The Walking Dead: Season One

The Walking Dead: Season One

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Into The Fire

Into The Fire

Completed chapter 1 of episode 5.

38.8%

How to unlock the Into The Fire achievement in The Walking Dead: Season One - Definitive Guide

Welcome back ladies, gentlemen, and walkers. We've reached the end of our road together, and yet this will be the hardest part to traverse. Because of the magnitude of the game and the choices made, I'm being forced into writing two guides for each chapter; one will detail Lee with the entire group and how that plays out, and the other will detail Lee alone. SAVANNAH! Shall I begin? shout out to all those Spartacus fans out there. Enough dilly daddling. Let's begin.

 

Lee With Full Group

 

Remember that conversation in Episode 4? It was non-altering, BUT depending on what you said to the man will determine how he speaks to you throughout the duration of the game. The dialog from the end of Ep. 4 will be coupled with a quick response after initial talking between Lee and the man--this choice is also non-altering. Lee will be completely stunned and will have one last bit of non-altering dialog for himself, ideally based off of the type of character you've made Lee. 

Christa will change the mood by asking about the bite on your wrist.

How's that feeling? - Christa
1. Fine. - They remember it. You try to hide your doubt. 
2. Not great. - They remember it. You were honest and emotional with the group.
3. Doesn't matter. - They will remember it. Remember your rude tone.
4. . . . - Non-altering although the group doesn't like your silence.

There is some small talk resulting in Lee needing to find the group a way out. Time to start looking for that way out. Before you head to the back area of the morgue look in the cabinets for the rib spreader, you'll need it later. Make your way back to the elevator and place the rib spreader into it. Everything is going well until... Lee begins to get weak and stumble around. This can't be good.

Lee pops in and out of consciousness until he begins to wake up when Kenny is about to hack off his hand. Quick dialog here!

Kenny about to cut off Lee's wrist/hand. - Kenny
1. Don't kill me! - Lee is able to plead his case to the group.
2. WOAH! - Lee is able to plead his case to the group.
3. I'm awake! - Lee is able to plead his case to the group.
4. . . . - Lee loses his hand.

If you chose the first three options you will go through some dialog that will revolve around trying to stop Lee from turning by removing his arm above the bite. 

If you choose one of the first three options the following dialog will appear for you after talk of Lee dying comes up.

1. Let's do it. - Lee has one last chance to stop the cutting.
2. I'm right here... - The dialog is furthered on the topic of removing Lee's hand. 
3. What are you talking about?! - The dialog is furthered on the topic of removing Lee's hand. 
4. . . . - The dialog is furthered on the topic of removing Lee's hand. 

If you choose the first option then you get one last chance to alter your decision.

1. Fuck it. Cut it off. - It's gonna hurt.
2. No. We leave it. - Lee keeps his hand.

You'll have the chance to say one quick piece of dialog and then sit back and try and hold your lunch. The dialog that accompanies the cutting scene is non-altering. 

Spoiler: In case you were wondering. Cutting off Lee's hand prevents nothing and only makes some situations harder/more complicated. Proceed at your own discretion.

If you choose to remove Lee's arm you will essentially travel down the same path as someone who hasn't. There will be small non-altering differences in events and dialog, but nothing will be drastically different if you remove Lee's arm. Therefore I will continue the rest of "Lee Alone" referring to events with Lee's arm attached and hinting to major non-altering areas where they may apply. 

After you either cut off Lee's forearm / hand or decline you will all go to the elevator and begin to climb up to the top. To climb the ladder remember to keep the  pushed up. 

While climbing you'll get a quick dialog cut which is non-altering as a walker falls down the shaft. 

Now if Lee still has his other arm he will pass out after the walker falls down the shaft. You'll need to pull yourself back up. Remember  is the action button. Hit it a couple times to get Lee to start climbing again. 

Either way you and the group make it up the roof top in one piece--or mostly. Up on top of the roof you'll realize why Vernon asked if you came by train, notice the nice throng of walkers down there? Yeah. Lee will have a non-altering dialog segment with the group until everyone decides that you need to find a way back to the mansion. Time to learn to fly. See you in Chapter 2.
 

 

Lee Alone

 

Picking up from the beginning of the chapter Lee talks to the mysterious man who has taken Clem and begins to let the situation at hand sink in. He'll go and close the door and you'll have to decide how to proceed. Head over to the cabinet across the way from the door and head to the second one from the left. Inside you will find a rib spreader, grab it.

Now head to the back of the morgue and go over to the elevator. Place the rib spreader into the elevator and begin to crank it open. As Lee begins to open the elevator he will get woozy and will begin to pass in and out of consciousness. Lee will eventually black out on a fall. 

When he wakes up he makes the miraculous diagnosis that the bite is getting worse and will go back to the middle of the morgue and take a good look at a bone saw and some surgical tubing. When you go over and observe the tools you will be presented with the following option:

Upon viewing surgical tools. - Lee
1. Walk away. - Lee does not remove his arm.
2. Remove arm. - Lee removes his own arm.

If you choose to remove Lee's arm you will essentially travel down the same path as someone who hasn't. There will be small non-altering differences in events and dialog, but nothing will be drastically different if you remove Lee's arm. Therefore I will continue the rest of "Lee Alone" referring to events with Lee's arm attached and hinting to major non-altering areas where they may apply. 

No matter what you choose head back to the elevator and finish the deal. Once the elevator is open, Lee will begin to climb up. To climb up the ladder move the  to the up position and allow Lee to climb. If you've removed his arm he will have no trouble and will climb all the way to the top, otherwise he will pass out about half way up the ladder upon which you must press  in order to get him to begin the climb again.

Making it to the rooftop was a good first start--now it's time to figure out where to go from there. See you for some Chapter 2 dare-devil antics.

0
0

Welcome back ladies, gentlemen, and walkers. We've reached the end of our road together, and yet this will be the hardest part to traverse. Because of the magnitude of the game and the choices made, I'm being forced into writing two guides for each chapter; one will detail Lee with the entire group and how that plays out, and the other will detail Lee alone. SAVANNAH! Shall I begin? shout out to all those Spartacus fans out there. Enough dilly daddling. Let's begin.



Lee With Full Group

Remember that conversation in Episode 4? It was non-altering, BUT depending on what you said to the man will determine how he speaks to you throughout the duration of the game. The dialog from the end of Ep. 4 will be coupled with a quick response after initial talking between Lee and the man--this choice is also non-altering. Lee will be completely stunned and will have one last bit of non-altering dialog for himself, ideally based off of the type of character you've made Lee. 

Christa will change the mood by asking about the bite on your wrist.

How's that feeling? - Christa
1. Fine. - They remember it. You try to hide your doubt. 
2. Not great. - They remember it. You were honest and emotional with the group.
3. Doesn't matter. - They will remember it. Remember your rude tone.
4. . . . - Non-altering although the group doesn't like your silence.

There is some small talk resulting in Lee needing to find the group a way out. Time to start looking for that way out. Before you head to the back area of the morgue look in the cabinets for the rib spreader, you'll need it later. Make your way back to the elevator and place the rib spreader into it. Everything is going well until... Lee begins to get weak and stumble around. This can't be good.

Lee pops in and out of consciousness until he begins to wake up when Kenny is about to hack off his hand. Quick dialog here!

Kenny about to cut off Lee's wrist/hand. - Kenny
1. Don't kill me! - Lee is able to plead his case to the group.
2. WOAH! - Lee is able to plead his case to the group.
3. I'm awake! - Lee is able to plead his case to the group.
4. . . . - Lee loses his hand.

If you chose the first three options you will go through some dialog that will revolve around trying to stop Lee from turning by removing his arm above the bite. 

If you choose one of the first three options the following dialog will appear for you after talk of Lee dying comes up.

1. Let's do it. - Lee has one last chance to stop the cutting.
2. I'm right here... - The dialog is furthered on the topic of removing Lee's hand. 
3. What are you talking about?! - The dialog is furthered on the topic of removing Lee's hand. 
4. . . . - The dialog is furthered on the topic of removing Lee's hand. 

If you choose the first option then you get one last chance to alter your decision.

1. Fuck it. Cut it off. - It's gonna hurt.
2. No. We leave it. - Lee keeps his hand.

You'll have the chance to say one quick piece of dialog and then sit back and try and hold your lunch. The dialog that accompanies the cutting scene is non-altering. 

Spoiler: In case you were wondering. Cutting off Lee's hand prevents nothing and only makes some situations harder/more complicated. Proceed at your own discretion.

If you choose to remove Lee's arm you will essentially travel down the same path as someone who hasn't. There will be small non-altering differences in events and dialog, but nothing will be drastically different if you remove Lee's arm. Therefore I will continue the rest of "Lee Alone" referring to events with Lee's arm attached and hinting to major non-altering areas where they may apply. 

After you either cut off Lee's forearm / hand or decline you will all go to the elevator and begin to climb up to the top. To climb the ladder remember to keep the  pushed up. 

While climbing you'll get a quick dialog cut which is non-altering as a walker falls down the shaft. 

Now if Lee still has his other arm he will pass out after the walker falls down the shaft. You'll need to pull yourself back up. Remember  is the action button. Hit it a couple times to get Lee to start climbing again. 

Either way you and the group make it up the roof top in one piece--or mostly. Up on top of the roof you'll realize why Vernon asked if you came by train, notice the nice throng of walkers down there? Yeah. Lee will have a non-altering dialog segment with the group until everyone decides that you need to find a way back to the mansion. Time to learn to fly. See you in Chapter 2.
 

Lee Alone

Picking up from the beginning of the chapter Lee talks to the mysterious man who has taken Clem and begins to let the situation at hand sink in. He'll go and close the door and you'll have to decide how to proceed. Head over to the cabinet across the way from the door and head to the second one from the left. Inside you will find a rib spreader, grab it.

Now head to the back of the morgue and go over to the elevator. Place the rib spreader into the elevator and begin to crank it open. As Lee begins to open the elevator he will get woozy and will begin to pass in and out of consciousness. Lee will eventually black out on a fall. 

When he wakes up he makes the miraculous diagnosis that the bite is getting worse and will go back to the middle of the morgue and take a good look at a bone saw and some surgical tubing. When you go over and observe the tools you will be presented with the following option:

Upon viewing surgical tools. - Lee
1. Walk away. - Lee does not remove his arm.
2. Remove arm. - Lee removes his own arm.

If you choose to remove Lee's arm you will essentially travel down the same path as someone who hasn't. There will be small non-altering differences in events and dialog, but nothing will be drastically different if you remove Lee's arm. Therefore I will continue the rest of "Lee Alone" referring to events with Lee's arm attached and hinting to major non-altering areas where they may apply. 

No matter what you choose head back to the elevator and finish the deal. Once the elevator is open, Lee will begin to climb up. To climb up the ladder move the  to the up position and allow Lee to climb. If you've removed his arm he will have no trouble and will climb all the way to the top, otherwise he will pass out about half way up the ladder upon which you must press  in order to get him to begin the climb again.

Making it to the rooftop was a good first start--now it's time to figure out where to go from there. See you for some Chapter 2 dare-devil antics.

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