Age of Empires II: Definitive Edition

Age of Empires II: Definitive Edition

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Church Sanctuary

Church Sanctuary

Do not lose any Tarsos Villagers in "Of Turncoats and Traitors".

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How to unlock the Church Sanctuary achievement in Age of Empires II: Definitive Edition - Definitive Guide

One huge tip I can share for this one is to not destroy the castle at Tarsos until the end. The villagers count both in the early game when you are defending as well as the late game if you open them up as an ally.

If you destroy everything else and save the Byzantine troops around the city for last, there will be no chance of you potentially losing a villager.

In the beginning of the mission you are looking at 20 villagers that need to survive. I would suggest sending them en masse to the castle. You then just need to keep the trebs off the town center long enough to make it through the attack. When you flee the city, before losing control of the buildings, make sure you have 20 vills idle, otherwise reset.

IF you play with Tarsos joins on your team (destroying the castle that is in the city), you have no idea how many vills he had and if he loses any in the skirmishes with the Byzantines. This is unwise in any circumstance because even one lost villager later means the end of your achievement. Do yourself a favor, clean out the rest of the map, then come and sweep up the Byzantines in Tarsos.
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01 Nov 2023 04:12

4 Comments
It finally popped on my third try.

It seems a lot of people won't get it, if all the villagers are garrisoned when you lose control of the base.
Had to ungarrison them before the timer counted down.

Took the north base, and allied with Green.
Build Dromons, since you can take out Blue with only them from the water.
Just go for he's Castle and towers.

While you are allied with Green, build a castle and stables close their base, so you are ready to take them out after.
If you sent units inside the base, they will cancel the alliance.
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By jc colding on 05 Jan 2024 11:14
Seems like the villagers garrisoned in the castle will die once the "reinforcement" timer runs out. Garrisoning them in the town centre works but you won't fit all 20. Better to put them in the castle and then ungarrison them when the timer is about to run out.
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By GSR CAOR on 07 Feb 2024 04:19
Also, jc colding's strat is perfect. Build some fire ships and dromons. Shoot the blue castle with dromons and use the fire ships to defend them. Blue gave up almost immediately after destroying his castle. I killed him so fast I didn't even get the option to temporarily ally with anyone. The dromons and fire ship combo is good for getting some damage on pink as well.
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By GSR CAOR on 07 Feb 2024 04:48
Could have sworn I had 20 before escaping the first time, but several hours later mission complete and only 19 of them were hanging around. My tip would be that once you escape and set up your base, save, resign then return to the map to make sure there are 20 villagers by the castle. Also be aware that if you pick the middle base, yellow may become strong enough to destroy the castle by themselves.

Second time was at least a lot quicker. What I did was immediately put every villager in the castle, escape and choose the middle base, focus on getting stone whilst making a ceasefire with blue, then build castles at the south and south western chokepoints and a few towers around the lake and river crossings in case purple sends some ships. Use trebuchets to snipe the green base whilst having your castle and plenty of skirmishers ready to counter his cavalry archers.

Then focus on blue, but have your own cavaliers ready as he likes to use his own trebuchets to counter yours, as well as more skirmishers to deal with his archers. Once his castles and economy are done he'll resign. With that done you can systematically work your way up the west side of the map to victory.
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By NegativeCreep08 on 29 Dec 2023 19:22
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