Horizon Zero Dawn

Horizon Zero Dawn

79 Achievements

62-78h

PS4
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All Skills learned

All Skills learned

Learned all available skills.

14.2%

How to unlock the All Skills learned achievement in Horizon Zero Dawn - Definitive Guide

As Duderonomy420 rightly points out, this trophy is linked only to the base content skill tree. If you have the Frozen Wilds DLC you’ll get another skill tree that you don’t need to max out for this trophy.

You'll need a total of 79 skill points to level up all of your abilities. You start off with two free skills - Silent Strike and Concentration.

50 of those skill points will come by levelling up all the way.

16 are rewarded through the main story quests.

3 are rewarded for some of the side quests - Acquired Taste, Redmaw and Queen's Gambit

5 are up for grabs for getting at least half suns across all 5 hunting grounds

4 are received by completing 4 of the 5 cauldrons (PSI is part of the storyline, not a separate encounter)

5 are received by completing all 5 Tallneck encounters.

I got 7 skill points after collecting the last vantage point. For me it was the last collectable in the game, so I can't be sure if it was for just the vantage points or completing all the sets.

You shouldn't have too much trouble grabbing this Trophy by level 50. If you go out of your way, you can get it earlier than that.
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31 Jul 2017 11:59

2 Comments
If someone is still missing. Then start the Frozen Wilds DLC and do some missions
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By Mozune1 on 22 Feb 2022 12:19
Just a note: if you have Frozen Wilds you will have a 4th skill tree to the far right labelled Traveler. That is a DLC skill tree and none of those skills are needed to get this trophy; you only need to max out the first three skill trees.
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By Duderonomy420 on 02 May 2022 03:26

For this trophy, you have to learn all available skills in the game. There is a total of 36 skills in the three following Skill Trees:

Skills:

  1. Prowler
  2. Brave
  3. Forager


In order to learn these skills, you need to get Skill Points. Skill Points are obtained by simply leveling up or rewarded to you upon the completion of Main/Side Quests and Tallneck/Cauldron Activities. For more information about getting XP, please see the Reached level 50 trophy for more information. To open the Skills menu press the and select Skills. You will find all available skills here and can spend your Skill Points to get even stronger. It should be noted that it takes 81 Skill Points to learn all Skills, which is something that can happen naturally just by playing through the game and going for other trophies. Additionally, it should be noted that it's possible to learn all available skills before you even reached level 50. This can be done by doing the Quests and Activities that reward you with Skills Points (around Level 48 everything can be learned in advanced). Once you're level 50 you will no longer gain any more Skill Points even if you get them as a reward.

Below is a complete listing of all Skills:

Prowler:

  1. Silent Strike: Costs 1 Skill Point - Press to perform a silent takedown on small machines and humans, or deal high damage to medium enemies.
  2. Hunter Reflexes: Costs 1 Skill Point - Time slows while aiming during a jump or a side.
  3. Silent Drop: Costs 1 Skill Point - Landing from a fall or jump is completely, and will not alert otherwise unaware enemies.
  4. Strike From Above: Costs 2 Skill Points - Press to silently drop and take down small machines and humans, or deal high damage to medium.
  5. Balanced Aim: Costs 2 Skill Points - Use ranged weapons while balancing on ropes.
  6. Low Profile: Costs 2 Skill Points - Further reduces your visibility to enemies when crouching.
  7. Strike From Below: Costs 3 Skill Points - Press when hanging below human enemies to perform a silent takedown.
  8. Strong Strike: Costs 3 Skill Points - 15% damage increase to Strike attacks:
    • Silent Strike
    • Strike From Above
    • Strike From Below
    • Leader Strike
  9. Dodge Prowess: Costs 3 Skill Points - Hold for a long dodge roll, or tap for a short dodge roll.
  10. Leader Strike: Costs 3 Skill Points - Press to perform a silent takedown on heavy and elite human enemies.
  11. Strong Strike +: Costs 3 Skill Points - 30% damage increase to Strike attacks:
    • Silent Strike
    • Strike From Above
    • Strike From Below
    • Leader Strike
  12. Quiet Sprint: Costs 3 Skill Point - Sprinting is quiet, greatly reducing the chances of alerting nearby enemies.

Brave:

  1. Concentration: Costs 1 Skill Point - While aiming, toggle with to slow down time.
  2. Critical Hit: Costs 1 Skill Point - Press for a high damage attack on downed enemies.
  3. Precision: Costs 1 Skill Point - Light spear attacks have an increased chance to knock off armor and components.
  4. Heavy Lifter: Costs 2 Skill Points - Move faster while wielding a heavy weapon.
  5. Critical Hit +: Costs 2 Skill Points - Critical hits deal more damage.
  6. Precision +: Costs 2 Skill Points - Light spear attacks have a greatly increased chance to knock off armor and components.
  7. Concentration +: Costs 3 Skill Points - Increases the maximum duration of Concentration.
  8. Double Shot: Costs 3 Skill Points - Use while aiming to notch an additional arrow on all bow weapons.
  9. Knock Down: Costs 3 Skill Points - Heavy spear attacks will knock down machines faster.
  10. Fast Reload: Costs 3 Skill Points - Faster reload while using Concentration.
  11. Triple Shot: Costs 3 Skill Points - Use while aiming to notch up to 3 arrows at once on all bow weapons.
  12. Fighting Back: Costs 3 Skill Points - Heavy spear attacks deal increased damage when Aly's health is low.

Forager:

  1. Lure Call: Costs 1 Skill Point - Use from the tools menu to lure a single enemy to your position. The target will be the closest, most centered in Aloy's view.
  2. Healer: Costs 1 Skill Point - Speeds up healing from the medicine pouch.
  3. Gatherer: Costs 1 Skill Point - Additional natural resources when foraging.
  4. Combat Override: Costs 2 Skill Points - Increases the time a machine will remain overridden by 50%.
  5. Herbalist: Costs 2 Skill Points - Doubles the capacity of the medicine pouch.
  6. Scavenger: Costs 2 Skill Points - Chance for extra resources when looting downed machines.
  7. Combat Override +: Costs 3 Skill Points - Increase the time a machine will remain overridden indefinitely.
  8. Disarm Traps: Costs 3 Skill Points - Traps and tripwires can now be disarmed and reused.
  9. Ammo Crafter: Costs 3 Skill Points - Craft additional ammo from the same amount of resources.
  10. Call Mount +: Costs 3 Skill Points - Calls a new overridden mount if no mount is available.
  11. Tinker: Costs 3 Skill Points - Weapon Coils and Outfit Weaves can now be removed and reused.
  12. Scavenger +: Costs 3 Skill Points - Increase chance for extra resources when looting downed machines.
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