Street Fighter III: 3rd Strike Online Edition

Street Fighter III: 3rd Strike Online Edition

12 Achievements

4-5h

PS3
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Super Artist

Super Artist

Complete the third tier of the challenge “Super Artist” in any mode.

26.7%

How to unlock the Super Artist achievement in Street Fighter III: 3rd Strike Online Edition - Definitive Guide

Perform 75 Super Arte Moves. Super Artes are what you select at the Character Select screen (you have 3 options per character). Most of which are QCF+QCF+ Punch or Kick. These don't have to finish a round or a match, and can be done in Local Multiplayer.
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24 Aug 2011 20:35

1 Comment
Is there no way to make this easier? I got the KO using Alex and his circle + punch and it took many, many attempts and I only managed to do it 3 times.

I can't tell what I'm doing wrong. I do the combo for the moves and it never works. I can't tell if I'm not doing it fast enough or not pressing the right directions. When I perform the combo, the character just jumps and moves all over the screen randomly.
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By on 04 Dec 2017 12:00
The hit level 3 in this challenge, you’ll need to perform 75 super moves. Easiest way will be in local multiplayer.

First go to the settings and turn the difficulty to max and rounds to 5. This will maximise the amount you can do in a match. Pick any character, I went with Chun Li. You need to fill the bar at the bottom before you can perform a super move. Just hit your 2nd controller with cn_RB until it fills. Then move away from the other character and do the move, this is the one you select when you pick your character. For me it was cn_LSd cn_LSdr cn_LSr + cn_X. You should be able to do this twice per round before knocking the opponent out. With 5 rounds you can get 6 per match, more if you want to win 2 rounds with your 2nd controller after doing your 2 moves that round.
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02 Jul 2022 15:27

"Super Artist" is for performing super moves. These moves require a full meter in order to execute, and are usually a variation of a special move. These moves don't have to connect, they must simply be used. The meter can be built a number of ways, however the most effective I found was by using heavy kicks. My character of choice had been Ryu, given the fact his supers were easy to initiate with a double quarter circle towards the opponent + punch. It's like his usual Hadouken, only with he extra motion before it.

Personally, I chose to do these in arcade mode given the fact I had already amassed a good number of supers in that mode however you can also do these in local versus. Be warned, these two modes have separate counters so if you decide you'd like to start in one you won't have your progress when you start another.

Unlike EX moves, there is no dipswitch to give you infinite supers. This one will be a little bit of a grind but nothing too much.
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26 Sep 2013 17:15

The challenge "Super Artist" is for performing x amount of Super Moves, the third tier of this challenge requires you to perform an overall total of 75 Super Moves.
 
During character select after you have selected a character you will be asked what "Super Move" you want assigned to the character for this match, it'll display the name of the Super as well as the input to use it. For example if you were to select Ken it will give you a scroll bar with the following Super Moves:
  • Super Dragon Punch (Shouryuu-Reppa): scaCehA.gifGDJsmya.gifLBjSTQ5.gifscaCehA.gifGDJsmya.gifLBjSTQ5.gif + Z1v8cGW.png
  • Super Vertical Dragon Punch (Shinryuu-Ken): scaCehA.gifGDJsmya.gifLBjSTQ5.gifscaCehA.gifGDJsmya.gifLBjSTQ5.gif + Push Q0JbjH3.png Rapidly
  • Shippuu-Jinrai-Kyaku: scaCehA.gifGDJsmya.gifLBjSTQ5.gifscaCehA.gifGDJsmya.gifLBjSTQ5.gif + Q0JbjH3.png
Super Moves require 1 or more bars of Super Meter displayed at the bottom of your screen, when you perform one a lighting like effect will flash on your character and perform the super. Simply perform at least 75 Super Moves over the course of playing 3rd Strike: Online Edition and this trophy should pop!
 
Utilizing Super Moves in Real Play:
 
Super Moves are perfect for combo enders you never want to throw out a random super even against the most inexperienced players are they are easily punishable. Here is an example of a Combo Link for Ken's Shippuu-Jinrai-Kyaku:
 
scaCehA.gifUUFtJvW.png Cancel Into Shippuu-Jinrai-Kyaku: scaCehA.gifGDJsmya.gifLBjSTQ5.gifscaCehA.gifGDJsmya.gifLBjSTQ5.gif + Q0JbjH3.png
 
Using the scaCehA.gifUUFtJvW.png you can use it to confirm your hit and if it was successful quickly cancel into Shippuu-Jinrai-Kyaku, this will help you utilize your meter and prioritize damage.
 
If you don't have a second controller and need to find a boosting partner to make this trophy easier please refer to the following thread: Trophy Boosting Thread
 
https://www.playstationtrophies.org/images/trophies/684/68A.jpgGoing Streaking (S)
Complete the second tier of the challenge “Going Streaking” in ranked online mode.
 
The challenge "Going Streaking" is for obtaining x amount of wins in a row, the second tier of this challenge requires you to obtain 5 wins in a row, for this trophy is must be done in ranked online mode.
 
While veteran players may not have a problem obtaining this trophy, inexperienced players will. You have to keep the fundamentals described in the roadmap in mind when going for this trophy the legitimate way. There are ways to help you keep your win streak, one of which may give you a bad reputation as a gamer.
 
Quit Out:
There are two forms of quitting out, the first way is when you search for an opponent in ranked match when you fare matched up with your opponent you can press :cross: to ready up or :circle: to back out of the lobby room. If you find yourself matched up with someone with a significantly high level you can back out and re-search.
 
This way will leave with you a bad reputation if done, if you have a 3 game win streak for example and you are about to lose you can press :start: and quit out to avoid losing your streak. Also, if anyone decides to rage quit and disconnect on you then it will count as a victory towards this trophy.
 
Loading your Save:
It is also worth noting your win streaks are stored locally in your SFIII:3SOE save file on the PS3. For example: If you compile a two-game winning streak, you can quit to the XMB and backup your save file to "preserve" that winning streak. Now if you then lose the third ranked battle, simply restore that save and your previous streak will continue. You can keep doing this until you eventually get a five-win streak to unlock the trophy.
 
The tier list for 3rd Strike or for any fighting game usually different from source to source however in the 3rd Strike tier list where ever you look you will find Ken and Chun-Li somewhere in the top, with this said Ken and Chun-Li are good selections for beginning players:
 
1NNt35r.png Strategies (Ken):
Ken has good consistent damage making him an excellent selection for first comers. He has a fast dash so he can get in on opponents easily and just about every one of his moves can combo into super. Things you want to keep in mind with Ken are:
 
Choice of Super: Shippuu-Jinrai-Kyaku: scaCehA.gifGDJsmya.gifLBjSTQ5.gifscaCehA.gifGDJsmya.gifLBjSTQ5.gif + Q0JbjH3.png
This is Ken's universal Super, while it may not do as much damage as Super Dragon Punch (Shouryuu-Reppa) it can however combo out of basically anything Ken does making it the best choice of Super.
 
scaCehA.gifEl9utIT.png
This is a very fast and easy way to gain meter even just inputting this at nothing will build meter. It is also a fast input so if you see your opponent trying to get in on you while you build meter you can counter accordingly.
 
scaCehA.gifUUFtJvW.png
This move is a fast downward kick, it's very easy to hit confirm with it into Shippuu-Jinrai-Kyaku and it also acts as an excellent poke to get in.
 
EfMyTvr.png Strategies (Chun-Li):
Chun-Li is a patient smart character to play as, you turtle and wait for openings and poke out your opponents for little damage but once you have enough meter you can hit confirm in Super for a large amount of damage at one time making up for the time you spent being defensive.
 
Choice of Super: Super Lightning Legs (Houyoku-Sen) scaCehA.gifGDJsmya.gifLBjSTQ5.gifscaCehA.gifGDJsmya.gifLBjSTQ5.gif + Q0JbjH3.png
Just like Ken's Shippuu-Jinrai-Kyaku it is very easy to combo into and it comes with many benefits as well. It has invincibility so you can use it to punish unnecessary projectiles shot at you, gives you a lot of meter while doing it and takes off an unfair amount of life.
 
R81Tb8A.gif1C8YYAo.png
Not only is this one of Chun-Li's best pokes but it also builds a lot of meter. It has a lot of priority and beats out just about any character's normals, while the downside to this is that it may have such small range it is easily made up for with its speed, damage and everything else.
 
scaCehA.gifUUFtJvW.png
Just like Ken's downward kick this move is one of Chun-Li's best normals and pokes and can easily be hit confirmed into Super Lightning Legs (Houyoku-Sen).
 
You can look up more in-depth strategies and information about Ken, Chun-Li and other characters in the links below:
 
Eventhubs: 3rd Strike Moves, Characters, and Strategy Guides
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