NASCAR Unleashed
49 Achievements
6-8h
It Still Counts!
Wreck your car across the finish line
15.9%
How to unlock the It Still Counts! achievement in NASCAR Unleashed - Definitive Guide
Thanks go to Streak Leader who posted a suggestion in the other solution suggesting using the following set up
Hard Difficulty
4 Laps
Daytona Oval
This is what I did and I also set about getting as many rivals as possible during the race.
Heres my added extra advice....
During the race try to avoid getting wrecked in the earlier laps, but what you are aiming for is to be on your last legs as you go into lap 4, ideally smoking with the red sparks coming from out beneath / behind your car.
Drop to the back of the pack and travel slowly towards the finish line. Don't stop or go into reverse or it will re-spawn you.
As you get close to the finish line, go into a donut by holding RT, X and left or right.
As the AI vehicles come round to lap you, hopefully one of the rivals you've created, or another AI car will smash into you, wrecking you across the line.
It took me a couple of tries to get the right balance of my own damage level and donut location, but I got it without to much frustration.
As always I hope this helps and if you think you can add more, put something in the comments.
Track: Daytona Oval
Take controller 2 and gain a boost by drafting, then grab controller 1 and place yourself near the finish line.
Take controller 2 and boost into your car and BOOM, done.
This is probably the trickiest trophy in the game, since it's pretty tough to create the timing perfectly. You can try damaging your car a lot during the race and smashing into the wall right at the finish line, or I'd suggest using 2 controllers (preferable with a friend). It's much easier if you have a second person to help you, but you can do it by yourself as well.
For the 2-controller method, you'll want to set up a Quick Race at the Daytona Speedway Oval Track and set it up on Easy, with 1 Race and 2 Laps. Have the 2nd player join in and start out the race by controlling the 2nd player until you can generate a slingshot boost. Save the boost for the last lap, so you can try to time the 1st player going around the track to the finish line where you will smash into them with . The part that makes it tricky is that the game makes the cars always move in a continuous rolling start. If you time the 2nd player to finish the first lap (while generating a boost), then pick up the 1st controller and build up a lead, you can get them to approach the finish line at the same time. It'll take a few tries to figure out the timing, but you'll eventually get it.