Enslaved: Odyssey to the West
59 Achievements
18-24h
Untouchable
Complete a Chapter without losing any health.
5.7%
How to unlock the Untouchable achievement in Enslaved: Odyssey to the West - Definitive Guide
I finally managed to get this achievement to unlock on Easy in Chapter 10 - my first try through. I can't figure out what was causing me problems with Chapters 1 and 3, but I recommend anyone else who is having similar issues to give 10 a try.
Two tips for Untouchable during Chapter 10:
1. During the fight with the Demolition Mech, I ran around and let Pigsy pick off the little mechs, only getting a few hits in when it was very safe to do so. You could probably just run the entire time if you wanted to play it safe. Once the 6 mechs that come out have been disposed of, it is pretty easy to taunt the Demo Mech and perform a takedown.
2. In the large open area where 4 mechs are in standby, you should enter with at least two plasma shots. You can line up one shot that kills the two mechs on the left side. Use the 2nd shot to hit the closer of the remaining mechs. The final one can be easily taken out by blocking him then attacking.
Those are the only two areas where you could have trouble. The rest of the level should be no problem.
UPDATE:
Thanks to Protium 38 for the following tip:
The "glitch" issue with the achievement appears to be related to (i) Chapter Select or (ii) past game save data.
To fix this, if you move your save game on to a USB and then start the with a fresh new save, it should pop after Chapter 1 without issue.
This worked for me the very first time (after playing quite a number of times before moving my save data to a USB).
Learning to dodge the enemies is one thing, but the jump past the burning turbine is another. You need to start your run to towards it just before the flames end, then hop across and immediately jump again. With a bit of luck you won't need to go back to the checkpoint and fight the outside mechs again.
I've done it from a New Game and Chapter Select. I recommend, as stated in other solutions, that you copy your current game save to another device and start a New Game just to eliminate any possibility of the Chapter Select glitch that others have reported.
Some points to note:
- if you see ANY red (damage in the rest of the game, like when you get swatted by a demolition mech), you have failed. Restart from the last checkpoint.
- WATCH for on screen prompts and follow them! You won't be damaged at these times if you do them properly.
- multiple mechs are easy to dispatch using BLOCK (RT) and WIDE attack (X+A) to seperate them, then take them down one at a time. On EASY, the mechs you aren't currently attacking don't appear to attack you.
- the hardest section is jumping past the burning turbine. If you don't get the timing right here, you fail and the achievement won't pop.
OK, lets get started.
When you encounter the first mech (after retrieving your staff), the screen will prompt you that your shields will
automatically block his shots for a short time. You need to RUSH this guy. I ran around the first batch of crates to the
second set of crates on your right. Wait a second or two and then RUSH the mech - you will not be damaged if you do this quickly. Then follow the onscreen prompts to take the mech down. First encounter down. Again, if you were damaged at all here (red on the edges of the screen), restart from the last checkpoint and try again.
Checkpoint after this encounter.
Second enounter with mechs: You will be walking by the mechs hanging from the ceiling. The camera angle will change here, when it does, stay to the LEFT (so you can't be cornered later and step into or be backed into the fire on the right!). A combat mech will drop down and you need to dispatch this guy. Block it (RT) then take it down. Another will appear behind you - dispatch it like the first but don't get backed into the fire!
Two more mechs will drop down. Follow the onscreen prompt to evade and then use your X and Y to take them out one at a time. If they swarm you - EVADE and BLOCK else one will whack you in the back and you'll take damage.
You run down the corridor and through two doors to meet two more mechs. Here you learn the WIDE attack (X+A). USE IT to seperate the mechs and then take them out one at a time. No fire or other issues to be aware of there to take damage from during this encounter. Remember, block them until they get close, use the wide attack to seperate them and then take them down one at a time. Evade if they surround you.
A single mech will drop down next. Here you learn the STUN CHARGE attack. If you follow the onscreen prompt, you'll take this guy down without issue.
Checkpoint after this encounter.
Run towards the two doors and you'll end up outside where Trip is holed up behind a locked door that you want to get into. You can't get past this door and need to climb around the outside of the ship to get to an escape pod.
When you get to the point where you have to cross a pipe, three mechs will appear from the fuselage. You can start attacking the first guy right away but the other two get there pretty fast. Put up your BLOCK then use your WIDE attack to seperate them all. Then go after them one at a time. I found this strategy to work best with these mechs, otherwise they will surround you, but once you seperate them, they don't appear to attack you while you are attacking another.
No checkpoint yet.
Here is where it gets super tricky. You must get past a flaming jet turbine without taking any damage. The timing must be just right else you will take damage. Once you climb down and around the ship and onto the wing just in front of the flaming turbine - hold up! I must have done this a dozen times before I made it without taking damage... I waited about half-way between the fuselage and the end of the wing where the flame from the turbine blows through. Just before the turbine stops blowing flames, RUN to the end of the wing and JUMP. You MUST jump far enough to land standing up on the next platform. If you don't jump far enough and have to pull yourself up onto this platform, you will take damage. If you made it to the next platform standing up, KEEP RUNNING and jump to the next platform before the engine starts again. IF you do this right, you will JUST make it to this platform as the engine starts up. There will be flames behind you - if your screen doesn't have any RED (damage), you made it! (If you start too close to the flames, you can't jump far enough. If you start too far way from the flames, you won't be able to make the second jump in time...)
No checkpoint yet, so keep moving. After you fling the door into the engine and set the transport into an even worse trajectory there will be a checkpoint. You'll need to move fast here so that you don't die when the wing hits the building that is coming up but I believe that you'll just get to retry it again from the checkpoint without a damage penalty (I cannot verify this as I didn't have any problems getting past this point during my runs to get this achievement).
From here, its a timed run to get to the escape pod. No more parts where you can take physical damage. After the cutscene you should see the achievement pop.
Good Luck!
Do Chapter 1 on Easy
got it!
I just have completed the game on hard and I tried to restart chapter 1, 3, 11 many times, but didnt unlocked
NEW GAME is the way
(dont worry about Mask & Orbs! the new game change chekpoint only)
The first section with all the shooting should be no problem, play on easy (ofc), max out stats helps with shield regen etc. Just take it easy and let the shield fully reload at all times. Pick up as much ammo as possible for the next section.
The second section when you need to fight 4 "sleeping" mechs is a cakewalk aswell. Just be sure to shoot the shielded one with some stun ammo first. Then just walk backwards as you are spamming thoose plasma shots out!
The third section is the best part, as you probably already done the "Matador" achievement. Just beat the Rhino without getting hit (if you get hit, reload last checkpoint. I did this in my acctual achievement run and got the achievement, np) and the Rhino chase should be easy aswell as you´ve probably got that achievement already aswell ;)
Ez!
Things to remember:
1. Do it on Easy. (obvious)
2. When fighting Mechs (there aren't many times you will have to on this level.) then put your shield up (RT) when they attack you. When they stop attacking you will have a second or two to charge your stun attack (hold X). Now attack them and they will be stunned. This elimates any possibility of them counter attacking you. You will have mastered this technique if you have already played through on Hard.
3. If you collect and save plasma where you can then you should have 4 when you meet the final boss - The Demolition Mech. If you keep these and headshot him then you can keep a safe distance from him without needing to actually come in contact with him. He needs to be hit and then taunted into hitting the statue 3 times.
4. If you accidentally take any damage then simply press the start button and restart from the last checkpoint. I can confirm that the achievement will definitley still pop if you do this as I had to on 2 occasions.
The achievement will unlock as soon as you have defeated the Demolition Mech.
Untouchable Achievement Guide
Chapter 8
Click Here for more guides
http://www.youtube.com/user/NeedtoAchieve?feature=mhee
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For an easy time with this trophy, replay a chapter using Chapter Select on Easy difficulty.
This trophy is easiest to earn in Chapter 1 since its a quick and easy stage with relatively low enemies. Remember bullets always take off your shield before it does so to your health. Melee attacks always take off health except when you block. Also note that stepping in fires and getting hit by the engines also counts as getting hit.
Since some people have been reporting that the trophy isn't unlocking them for Chapter 1, try it again on Chapter 6 (like I suggested for Invincible) or on Chapter 9 (suggested by Mitsuru Kirijo). In Chapter 9, you can defeat all of the enemies from range using Stun Blasts and Plasma Shots. It is worth mentioning that the damage you receive when you're on the boat does not count as damage done to Monkey.
Again, similar to Invincible, restarting a checkpoint also works. Just make sure that if you get hit, restart your checkpoint quickly so a save doesn't occur.