Alice: Madness Returns
50 Achievements
1,000
28-35h
Dead Hatter
In American McGee’s Alice, Complete Behind the Looking Glass
10
How to unlock the Dead Hatter achievement in Alice: Madness Returns - Definitive Guide
Behind the Looking Glass is the sixth area of the game.
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Walkthrough Tips: Spoilers ahead
Crazed Clockwork--Nothing particularly difficult with this one if you make liberal use of the ice wand and the jacks (both of which you should have by now). There are a few switch puzzles and whenever you get a cutscene you can be sure that a new path or door has opened-up back where you came from somewhere. When you get to the tabletop, jump on every sugar-cube floating in the teacups (make use of the bouncy seat-cushion to do so).
About Face--Boss time! The Mad Matter is an incredibly easy boss on Normal Difficulty--use the jacks and circle-strafe him, staying at midrange so he uses his easily-dodged projectile attack (if you get too close it'll hurt, and if you get too far, likewise). Eventually he will leave and you get to dispatch two robots in any way you deem fit. Their health and manna drops will probably fully recharge you for the second part of the battle which occurs exactly as the first part.
DONE
Complete the stages Pale Realm, Castling, Checkmate in Red, Mirror Image, Crazed Clockwork, and About Face. This is a story related achievement for American McGee's Alice and cannot be missed.
This is actually the 5th area you complete, The 4th area has no trophy. You will get the trophy after the boss battle with The Mad Hatter.
Bosses You Will Face Before Getting This Trophy:
The Red King
This is by far the easiest boss in the game. All you have to do is run around, avoid his attacks, and use your ice wand to freeze him into checkmate. His laser attack is very hard to avoid but do not worry, there is plenty of meta-essence around.
Tweedle Dee and Tweedle Dum
This battle is annoying. These two are like those Russian dolls, where you open it up and then a smaller one pops out. That being said, that's exactly what happens in this battle. You kill a big one, and then a smaller one pops out. This happens 3 to 4 times for each Tweedle. Some of them fly, some throw bombs; it's freaking chaos. The hardest part of this battle is being able to tell what's going on most of the time. What I did was just ran a huge circle around the arena and threw the jacks into the middle. They always hit something. After about 20 minutes of this I eventually beat them. Just stay moving, they throw stuff at you.
The Mad Hatter
The Hatter is big and slow but powerful. His attacks do quite a bit of damage, so avoid them at all costs. Throw your jacks at him, and then run and grab some meta-essence. Wash, Rinse, Repeat. After awhile he will summon some robots to attack you. The jacks and ice wand both work well against them. After taking them out the Hatter will reappear, use the same strategy as before and eventually the hatter's head will fall off. Lovely.