Age of Wonders: Planetfall
80 Achievements
GOG
Wololo
Permanently convert 30 units to your side
12.5%
How to unlock the Wololo achievement in Age of Wonders: Planetfall - Definitive Guide
If you've already finished the campaign, look to Hazar's solution. If you haven't completed the campaign and want to pick this up while you are it, read on for my suggestion.
There are number of units, mods, and tactical abilities that allow you to take permanent control of enemy units. My recommendation is to use Psi-fish Siren units. You can get these units as a rewards for faction tasks, or you can trade for them once you have a high enough relationship. Once they are in your army, target an enemy force with bi-ped organic enemies, and engage in manual combat. Use their ensnare to draw an enemy bi-ped unit to point-blank, then use the impregnate ability on the following turn. I don't remember a single time the impregnate ability was unsuccessful. Two turns later the enemy unit will die when the eggs spawn leaving a chrysalis under your control.
Buying the mod to increase the Siren's ability range and outfitting them with it helps as well.
And make sure you don't kill the units you are targeting with the Sirens with another unit's overwatch, melee or ranged. They'll run up the Siren once ensnared and then run away once impregnated.
You can save before a battle to farm this if you want, if you take 6 Sirens in and have sufficient targets you'll have it after only 5 repeats. But I found this tactic worked well to pull out victory when at a slight statistical advantage forced manual combat rather than auto-combat. Of course if you don't have the achievement for 100 wins in manual combat then you can work on these concurrently.
The syndicate subjugator unit can also mind-control units, though their range is lower than the Siren's ensnare, getting the unit rather than a chrysalis might be worth the trouble.
I also suspect the Condemned to Drain tactical ability for Heritor commanders works as well, so the last mission of the Revelations campaign would also be a good place to work on this achievement, though I had already unlocked it so cannot confirm. Creating Drained units though does make collecting 500 Essence Charges a lot easier, so another opportunity for synergy.
There are number of units, mods, and tactical abilities that allow you to take permanent control of enemy units. My recommendation is to use Psi-fish Siren units. You can get these units as a rewards for faction tasks, or you can trade for them once you have a high enough relationship. Once they are in your army, target an enemy force with bi-ped organic enemies, and engage in manual combat. Use their ensnare to draw an enemy bi-ped unit to point-blank, then use the impregnate ability on the following turn. I don't remember a single time the impregnate ability was unsuccessful. Two turns later the enemy unit will die when the eggs spawn leaving a chrysalis under your control.
Buying the mod to increase the Siren's ability range and outfitting them with it helps as well.
And make sure you don't kill the units you are targeting with the Sirens with another unit's overwatch, melee or ranged. They'll run up the Siren once ensnared and then run away once impregnated.
You can save before a battle to farm this if you want, if you take 6 Sirens in and have sufficient targets you'll have it after only 5 repeats. But I found this tactic worked well to pull out victory when at a slight statistical advantage forced manual combat rather than auto-combat. Of course if you don't have the achievement for 100 wins in manual combat then you can work on these concurrently.
The syndicate subjugator unit can also mind-control units, though their range is lower than the Siren's ensnare, getting the unit rather than a chrysalis might be worth the trouble.
I also suspect the Condemned to Drain tactical ability for Heritor commanders works as well, so the last mission of the Revelations campaign would also be a good place to work on this achievement, though I had already unlocked it so cannot confirm. Creating Drained units though does make collecting 500 Essence Charges a lot easier, so another opportunity for synergy.
1 Comment
There is also a hero called Aron Ardelli. At level 8 for 6 skill points he can learn a move called Deploy Cerebral Control Collars that will mind control units. If you save your game, when on the last enemy, you can repeat it over and over.
By TheOnlyMatto on 05 Jan 2021 01:01
Zero reason to have a ratio like this ;)
Setup : Skirmish
Small frontier world
2 players, both amazon
Any setup (promethean or bio, any hero background) you like, I recommend bio super.
As you start:
*Research protective grounding (t1) from military
*Research Frontier Facilities (t1) from society
*Explore, but leave G/R mantis, B/R crystal rock beasts, and any other *animal* trait (as opposed to cyborg or mechanical trait) npc alone.
Explore a bit, begin military structures for defense or colony pods, then as research opens;
*Research Primal Control (t3) from military
This unlocks Primal override this (80 energy, 4 tactical power)
*Research Area surveillance (1)from society
*Research Operation Effectiveness 1 (t2) from society directly after.
Each OE from society gives you +2 tactical combat op points
Doing so lets you work on the achievement as they finish
Going into MANUAL combat, the operation Primal Override gives you a chance to mind control animals. If they *Survive the combat*, you keep them, with the cheevo going up by 1.
(This means saving before a battle lets you farm take overs. With 12 tac points and 240 energy I got this in 30 min)
So,
You may now either pool energy and research more operation effectiveness from society, letting you cast the operation multiple times in a combat, or go combat to combat getting what you can.
*The ai amazon never attacked me
*Growth npc faction has bee units you can control
*Dont forget to keep your colonies happy, defense structures help as your armies cant be everywhere.
I'll answer any and all questions
Happy hunting (>*_*)>
Setup : Skirmish
Small frontier world
2 players, both amazon
Any setup (promethean or bio, any hero background) you like, I recommend bio super.
As you start:
*Research protective grounding (t1) from military
*Research Frontier Facilities (t1) from society
*Explore, but leave G/R mantis, B/R crystal rock beasts, and any other *animal* trait (as opposed to cyborg or mechanical trait) npc alone.
Explore a bit, begin military structures for defense or colony pods, then as research opens;
*Research Primal Control (t3) from military
This unlocks Primal override this (80 energy, 4 tactical power)
*Research Area surveillance (1)from society
*Research Operation Effectiveness 1 (t2) from society directly after.
Each OE from society gives you +2 tactical combat op points
Doing so lets you work on the achievement as they finish
Going into MANUAL combat, the operation Primal Override gives you a chance to mind control animals. If they *Survive the combat*, you keep them, with the cheevo going up by 1.
(This means saving before a battle lets you farm take overs. With 12 tac points and 240 energy I got this in 30 min)
So,
You may now either pool energy and research more operation effectiveness from society, letting you cast the operation multiple times in a combat, or go combat to combat getting what you can.
*The ai amazon never attacked me
*Growth npc faction has bee units you can control
*Dont forget to keep your colonies happy, defense structures help as your armies cant be everywhere.
I'll answer any and all questions
Happy hunting (>*_*)>
2 Comments
solid
There is also a hero called Aron Ardelli. At level 8 for 6 skill points he can learn a move called Deploy Cerebral Control Collars that will mind control units. If you save your game, when on the last enemy, you can repeat it over and over.
There is also a hero called Aron Ardelli. At level 8 for 6 skill points he can learn a move called Deploy Cerebral Control Collars that will mind control units. If you save your game, when on the last enemy, you can repeat it over and over.
By TheOnlyMatto on 09 Dec 2020 05:55
Great strategy!
By LordMakanaki on 02 Jun 2023 17:47
Age of Wonders: Planetfall (PC) - Achievement - Wololo
Permanently convert 30 units to your side
A simple enough method for this achievement is to use Psi-Fish Sirens purchased from their dwellings once you enter 'Friendship' state with them on any particular map. 'Eyes of Eternity' is a good MOD to use with them as this increases their range by 2 hexes.
Use their 'Enticing Bond' ability to draw a unit in close against its will and then use the 'Impregnate' ability when the enemy unit is next to your Siren. This results in them fleeing for 2 turns afterwards and then dying, resulting in a Psi-Fish Chrysalis spawning in it's place under your command. This counts towards converting a unit.
The first Kir'Ko campaign level in the Planetfall base game is your earliest opportunity to do this method if you're playing the campaign as Psi-Fish are present and you have the option to fight Vanguard troops. Please note, this can only be used against humanoid biped targets.
Permanently convert 30 units to your side
A simple enough method for this achievement is to use Psi-Fish Sirens purchased from their dwellings once you enter 'Friendship' state with them on any particular map. 'Eyes of Eternity' is a good MOD to use with them as this increases their range by 2 hexes.
Use their 'Enticing Bond' ability to draw a unit in close against its will and then use the 'Impregnate' ability when the enemy unit is next to your Siren. This results in them fleeing for 2 turns afterwards and then dying, resulting in a Psi-Fish Chrysalis spawning in it's place under your command. This counts towards converting a unit.
The first Kir'Ko campaign level in the Planetfall base game is your earliest opportunity to do this method if you're playing the campaign as Psi-Fish are present and you have the option to fight Vanguard troops. Please note, this can only be used against humanoid biped targets.
Age of Wonders: Planetfall (PC) - Achievement - Wololo
Permanently convert 30 units to your side
A simple enough method for this achievement is to use Psi-Fish Sirens purchased from their dwellings once you enter 'Friendship' state with them on any particular map. 'Eyes of Eternity' is a good MOD to use with them as this increases their range by 2 hexes.
Use their 'Enticing Bond' ability to draw a unit in close against its will and then use the 'Impregnate' ability when the enemy unit is next to your Siren. This results in them fleeing for 2 turns afterwards and then dying, resulting in a Psi-Fish Chrysalis spawning in it's place under your command. This counts towards converting a unit.
The first Kir'Ko campaign level in the Planetfall base game is your earliest opportunity to do this method if you're playing the campaign as Psi-Fish are present and you have the option to fight Vanguard troops. Please note, this can only be used against humanoid biped targets.
Permanently convert 30 units to your side
A simple enough method for this achievement is to use Psi-Fish Sirens purchased from their dwellings once you enter 'Friendship' state with them on any particular map. 'Eyes of Eternity' is a good MOD to use with them as this increases their range by 2 hexes.
Use their 'Enticing Bond' ability to draw a unit in close against its will and then use the 'Impregnate' ability when the enemy unit is next to your Siren. This results in them fleeing for 2 turns afterwards and then dying, resulting in a Psi-Fish Chrysalis spawning in it's place under your command. This counts towards converting a unit.
The first Kir'Ko campaign level in the Planetfall base game is your earliest opportunity to do this method if you're playing the campaign as Psi-Fish are present and you have the option to fight Vanguard troops. Please note, this can only be used against humanoid biped targets.
This guide was translated automatically.
Achievement is cumulative. You need to use a skill to capture a vehicle or unit (not a soulless one). Only captures that keep the captured unit alive after the battle count. The easiest way to do this is in hotsit mode, playing as a syndicate. You will need a hero, such as Jacopo from House Egdan, with the skill to implement nervous system control. We take him and 1-2 enemy units, save before using control and repeat the battle 30 times loading the save.
During the company, you also come across heroes with a similar skill or the skill of capturing cars. Can be completed during the walkthrough.
During the company, you also come across heroes with a similar skill or the skill of capturing cars. Can be completed during the walkthrough.
1 Comment
Did it in 4 downloads. While I received the superweapon trophy, I played for the syndicate. Leveled up 4 heroes to level 8+. The first three heroes are given to relatives, then from other races, don’t take him but ask for another hero, then after 2 turns they will give you a native one.
At level 8, a perk appears that allows you to take control. During the battle, each hero can take control of up to 3 units (perk recharge 3 turns). I sent 2 squads of 6 units of scavenger constructors against my squad. The cheapest infantry. The worse the unit, the higher the chance of taking control.
Taking into account the misses of the 12 infantrymen, I took control of 9, shot the remaining three, and saved before killing the last one.
Then he killed, went to the global map, loaded, killed, went to the global map... and so on. a total of 4 downloads.
At level 8, a perk appears that allows you to take control. During the battle, each hero can take control of up to 3 units (perk recharge 3 turns). I sent 2 squads of 6 units of scavenger constructors against my squad. The cheapest infantry. The worse the unit, the higher the chance of taking control.
Taking into account the misses of the 12 infantrymen, I took control of 9, shot the remaining three, and saved before killing the last one.
Then he killed, went to the global map, loaded, killed, went to the global map... and so on. a total of 4 downloads.
By baccet on 08 Feb 2021 11:32