Red Faction: Armageddon

Red Faction: Armageddon

59 Achievements

12-15h

PS3
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Swath of Destruction

Swath of Destruction

Reunite Sgt. Winters with the Red Faction. (Downloadable Content)

1.8%

How to unlock the Swath of Destruction achievement in Red Faction: Armageddon - Definitive Guide

Story Related. Complete the second mission, where you drive a Red Faction Tank and attempt to defend the terraformer from the cultists. After you blow up the generators to let the RF squad to move forward, this will unlock.
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02 Aug 2011 19:58

This is the trophy you will get for completing the second DLC mission. You will be in a tank for the entire mission.

You know you will be close to the end of the mission once you fall through a bridge. After you gain your bearings back, go assist the Red Faction at the back gate. You will blow up 3 separate force field generators. Trophy will pop at the beginning of the cutscene.
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21 Dec 2014 02:23

Story related, can't be missed

Note: The Tank in this level, handles very differently compared to the Flier in the previous level. The Tank tends to move in the direction your crosshair is pointing which makes turning and general manoeuvring very awkward. Weapon controls: :r1: fires your Machine Gun and :r2: fires your Cannon.

As with the first level, activate your vision mode before continuing. Make your way through the various walls (either blowing them up or driving straight through them), then keep moving forward, killing enemies and destroying gun emplacements as you go. Eventually, you will hit a Force Field and a checkpoint. The Force Field generator is behind you and to the left behind some other buildings. Destroy it, then continue onwards through the now open tunnel to trigger another checkpoint.

Continue moving forward but watch out for Scout Walkers and enemy soldiers. After driving up the ramp, you have to move to higher ground. You will be ambushed by 4 Sheva Mechs so destroy them quickly to avoid taking excessive damage. Around the corner from the ambush will be a group of enemy soldiers so eliminate them. This next area has several Towers equipped with multi-shot Grenade Launchers so take these out from a distance with your Cannon to avoid taking critical damage. At the rear of this section is a gate; approach it to trigger the next checkpoint.

After rescuing the Red Faction Soldiers and going through the now open tunnel, you will be ambushed by Cultists twice so once in the passage round the corner from the tunnel and again in the area after that. The first ambush isn't bad as it's just 6 cultists but the second one is far more dangerous as it consists of 2 Sheva Mechs and 2 captured Red Faction Tanks. You will face one Tank then another one soon afterwards. The Sheva Mechs can be quickly dispatched but the Tanks must be taken care of from a distance as their cannons can put a major hole in your shields and health. There is a checkpoint just before the second Tank but don't trigger it until after destroying the Tank, else you could end up in a loop of dying and respawning with no hope of getting out of it. This sort of death loop will likely only happen on Insane but it's worth mentioning all the same.

After triggering the checkpoint, you have to watch out for another Tank ambush. For some reason, at the point where the Tank appears, the framerate gets really bad until the Tanks has been destroyed. Around the corner from the Tank ambush, will be a row of Cultists and 2 multi-shot Grenade Launcher Towers. Take the Towers out first then the Cultists. Up the hill from here is yet another Tank ambush (which is also laggy) only this time it's accompanied by a Gun Tower and several Cultists.

This next area is tricky as it's full of Sheva Mechs so destroy them quickly. Once the Sheva Mechs are dead, destroy the Force Field generator, then prepare to fight a Scout Walker. After that fight, drive through the tunnel to trigger your next checkpoint. Destroy the Machine Gun Towers that are in front of you and kill any Cultists you see. Now make your way through the maze of buildings and debris until you get ambushed by 2 Scout Walkers. Destroy these and their Cultist escorts then cross the bridge. When you're 3/4 of the way across the bridge, it will explode so you will have to find an alternate route to the Terraformer. Follow the road to your left and through the wall to trigger a new checkpoint. Your next mission is to defend a Red Faction APC and destroy 2 Force Field generators. Once the APC is safe a cutscene will kick in and the trophy will pop.

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This is story-related and cannot be missed. It will unlock after level 2 of the DLC.

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• DLC Path to War = 280 RUR. (1, 2 Gb)

Third story achievement.

The achievement opens at the end of the second mission on the MASTIFF tank, having destroyed three generators, thereby clearing the way for the Alpha squad.
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30 Jun 2016 10:28