The King of Fighters XIII

The King of Fighters XIII

47 Achievements

142-174h

PS3
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Come back later!

Come back later!

Perform 50 Drive Cancels (Arcade, Versus)

6.0%

How to unlock the Come back later! achievement in The King of Fighters XIII - Definitive Guide

Obviously to do this quickly and easily you should do this in Versus with two controllers.

A drive cancel is done by inputting a special move then doing another one as soon as it hits, it also requires 50% of the drive gauge.

To do this i used Athena and used Psycho Sword(623+LP or HP) and cancelled into Phychic Teleport(236+LK or HK, although you only have to hit LK or HK for it to cancel into it)

To start you should set the rounds to 1 in options, then select 1v1 Battle and set yourself to Level 5(Full gauges) and player 2 to Level 1(easier to kill when you do the drive cancels)

and for the numbers i use to represting directions, its simply the number pad.
so 8 is up and 2 is down and 3 is forward down.


And just a little hint, if you went into hyperdrive mode and did the exact same thing it would count as an HD Cancel for
The King of Fighters XIIIPiece of cake!The Piece of cake! achievement in The King of Fighters XIII worth 114 pointsPerform 50 HD Cancels (ARCADE, VERSUS)
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28 Nov 2011 00:03

2 Comments
Thanks! I didn't realize you could shortcut into Drive Cancels like that.

I discovered that the same thing works with Elizabeth. 623+LP and then LK to drive cancel into her teleport. This has really helped me with target actions in Arcade mode.
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By rjcarello on 01 Nov 2013 19:32
LOL! Here I thought I can knock out two achievements at the same time! Only the HD cancel popped so back to grinding some more
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By KashThePriest on 05 May 2022 08:55

Drive Cancel's are a faster more confirmed way of linking two of your Specials together opposing to learning strict timing doing them with a Drive Cancel. Drive Cancels consume 50% of your drive stock to use. You cannot use a drive cancel if the first special is blocked or just missed outright. Projectile and Throw Specials cannot be drive canceled out of however can be cancelled into from an applicable Special. Here is a quick example of a Drive Cancel with Athena:

Phoenix Arrow ( + ) > Psycho Sword ( + )

Normally the two moves wouldn't be able to connect but with the Drive Cancel they can. You cannot Drive Cancel into the same move however you can Drive Cancel a Special into the EX version of that Special, Here's an example using Kula:

Ray Spin ( + ) > EX Ray Spin ( + )

Finally a nice tip is that you can hold down a button after using a Special Move, the game will still read register after the rotation for a few more frames, Here's an example using Kula:

Counter Shell ( + ) Hold >

The DP input while holding from the last Special will result in Crow Bite making it much easier to get pass the strict timing that comes with using Drive Cancels. Now with Drive Cancels be sure to use it wisely to extend combos as it does take up a Drive gauge stock. A good example is say you accidentally whiff a Special Move that you have a weak or no combo to, you can drive cancel it into a Special you can continue off of making it a good use to prioritize damage. It can also be used well to extend combo enders if it ensures your victory.

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