ARMORED CORE 4
39 Achievements
1,000
35-40h
Xbox 360
Special Pack
Awarded for completing the "NDP-S001" data pack Details for this achievement will be revealed once unlocked
30
How to unlock the Special Pack achievement in ARMORED CORE 4 - Definitive Guide
BUILD:
Head, Arms and Core: SALAUX
Legs: 047AN04
FCS: INBLUE (max Lock On speed)
Generator: GAN01-SS-GL
Boosters: POLARIS, SCHEAT, SCHEDAR, SO1-V3
Weapons: Hands: (anything), Back: OGOTO Grenade Launchers, Shoulder EUPHORIA PA Moulder (improves defense).
TUNE:
Capacity: Enough on Load to bring your mech out of Weight Alert (should be 24), EN Output MAX, EN Capacity MAX, Lock Speed MAX. Then the rest can go on Horiz. Thrust or KP Output. Or anything you feel you want.
Data Packs are found in ACSIS, under Simulation, they're unlocked from Chapter 3 and you need to beat 2-4 enemies a pack to unlcok the achievement. You'll also get emblems, schematics and sometimes a part.
Generally you'll need to float above the enemy NEXT and bombard it, then if you miss you'll still do Splash Damage. Use the small green level 2nd from bottom, it has a floating cross in the centre of which you'll start at the top and offers plenty of simple tactical options. Most enemies you'll want to keep up top, but some are better fought at ground level and some under the structure.
I use Regulations 1.6. (Except on Jan in ALD-MEL Pack i use 1.0)
NDP-S001
Berlioz - Fly about mid-height and bomb him, use the 'Virtual Space -A-' Map as you don't start so close to him. He uses OGOTO's too, you can see when he activates it and it has high stun and damage. You must fire yours with a 1-2 motion, try and get a really good rythm and a constant stream of fire. He's not #1 for nothing.
Sahdana - Super fast, the trick is to stay up to and let him jump about using his shotgun. Watsh his shadow and when he lands hit the ground next to him with double OGOTO shot for splash damage. Don't bother trying to lock him, he's jumpy and quick. If you find yourself at a distance he will use Missiles.
Celo - Perfect enemy, he's quite slow and stays at mid-range. Doesn't dodge much and although has quick boost, if he's infront of you he'll head towards you and is easy pickings for your superior firepower.
Joshua - Another fast enemy, he's like a weaker Berlioz, so use the same tactics. Mid-height, 1-2 the OGOTO's
You'll get a new Head Part for completing this Pack, as well as another 50G achieve for completing all packs.
Head, Arms and Core: SALAUX
Legs: 047AN04
FCS: INBLUE (max Lock On speed)
Generator: GAN01-SS-GL
Boosters: POLARIS, SCHEAT, SCHEDAR, SO1-V3
Weapons: Hands: (anything), Back: OGOTO Grenade Launchers, Shoulder EUPHORIA PA Moulder (improves defense).
TUNE:
Capacity: Enough on Load to bring your mech out of Weight Alert (should be 24), EN Output MAX, EN Capacity MAX, Lock Speed MAX. Then the rest can go on Horiz. Thrust or KP Output. Or anything you feel you want.
Data Packs are found in ACSIS, under Simulation, they're unlocked from Chapter 3 and you need to beat 2-4 enemies a pack to unlcok the achievement. You'll also get emblems, schematics and sometimes a part.
Generally you'll need to float above the enemy NEXT and bombard it, then if you miss you'll still do Splash Damage. Use the small green level 2nd from bottom, it has a floating cross in the centre of which you'll start at the top and offers plenty of simple tactical options. Most enemies you'll want to keep up top, but some are better fought at ground level and some under the structure.
I use Regulations 1.6. (Except on Jan in ALD-MEL Pack i use 1.0)
NDP-S001
Berlioz - Fly about mid-height and bomb him, use the 'Virtual Space -A-' Map as you don't start so close to him. He uses OGOTO's too, you can see when he activates it and it has high stun and damage. You must fire yours with a 1-2 motion, try and get a really good rythm and a constant stream of fire. He's not #1 for nothing.
Sahdana - Super fast, the trick is to stay up to and let him jump about using his shotgun. Watsh his shadow and when he lands hit the ground next to him with double OGOTO shot for splash damage. Don't bother trying to lock him, he's jumpy and quick. If you find yourself at a distance he will use Missiles.
Celo - Perfect enemy, he's quite slow and stays at mid-range. Doesn't dodge much and although has quick boost, if he's infront of you he'll head towards you and is easy pickings for your superior firepower.
Joshua - Another fast enemy, he's like a weaker Berlioz, so use the same tactics. Mid-height, 1-2 the OGOTO's
You'll get a new Head Part for completing this Pack, as well as another 50G achieve for completing all packs.
The trick to making this all much easier is not to build for speed or balance but fire power and armor. A heavy Mech with good fire power and armor destroys all. You'll be able to take damage while dishing out greater damage.
First stay away from energy weapons the sap power which could end ugly if you’re flying high and blasting away. Why? Because it uses the only energy source around....you. Use your genator to power your AC not your weapons in other word don't be cheap.
Second I like cannon type weapons they may not be accurate but the damage ratios is vast little speeders will never escape it all.
Third always have a fast fire machine or chain gun. That way while your fire your power loads you can chip away at them keeping a constant flow of damage
Now for the back weapons I chose one cannon and a multi missile launcher witch in combining with shoulder fire unit that fires alongside missiles will rain a hellfire no one has seen.
The last note when building this monster chooses the two legged human legs with the heaviest load cap.
STAY AWAY FROM TANK AND HUVER LEGS they just make you an easy mark.
First stay away from energy weapons the sap power which could end ugly if you’re flying high and blasting away. Why? Because it uses the only energy source around....you. Use your genator to power your AC not your weapons in other word don't be cheap.
Second I like cannon type weapons they may not be accurate but the damage ratios is vast little speeders will never escape it all.
Third always have a fast fire machine or chain gun. That way while your fire your power loads you can chip away at them keeping a constant flow of damage
Now for the back weapons I chose one cannon and a multi missile launcher witch in combining with shoulder fire unit that fires alongside missiles will rain a hellfire no one has seen.
The last note when building this monster chooses the two legged human legs with the heaviest load cap.
STAY AWAY FROM TANK AND HUVER LEGS they just make you an easy mark.
Defeat Berlioz(No.1), Sadhana(No.2), Celo(No.6), Joshua O'Brien(No.40).