Medal of Honor: Frontline

Medal of Honor: Frontline

46 Achievements

14-17h

PS3
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Heavy Medals

Heavy Medals

Earn All Medals

1.2%

How to unlock the Heavy Medals achievement in Medal of Honor: Frontline - Definitive Guide

Earn Gold Medals for every mission to unlock this trophy. 
 
Gold Medals Mission Strategy
I've noted my kills for each level and if you're near that no. (at the results screen) then you are doing the right stuff to achieve the 95% enemies killed and Gold Medal. Most of the levels are easy to achieve Gold on first try, other levels where I failed first time I've recorded what my bronze score was (the difference between silver and gold is just finishing the level with 75% health, both require the 95% kill quota).
It is NOT necessary to maintain 75% health throughout the level, only end with 75%.


Level 1: Your Finest Hour
# of Enemies Killed: 12

Nothing fancy. Pretty straightforward level and enemies will only appear below you when you use the Mounted Gun.


Level 2: Into the Beach
# of Enemies Killed: 43 (Bronze 38)

Remember to man the MG you come across right at the beginning to kill 4 enemies or you'll only end up with Bronze. Very short level, no hidden enemies.


Level 3: Seaside Stowaway
# of Enemies Killed: 63

Search the left alley for hidden enemies at the start of the level. After passing the tank, you can climb up the church and bring down the rain on a group of enemies that appear behind the tank and also destroy the tank. Remember to search every ruined building for enemies. There is a group of enemies to the side of the MG near the gate when you are near the end of the level (the yellow truck and lightower are the clues for level finish). Another MG is directly opposite it.


Level 4: Special Cargo
# of Enemies Killed: 35 (Bronze 32)

Pretty straightforward level but you might have to retrace all the way to the beginning because sometimes enemies don't spawn the first time you pass.


Level 5: Eye of the Storm
# of Enemies Killed: 87

Take note there are enemies in high places such as Watchposts, Water Towers, Cranes and on the Battleship. There's a MG position in a corner near one of the U-boats, use it to make enemies spawn.


Level 6 - A Chance Meeting
# of Enemies Killed: 114 (Bronze 102)

When you reach the traincars, look for a switch near the exit to the next area. Pull that switch to move the machinegun platform, get on it and this will trigger more enemies to appear. Without this event you won't be able to obtain Gold. I replayed the level 5 times until I found this. In a later part, before climbing into a vent, turn right and clear the room first.


Level 7 - Rough Landing
# of Enemies killed: 78

Don't forget to pickup the Kerosene required to complete the level when u come across a camp fire. After you've destroyed one of the tanks in a barn, you will encounter a sniper located on top of a windmill. Kill him then climb up with your Springfield rifle equipped. This will trigger a group of enemies to approach you from the direction of the long house you passed earlier.


Level 8 - The Golden Lion
# of Enemies killed: 75

There are lots of enemies on the rooftops and upper floor windows when you reach the wide empty areas, and one in particular is hidden above the building named 'koffiehuis'. There are medkits in the hoods of the cars if you need it. In the areas where you are asked by the contact to sabotage cars, do NOT shoot the alarms as enemies will use them to call for more reinforcements.


Level 9 - Operation Rapunzel
# of Enemies killed: 85+ (Sorry I skipped the results screen, but I know I had 78 on Bronze)

A tricky area in this game is after you pass through a garden area and enter a speech hall area. Do NOT go downstairs! Stay on top and go to the right then attempt to cross the bridge, the drunken guy below will shoot an RPG destroying the bridge and alert more enemies. Going downstairs will only make him pass out.

Make sure to check every room/door you come across, as well as possible hidden ones. When you exit the secret passageway and enter the bedroom, check the left door before moving the bookshelf for more enemies. As you emerge from the passageway behind the bookshelf and exit to a garden area, don't miss the two guys on top of the clock tower to your right.


Level 10 - Nijmegen Bridge
# of Enemies killed: 80

Don't forget to use the mountain guns on either side of the bridge before going down the stairs to the side of the roads to trigger enemy groups. There are four snipers at the top of the bridge and 4 more appear once you climb up. When you enter the AAA emplacement, go down first and take out 2 enemies. There's a medkit on the road pass the emplacement if you need it once you're done destroying the AAA.


Level 11 - Yard by Yard
# of Enemies killed: 89

At the 3rd checkpoint there is a mounted gun. Once you've destroyed the checkpoint and go down, use the MG to destroy a patrolling tank. In the alley with snipers at the windows, checkout all the backyards. Also, once you enter the house where the snipers were, run back out again and there should be a group of enemies that spawn outside. Retrace your steps all the way back to the mounted gun before the alley. I encountered this because I forgot to destroy the radio in the last house on the right.


Level 12 - Arnhem Knights
# of Enemies killed: 70

When you get past the first wave of enemies and see a mounted gun, quickly use it and destroy an incoming tank then get rid of the other soldiers. Don't rush through the level, you may need to wait for enemies to spawn or backtrack, particularly on multi-storey buildings.

There is a sort of glitch in the area where you encounter the Panzershreck squad and a Mounted Gunner. If you mount the gun, a group of 4 Panzershrecks spawn right beside you and you're toast, so once you use it immediately get back out and run to cover, then take them out safely.


Level 13 - On Track
# of Enemies killed: 60 (Bronze 49)

An easy way to get the gold medal is to just abandon your disguise and shoot everyone in sight. When you disguise is blown, there will be never-ending enemies spawns from the hotel where you exit. You should make you way through the level cautiously especially in the room with the hanging box cause you can't backtrack to collect health packs after this. Approach the staircase very slowly and you should take damage of 25% at most. Cautiously dispose of any enemies by taking cover and they should drop one or two Medical Canteens that should bring you above 75% health.


Level 14 - Riding out the Storm
# of Enemies killed: 23

Remember to kill a couple of enemies sleeping in their bunks too. Try not to get shot by the turrets on railcars beside the one your on as they take away a huge chunk of health, and there's not alot of healing items in this level. Try to preserve the first two medkits (one on a table in the first car and another in a wall case in the second car) you come across in this level so you can backtrack in case you need health to achieve to 75% quota. Immediately retreat to cover when you find Sturmgeist as his guards pack a punch. Inch out slowly and take them out


Level 15 - Derailed
# of Enemies killed: 73

Right at the start of the level turn right and you'll see a hidden path. Take this path to ambush a MG position otherwise you'll take alot of damage if you had just ran straight along the rail tracks. Beware of snipers once you enter the train yard. They are all over the place in watchtowers, smokestacks, roofs and so on. Search the area thoroughly before riding the engine.

Also beware of RPGs, theres one on the roof in the next area. Enter the passage to the left of the railtracks to find more enemies and items. In the fourth yard you can actually snipe enemies from where you get off the engine in the comfort of safety. Pick them off one by one, move to the entry door and repeat.


Level 16 - Clipping their Wings
# of Enemies killed: 82

Try not to shoot the chemistry equipment in the labs because they explode and harm you. This is a pretty straightforward mission. Use the Gewehr rifle to snipe enemies when you're going down the multi-level structure.


Level 17 - Enemy Mine
# of Enemies killed: 32 (Bronze 31!!)

Very tough mission. Aim for the grey exploding barrels whenever you see one. You'll only get two medkits halfway through the level that restores 1/3 health each. Use the BAR and zoom with , and also remember that pressing switches to Bazooka when you're using BAR.

Here's a breakdown of main enemy threats (b = barrel available)

Right(b), Left(b), Straight ahead(RPG!)(b), Left(b), Left(RPG!)(b), Left(b), Straight(RPG!)*, Far Right(b) and Low Left(b), Medkit 1, Top Left & Right, Top Right, Top Left & Right, 2 Straight Ahead, Straight ahead(RPG!)(b)**, Medkit 2, Right, Right, Left, Left

* Not getting hit here is key
** Zoom and shoot the barrel immediately when you see them, have about 50-60% health here and you should be safe if you can kill all enemies after this.


Level 18 - Under the Radar
# of Enemies killed: 95

Remember to use MG right at start. Before bombing the 1st Radar Station, take out the RPG on the right in the hangar, then the RPG and the guard on the watchtower in front of you on the opposite side. After bombing the radar, once the area is clear, use the MG to trigger enemy groups. Also don't forget the MG nests at the 2nd Radar Station. Be careful around the bends and corner after that as there's a couple of MG watchposts and lots of enemies lurking around.


Level 19 - Stealing the Show
# of Enemies killed: 54

At the start of the level, take your time and slowly eliminate the tons of enemies, don't rush. There's lots of healthpacks and grenade ammo around. When you reach the final fight, you can pretty much stay at the door and shoot anyone that comes with the Gewehr rifle in the torso or head until you feel confident enough to head out and finish the level.
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