Trophies Hunter
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Juegos
Steam
Technobabylon
Technobabylon
40 Logros
12-15h
Steam
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Technobabylon
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Comunes
Raros
Prisoner of Consciousness
Part 1 complete
57.5%
Suicide City
Part 2 complete
45.6%
Fission
Part 3 complete
40.5%
Meeting of Minds
Part 4 complete
38.9%
Germination
Part 5 complete
36.0%
Crisis of Consciouness
Part 6 complete
35.2%
Jahiliyyah
Part 7 complete
34.0%
Flesh Drive
Part 8 complete
32.7%
Ripper
Part 9 complete
32.0%
Runtime
Game complete
30.1%
Middle Management
Got the door code at Animus
23.9%
Sorry wrong number
Make ten calls to random numbers
7.7%
Silver Tongue
Successfully talked the bomber down
41.1%
1 Guía
Hopeless
Neutralize the bomber
10.2%
1 Guía
Unpersuasive
An explosive result
3.9%
1 Guía
Elliot Ness approach
Bust Van der Waal's door open
18.1%
1 Guía
The Right One for the Job
Make use of Lao's skills to open Van Der Wall's door
19.6%
1 Guía
Official Procedure
Call Central for Help
11.5%
1 Guía
Three-in-One
Subject Chantelle to all three personalities
28.8%
1 Guía
Hippocratic Oath
A career in medicine awaits
37.6%
Placebo Effect
He won't know the difference...
6.8%
Guilt Trip
Remind Dr Chigwa of what's really important
11.0%
Microbiologist
Didn't analyze a single incorrect sample at Vickerman
7.1%
Dramatically cleaned a screaming pile of biscuits
Cured Martin Niester on the first try
32.5%
I Needed That
Don't blame him one bit
29.3%
Shooting Gallery
Got through the conveyor room and back undetected
7.7%
1 Guía
Ninja
Entered the Trance Den using the power of shadows
25.4%
Super Latha Bros
Entered the trance den by fulfilling the bouncer's request
18.9%
I don't need no ticket
Find another route into the Trance Den
33.5%
B&
Disconnected the dancers via non-destructive means
17.0%
Winners don't use drugs
Win a game of gravball without sabotaging your opponent
7.5%
2 Guías
Mental Arithmetic
Get the crate-weight correct by the second attempt
18.8%
Guarded by Fate
Survive up to Part 9 without dying once
4.2%
Bombs Away
They shouldn't have left that there in the first place...
28.8%
Mincemeat
The Mindjacker meets his gruesome end
11.1%
Justice for all
Successfully arrest the Mindjacker
25.9%
Civic Continuity
Returned city control to Central
26.5%
1 Guía
Brave New World
Nina's argument was most persuasive.
15.2%
1 Guía
Talking Heads
Played through the game with the commentary on
3.0%
1 Guía
Dave Goldfarb
Only give Stepford's personality to the restaurant guard
21.2%