New Cycle

New Cycle

38 Achievements

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Rising House

Rising House

Reach a population of 70 inhabitants

69.0%
Hope's Hamlet

Hope's Hamlet

Reach a population of 100 inhabitants

62.7%
City of Second Chances

City of Second Chances

Reach a population of 200 inhabitants

44.3%
Beacon of the Broken World

Beacon of the Broken World

Reach a population of 350 inhabitants

32.2%
Metropolis of Mankind's Might

Metropolis of Mankind's Might

Reach a population of 600 inhabitants

21.2%
First Cycle

First Cycle

Survive 1 Year

85.1%
Five Years Forward

Five Years Forward

Survive 5 Years

63.4%
Ten Years of Fortitude

Ten Years of Fortitude

Survive 10 Years

48.1%
Persistence Symbol

Persistence Symbol

Survive 15 Years

38.8%
Cement Roots

Cement Roots

Survive 20 Years

32.3%
Quarter-Century Mortar

Quarter-Century Mortar

Survive 25 Years

27.2%
Say No to Death

Say No to Death

Go 3 years without anyone dying

51.6%
Muted Mortality

Muted Mortality

Go 5 years without anyone dying

29.7%
The Return of Mastery

The Return of Mastery

First time Craftsman appear in your community

66.8%
Post Academia

Post Academia

First time Specialists appear in your community

27.7%
Iron Horse

Iron Horse

Produce your first locomotive

9.1%
Non-modern Expansionism

Non-modern Expansionism

Settled in a regional for the first time

44.7%
Acceptants

Acceptants

Welcome outsiders into your community

90.6%
A Palmful

A Palmful

5 new people join the community at once

77.5%
One Squad

One Squad

10 new people join the community at once

57.8%
High ratio

High ratio

15 new people join the community at once

36.7%
Cauldron of Attraction

Cauldron of Attraction

20 new people join the community at once

29.7%
Rural Nest

Rural Nest

Have 25 completed structures in settlement

80.0%
Town-like Density

Town-like Density

Have 50 completed structures in settlement

69.2%
A Center of Rebirth

A Center of Rebirth

Have 100 completed structures in settlement

55.5%
Where All Roads Lead

Where All Roads Lead

Have 200 completed structures in settlement

40.9%
Awakening of Power

Awakening of Power

Generate 1,000 electricity

66.8%
Dynamo

Dynamo

Generate 5,000 electricity

47.1%
Bringer of light

Bringer of light

Generate 20,000 electricity

34.8%
Core Power

Core Power

Generate 40,000 electricity

25.3%
Reflexive

Reflexive

Activate 1 action

43.8%
Regular interventionist

Regular interventionist

Activate 10 actions

10.1%
Old World Tradition

Old World Tradition

Trade in barter for the first time

67.5%
Belter

Belter

Complete Conveyor System development

29.3%
Extra Limbs

Extra Limbs

Complete Basic Machinery development

33.1%
Wrapper

Wrapper

Activate better clothe production formula

41.6%
Onward to Delphi

Onward to Delphi

Respond positively to the request for paper distribution

47.0%
Chubby Chef

Chubby Chef

Change Ration formula permanently

49.4%