Alpha Protocol

Alpha Protocol

50 Achievements

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Breaking and Entering

Breaking and Entering

Pick 10 locks.

35.2%

How to unlock the Breaking and Entering achievement in Alpha Protocol - Definitive Guide

Awarded when you complete the lock-picking mini-game a total of ten times. This can be easily accomplished within the first half-dozen missions available to you.
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02 Jun 2010 13:57

Throughout the game, you will every so often run into a locked door or safe which you can lock-pick, triggering a mini-game. In the mini-game, there will be anywhere between three to five pins that you must set correctly in order to unlock the door. There is a line that goes through the very center of the lock picking screen, which you must correctly align the pins with. To that end, you must align each pin with sheer the line. To do that, control how much the pin is raised with the , and set it with the .

If you thoroughly explore each area of the game, it's almost impossible not to find ten locks to pick. Be very careful though, especially on any stealth missions, as failing this mini-game will automatically raise the alarm. If you're about to fail, you can usually abort the mini-game and try again without raising an alarm. It doesn't always work, but more often than not, it will.

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Squeeze the button to raise the tumblers of the lock until the top of the tumbler's red section comes level with the red laser line. When you are in the correct position and the circular lock on the right flashes yellow, press to lock the tumbler in place. Though this will be an easy trophy to get for most, it's advisable to go for this trophy on your Easy playthrough as most of the locks have only three tumblers and a more forgiving range of success. If for some reason you have trouble with this trophy, the Breaking and Entering & Spy's Luck skills in the Sabotage tree will help.

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