Wasteland 3

Wasteland 3

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Blue’s Back

Blue’s Back

You welcomed Blue back to Steeltown.

2.8%

How to unlock the Blue’s Back achievement in Wasteland 3 - Definitive Guide

Make sure to:

-Use disruption weapons all the time against humans.
-Side with Crow at the factory sublevel.
-When you infiltrate the Ghost Gang garage, don't fight but go west down the cave like path and disarm the traps so you will be reaching the intercom. Interact with the intercom and after a Kiss Ass 5 skill check, you will be negotiating with Blue. Agree to reprogram DI, agree to free the synths, take the quest item from his desk in the room behind him and leave for the steeltown gates.
-Side with Crow at the gates battle*
-After reaching the spire, free the synths and when you go back to the admin level, Blue will be there and achievement will unlock.

*I also did another playthrough where I sided with Crow at the factory sublevel, sided with Markham and incapacitated Crow at the gates, was nice with humans generally, used disruption weapons all the time and freed the synths but made them to keep working for Markham. This is considered the fourth and best Steeltown ending. Unfortunately, Blue didn't appear in the admin level. That's why I advise you to side with Crow and make her the leader of Steeltown.
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14 Jun 2021 08:22

4 Comments
I don't know for certain, but I think your reputation and prior decisions, even before the dlc, may matter. Using a save where I had a very low refugee reputation, and didn't help many people along the way, I could never get Blue's conversation to trigger. But using a different save, with much higher reputation and being 'good' to everyone (before and during Steeltown) I got Blue to talk to me.
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By JG666666 on 23 Nov 2021 08:17
I think you are right. My refugee reputation was liked and I have no problems.
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By SPΛΙΝΤΞRCΞΛΛ on 23 Nov 2021 12:07
You can get this without using disruption weapons. Probably depends on main game decisions though, blue gives a big explanation of why he trusts you.
Make sure to mention di should have a choice though.
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By B0YD0 on 05 Jan 2022 14:12
I couldn't get Blue to talk to me because I talked my way out of the fight with the Ghost Gang squad in the scrapyard. It took me overloading the turbine in the hideout before Blue's disposition monologue changed to positive. My guess is the game check for how many you have killed versus how many you have knocked out. Since I killed the squad at the gates, but didn't knock out the squad in the scrapyard, my disposition was still in the negative.
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By Level 75 Noob on 21 Jan 2024 20:41
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A number of conditions must be met: 1. Arrest Karl Ludlow. 2. Support Salina Crow. 3. In the ghost garage, we agree (a phrase appears for verification [Ass Licking: 7]; the algorithm for the appearance of this phrase does not always appear, I still don’t understand) or we knock out Blue with a non-lethal weapon. 4. We drive away Abigail Markham. 5. Free the synths.
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11 Dec 2021 16:20

1 Comment
In order to be able to reach an agreement and have an option with ass-licking, we need to help refugees in Colorado and do quests for refugees in Steeltown. Reputation should be Love. We let the gang of ghosts into the landfill with the help of an iron ass and after the quest with the intercom we go to the garage of the ghosts to Blue, activate the trip wires, and come to an agreement.
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By anton00706 on 25 Apr 2023 18:49
If you supported the workers, did not kill them, but put them to sleep with shockers, then even if there is a fight in the garage, just put everyone with shockers and then Blue will talk to you at the end of the fight and become friends.
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21 Jan 2022 01:48