Aliens: Fireteam Elite

Aliens: Fireteam Elite

46 Achievements

1,115

103-125h

PC
Xbox One
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Got All I Need

Got All I Need

Complete a mission without using aid kits, ammo crates, or consumables.

15

0.54%

How to unlock the Got All I Need achievement in Aliens: Fireteam Elite - Definitive Guide

This is how i did it, can be done with launch classes/SOLO. I did it without picking up anything nor using any consumable (Healthpack/Sentry Guns)

Map: Campaign 1 - Extraction: Mission 1 - Ingress
Difficulty; Casual (it's on standard by default)
Class: Demolitions
Lobby: Private (You get two bots)
Weapons: Pistol for Xenomorphs, Riffle for Splitters, Smart Gun/Missiles for Warrior.
It has been reported by Yutani in the comments that you can go down and be revived.

Tips thanks to the comments:
- You can get downed and be revived, it doesn't void the achievement.

It's a pretty straight forward mission, as soon as i started i hold Y and changed to my pistol (Unlimited ammo), just go from checkpoint to checkpoint, make good use of the AI and the B button (evade), using only your pistol for small Xenomorphs.

If getting swarmed, press RB and is a personal explosive that cleans everything around you. Try to use your LB (missiles) for splitters and warriors, if neccessary, use your personal riffle. I did not picked up anything, not a single box, not i healed myself, got downed once and the AI got me.

Once you get to the final chekcpoint and you open the elevator doors, you can use your Tracking gun to clean as fast as you can/want, but be aware of the warrior you'll get at the end, again, missiles are your best option.

As soon as you get into the elevator, mission is over and achievement unlocked.

As stated by DKVader 31,if you are playing with a team, EVERY MEMBER COUNTS, so the whole group cannot grab a single thing.

On Post-Game you get the Recon Class, you can use it to keep recharging your ammo if you want to play it differently.
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24 Aug 2021 22:14

13 Comments
A note is playing with a team. No human player can use first aid, ammo crate or consumable. Confirmed all players will get it if criteria is met.
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By DKVader31 on 24 Aug 2021 23:06
Was going to make my own solution but I think this is solid and would like to add that if you are playing as engineer they can use their ability to lay down a slowing electric coil and also a turret. This is extremely useful on the waiting for lift part towards the end of the mission.

I did it with one demolitions and one engineer with the demolitions player using the auto aim machine gun.
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By As R0me Burns on 27 Aug 2021 02:31
lol I was just going to write a guide. It’s easy as a recon guy. No chance of running out of ammo
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By odiedodie on 27 Aug 2021 17:06
I did it basically the same as the guide except with the Gunner Class. I pulled out my Pulse Rifle and SubMachine Gun whenever things got really dicey or if an Alpha appeared and still had ammo left at the end. I let the Bots shoot at most stuff while I plunked away with my pistol. I even got downed once, they revived me, and the achievement still popped in the end.
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By BobBoxBody29 on 30 Aug 2021 10:17
I used the Technician. The turret does all the work for you.
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By SirNug on 05 Sep 2021 17:53
For those wondering, because I was and took the risk, you can still collect the defense crates and the hidden cache, it doesn't void the achievement.
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By Asturgis on 09 Sep 2021 17:54
This can be done with any class on casual for the first mission. I just used my sidearm for the entire mission and had no problems. This was my first achievement in the game lol. Alpha and Beta do all the heavy lifting.
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By Haseo ATC on 10 Sep 2021 06:40
If you accidentally fire without hitting anything it will not void. Maybe it only counts kills or hits? Did it with Alpha and Beta.
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By Wookiee Hairem on 07 Jan 2022 12:28
You can pick up from the hidden and supply (tan color) crate without voiding the achievement.
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By DcupsOfJustice on 23 Jan 2022 18:42
Did it easily on the first attempt. 1st level, casual difficulty. Used the Doc loadout so I could top up my health when needed, conserved as much ammo as I could early on by letting the AI synths do most of the work, and by the time I got to the elevator I had ample ammo left and could finish the level shooting pretty much normally (though without sentry guns obvs). Finished the level and got the cheevo without even getting downed.
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By JOHN SWFC on 03 Feb 2022 18:50
Accidentally fire what exactly? What are we not supposed to hit? This just has me confused, achievement doesn't mention anything of the sort.
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By Klosetoyew on 15 Oct 2022 17:18
thxs
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By OBlockMafia on 24 Nov 2023 19:21
* I can also verify that if you go down, and you get revived, it will not void the Achievement.

I used this method to gain extra health. I was low health right before the last 'elevator battle' (Priority One: Ingress). I stood in front of a barrell close range and shot it, and went downed. Once revived by Alpha, I had around half my health again. Pretty much used pistol only and swapped to my primaries during special Xeno fights. Recon was my class.
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By Yutani on 23 Dec 2021 20:50
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Since the update on September 8th in the shop you can buy a laser pistol for 9800 credits which has unlimited ammo and will kill runners with one hit on my run I used

Tech - his personal turret does not count as a consumable so the turret did most of the work as this is also infinite ammo (just put it out of reach of bursting Xeno’s)

Act 1 chapter 1 ingress
Casual
Private
Class tech
Weapon laser pistol

Don’t worry to much about alpha and beta they don’t spoil the achievement they can heal all they want

Hope this helps
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09 Sep 2021 21:56

3 Comments
This is how i just did this, was gonna write the same guide but you beat me to it. One thing if you wish to add though you can use the human tanks challenge card for this run as that doubles your health to give yourself a bit more of a cushion
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By Gloss666 on 20 Sep 2021 14:27
Thanks for the news about the Laser Pistol. Never even noticed it in the store. May come in handy for an easy one to level up for another achievement.
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By Stev0 90 on 14 Jan 2022 22:01
Thanks for the heads up in the laser pistol.
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By wes coasn on 06 Jun 2022 05:48
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In this video guide I will show you how to complete a mission without using aid kits, ammo crates, or consumables. The easiest level to do this on is the first level, and the best class is the technician. Just let the bots do most of the work so you save ammo. Also use the turret a lot to help the bots out. Any ability won't void the achievement since they are not consumables. Try and save most of the ammo for the last defense area with the lift. Once you enter the elevator the achievement will unlock.


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08 Sep 2021 16:13

1 Comment
Thxs
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By OBlockMafia on 27 Nov 2023 08:33
The easiest trophy for me was in mission 3-1. I did it with bots, played as a vehicle, difficulty level Standard. I didn’t shoot almost the entire level, except for the last room in the level. You just walk behind the bots, throw electric traps and set up a turret. The turret and bots kill all waves perfectly, you only need to help with the elites so that the turret is not destroyed quickly. For the turret, I installed a mod for electric shooting - slowly aiming at enemies, but with other mods for damage to slow targets, this walk becomes not difficult. I placed the turret on the rise in the final room. Rolling is your friend, just learn to time your attack. I did it in one run on the Heat with bots, but I prepared specially for this - I did 10 runs on this level for the achievement from the DLC, increasing the difficulty level after each run, so the timings and places of the elites were well known.
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26 Dec 2023 14:10