Orbs: When you drop down into the room with the shielded mechs, look behind
you. In the corner of the room.

3 Orbs: When you drop down into the room with the shielded mechs, look to your
left.

3 Orbs: You are forced to move through the room to the left, going between
cover. Up a bit and to the left you'll see these orbs grouped together.

6 Orbs: One of these is near the previous three orbs, another one is on an
outcropping to the right, and four are together on the right side in
plain view.

2 Orbs: After you climb some handholds, these are on the platform.

3 Orbs: Right after the previous two orbs, grouped together under the platform.

6 Orbs: Four are on the platform with the two mechs, two are in the very next
room.

3 Orbs: After you drop down to get the second mask, turn around.

4 Orbs: After you get the mask, there are two on the left side of the room in
an alcove, and two on the right side near the beam.

3 Orbs: On the platform directly above the last one, at the bottom of the
stairs and in the next room.

4 Orbs: Scattered on the platform at the top of the stairs with the two mechs.

1 Orb: After the cutscene with the crane and the dog mech, drop down the
ladder.

6 Orbs: After you get off of the crane, the orbs are on the first platform.
Three are hidden on the other side of the wall, next to a Vial.

6 Orbs: On the next lower level in an alcove to the left.

5 Orbs: After you jump back up and hear Trip call for help. Two are on the
platform with you, three are on a platform behind you.

11 Orbs: After you jump down again, go over the broken pillar behind you.

2 Orbs: As you're about to leave the building.

3 Orbs: Just outside the building, run towards the camera to get one.

3 Orbs: As you are running away from the dog mech, keep to the right. About 7
seconds into the race you'll come across a cluster.

9 Orbs: After you run into the building, search the ground floor.

3 Orbs: On a chandelier after you throw Trip up to the top of the stairs.

3 Orbs: After climbing around in the building and meeting up with Trip again,
you'll drop down. Turn around.

18 Orbs: In the big theater. 7 are scattered around the seating area, 8 are in
the gap between the seating area and the stage, and there's a cluster
of 3 hidden on the left side of the stage, behind a pillar.

1 Orb: Next to the part where you have to throw Trip up to examine the power
cell.

8 Orbs: When you go to line up the light scaffolds, instead of lining them up
high, line them up low. Then go around the right side of the theater,
facing the stage, and jump onto the scaffolds. Work your way from red
to green and onto the pipe.

=====================
Chapter 5: Crash Site
=====================

2 Orbs: Directly behind you at the start.

1 Orb: After the start on the main path.

2 Orbs: To your left, after you get on the cloud.

2 Orbs: Underneath the starting area, one on the left side of it, one between
the starting platform and the next platform. Can only be accessed via
cloud.

6 Orbs: A platform near the beginning, on the right side. Has a big robotic
hand sticking out of it. Accessible via cloud.

2 Orbs: The platform you jump off of to get to the other platform with the
piece of debris you have to drop for Trip. One on top, one below.

1 Orb: Up and to the left from the platform with the previous orbs, on some
rocks sticking out of the water with big pipes going into them.

1 Orb: On the platform with the debris you have to drop for Trip.

3 Orbs: Next to the first wrecked ship, the one on the far left, due left of
the platform where you have to drop some debris for Trip to get on.

27 Orbs: The other wrecked ship, the one further up and still to the left. Two
are on some rocks to the right of the ship, one is next to the ship
on some debris on the left side. If you get on the debris and shoot
the yellow tank on the left side with a plasma shot, the ship will
explode and sink, and three 8-orb clusters will fall out.

1 Orb: Just up from the previous ship, on the mass of land with the mask.

5 Orbs: On the main path after dropping the debris for Trip. Two are early on,
three more further down near a pipe.

5 Orbs: On the far right, up from the platform with the big hand, there is an
L-shaped platform that you have to boost onto. The orbs are on it.

2 Orbs: One on each side of the ramp you have to use to get up to the second
piece of debris.

4 Orbs: On the platform after the previous ramp.

3 Orbs: On the platform with the second piece of debris (the truck).

7 Orbs: On the main path, when you're under the bridge piece. There are five
under it, and two more almost immediately after.

5 Orbs: On the platform directly after the last orbs.

2 Orbs: On the left of the main path, on some rocks out in the water, up from
the last orbs.

1 Orb: Inside a container next to the debris you have to lift.

2 Orbs: Just after you lift the debris.

3 Orbs: After you throw Trip up for a second time, you'll climb onto a red
grate type platform. You are supposed to go right onto a beam, but
instead jump up to the left onto another red platform for the orbs.

1 Orb: Once you get to the platform with the lawn chair, don't get on the
beam. Instead go to the other side and hop onto a pipe, and drop down
onto another platform.

1 Orb: On the beam after the lawn chair platform.

7 Orbs: After you finish the platforming section and that entire thing has
dropped. Three are right here, four are on the other side of the
containers you have to climb over.

3 Orbs: After the cutscene showing all the mechs on the bridge, the orbs are
on the same platform as you.

5 Orbs: After the cutscene, cross the bridge to your left. The orbs are by the
two inactive mechs.

4 Orbs: After the cutscene, by the three mechs in front of you.

3 Orbs: After fighting the mechs, climb up the next platform. At the far left
are the orbs, next to a Vial.

2 Orbs: After you throw Trip across the gap. One on either side of the wrecked
bus in the middle.

1 Orb: In the same area as the stun ammo on the left side, just after the
cutscene with the heavy mechs.

3 Orbs: On the right side, as you're moving around to flank the two mechs,
you'll find these inside a pipe just after you jump the gap from the
platform with the roadblocks.

6 Orbs: Four are on the platform with the two mechs, two are on the platform
behind it.

4 Orbs: After you destroy the mechs and are back on the main path. These orbs
are scattered on a platform with a container and some plasma ammo.

1 Orb: After you jump down from the container when Trip crawls under the truck.
It's on a beam and you'll probably have to pick it up.

3 Orbs: After you jump back onto a platform, just after the previous orb.

4 Orbs: On the next platform with the wrecked white car.

4 Orbs: After the cutscene with the mechs and the turret, these are in the
immediate area. You might have already picked one up.

1 Orb: Before you jump on the boxes and container to get to the turret, the
orb is almost directly underneath the turret.

3 Orbs: On the other side of the turret, below it, inside a wrecked bus.

6 Orbs: After you destroy the turret, backtrack down the path that Trip used.
There are three orbs scattered on the path, three grouped together at
the end.

2 Orbs: Before you lift the debris after destroying the turret, next to the
car behind Trip.

12 Orbs: After the cutscene with all the turrets and the car you need to get
working. There is a cluster of 8 in the red container to your right,
one in front of the box and three on the other side of the road block.

1 Orb: On your way to the car.

10 Orbs: These are found as you're trying to stay behind the car and avoid
turret fire. The first part, when the car is on your right, the orbs
are all on the left side of the bridge. When you have to go to the
right, they are easier to spot and pick up.

18 Orbs: You'll have to pick these up while fighting the dog mech. There are
17 on the upper levels, one on the bottom floor, behind a pillar.

===========================
Chapter 6: Village Approach
===========================

10 Orbs: All are at the very beginning. Four are behind you, one is to your
left, there are two on either side of the bridge, and a cluster of
three is on the bridge.

1 Orb: Just to the left of the main path after you go around the first bend.

3 Orbs: After swinging on the tree branches. Two are on one side of the bridge,
one is on the other.

1 Orb: When you get to the bridge that you are supposed to lower, don't lower
it. Instead, use it as a ramp to climb up to the platform with the
orb and a mask.

2 Orbs: At the part where you and Trip must both operate levers, on the
platform after crossing the first bridge.

1 Orb: Up the bridge from the previous orbs.

1 Orb: Next to the bridge after you fall down and climb back up.

1 Orb: Next to the switch across the way from the previous switch.

3 Orbs: At the next switch.

5 Orbs: These are next to the watchtower before you enter it.

7 Orbs: On the other side of the watchtower after the cutscene and on the
adjacent island.

6 Orbs: On the next island that you jump to.

4 Orbs: On the next island after the previous orbs, before the platforming
part.

1 Orb: On the main path after you finish the platforming part.

6 Orbs: After the previous orb, on the platform where you fight a large
amount of mechs.

2 Orbs: After you lift the wall/gate.

3 Orbs: On the platform with the mechs.

5 Orbs: At the second watchtower. Three are on the ground. Two are on either
side on the second floor area.

=======================
Chapter 7: Finding Trip
=======================

4 Orbs: At the beginning. Two next to the swingset, two on the main path.

2 Orbs: Just a little further down, in front of a couch.

2 Orbs: When you're at the couch, you'll notice you can keep going, or you can
climb a pole on the wall. Climb the pole and the hand holds.

5 Orbs: These are in the last area of this particular island, before you start
climbing to the other platform.

2 Orbs: After you swing onto the next platform.

1 Orb: You'll have to make your way to the first mech. On a platform on the
way there, next to stun ammo.

11 Orbs: Scattered around the bottom middle of the area with the shielded
mech and the broadcasting mech.

2 Orbs: After taking out the next two mechs and leaving the huts, these are on
the main path.

7 Orbs: To your left and right after you drop down after the cutscene.

3 Orbs: In the same area as the previous orbs, where the mechs are. One is
between the road blocks, two more are by a health pack.

6 Orbs: After the mechs, you'll climb up to another platform. These orbs are
scattered all over it.

2 Orbs: On the platform to your left after the cutscene, with some plasma
ammo.

6 Orbs: At the bottom of this area, the part with a regular mech and an
electro mech.

2 Orbs: On the roof with the shielded mech.

3 Orbs: On the roof with the heavy mech.

2 Orbs: On the main path after opening the door with the beam behind it.

7 Orbs: After swinging across the tree branches and taking out the four mechs,
these are scattered around.

2 Orbs: On an island after jumping from the top of the building.

15 Orbs: At the large village part where you fall down and have to fight a
bunch of mechs. These are scattered throughout the village on the
ground area.

4 Orbs: On the front of the third house on the left there is a pipe. Climb it.
One orbs is on this roof, three more on the other one.

6 Orbs: From the previous orbs, you can jump onto some beams and swing across
to another walkway. On the walkway are three orbs. Three more are on
the roof to the left.

2 Orbs: From the previous orbs, continue along the walkway.

3 Orbs: From the previous orbs, swing across to the health pack.

9 Orbs: From the previous orbs, keep jumping. There is a single orb in plain
sight. Around the corner to the right is a cluster of 8.

3 Orbs: After you lift the gate and fight the two mechs. Scattered around.

1 Orb: After you open the door, next to a health pack.

24 Orbs: All are in the final courtyard. 22 are scattered around the edges of
the courtyard, two are by the big pole in the middle.

Thanks to redapocalypse04
12
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04 Nov 2010 13:26

See Tech Curator.

0
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in the third chapter there is one glitched sphere, it is not visible. after you deal with two robots, one of them will have a shield, run after Trip and she will crawl through the gap in the wall, and you will have to look for another way, so you ran up the stairs to this place, go down it back down, and then go up and along the last ladder that leads into the hole (where Trip climbed through) before this hole, just run close to the wall and you will get the sphere
3
0

11 Oct 2010 14:31

As you progress through each chapter, try to collect as many red balls as possible and closer to the middle of the game you will receive this achievement.
0
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21 Jul 2011 12:58