Technobabylon

Technobabylon

40 Достижений

12-15ч

steam Steam
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Prisoner of Consciousness

Prisoner of Consciousness

Part 1 complete

57.4%
Suicide City

Suicide City

Part 2 complete

45.5%
Fission

Fission

Part 3 complete

40.4%
Meeting of Minds

Meeting of Minds

Part 4 complete

38.9%
Germination

Germination

Part 5 complete

35.9%
Crisis of Consciouness

Crisis of Consciouness

Part 6 complete

35.2%
Jahiliyyah

Jahiliyyah

Part 7 complete

34.0%
Flesh Drive

Flesh Drive

Part 8 complete

32.6%
Ripper

Ripper

Part 9 complete

31.9%
Runtime

Runtime

Game complete

30.1%
Middle Management

Middle Management

Got the door code at Animus

23.9%
Sorry wrong number

Sorry wrong number

Make ten calls to random numbers

7.7%
Silver Tongue

Silver Tongue

Successfully talked the bomber down

Hopeless

Hopeless

Neutralize the bomber

Elliot Ness approach

Elliot Ness approach

Bust Van der Waal's door open

The Right One for the Job

The Right One for the Job

Make use of Lao's skills to open Van Der Wall's door

Three-in-One

Three-in-One

Subject Chantelle to all three personalities

Hippocratic Oath

Hippocratic Oath

A career in medicine awaits

37.5%
Placebo Effect

Placebo Effect

He won't know the difference...

6.8%
Guilt Trip

Guilt Trip

Remind Dr Chigwa of what's really important

11.0%
Microbiologist

Microbiologist

Didn't analyze a single incorrect sample at Vickerman

7.1%
Dramatically cleaned a screaming pile of biscuits

Dramatically cleaned a screaming pile of biscuits

Cured Martin Niester on the first try

32.4%
I Needed That

I Needed That

Don't blame him one bit

29.2%
Shooting Gallery

Shooting Gallery

Got through the conveyor room and back undetected

Ninja

Ninja

Entered the Trance Den using the power of shadows

25.3%
Super Latha Bros

Super Latha Bros

Entered the trance den by fulfilling the bouncer's request

18.9%
I don't need no ticket

I don't need no ticket

Find another route into the Trance Den

33.4%
B&

B&

Disconnected the dancers via non-destructive means

17.0%
Winners don't use drugs

Winners don't use drugs

Win a game of gravball without sabotaging your opponent

Mental Arithmetic

Mental Arithmetic

Get the crate-weight correct by the second attempt

18.8%
Guarded by Fate

Guarded by Fate

Survive up to Part 9 without dying once

4.2%
Bombs Away

Bombs Away

They shouldn't have left that there in the first place...

28.8%
Mincemeat

Mincemeat

The Mindjacker meets his gruesome end

11.1%
Justice for all

Justice for all

Successfully arrest the Mindjacker

25.9%
Civic Continuity

Civic Continuity

Returned city control to Central

Brave New World

Brave New World

Nina's argument was most persuasive.

Talking Heads

Talking Heads

Played through the game with the commentary on

Dave Goldfarb

Dave Goldfarb

Only give Stepford's personality to the restaurant guard

21.1%