ARMORED CORE VI FIRES OF RUBICON
30 Achievements
50-60h
PS5
The Perfect Mercenary
Cleared all missions with an S Rank rating. Details for this achievement will be revealed once unlocked
6.2%
How to unlock the The Perfect Mercenary achievement in ARMORED CORE VI FIRES OF RUBICON - Definitive Guide
Update 24/7/2024
Replenished a clip which got deleted earlier
Update 23/3/2024
Added one new mission detail and video
Update 9/11/2023
Added more mission details and videos
Update 9/8/2023
Added more mission details and videos
Update 9/3/2023
Added video guides to missions and a demonstration of boss fight
Added AC Share ID NRT38AW8K09 to download, go to Garage > AC DESIGN >AC Data > Download tab > Input above ID
Disclaimer & Announcement
This guide was created a week after the original launch of the game, It may not work well anymore when future version updates apply, but I will try updating as fast as I can if updates are present. Please leave a comment below if you have questions, I will answer them as quick as I can. If people demand solutions for specific missions, I will also add solution to those levels.
This achievement pops when all missions are cleared with an S Rank. It should be your final achievement in the game to mop up all
with S ranks, Assuming you have unlocked all OS tuning points and fully applied them before you start.
Note: To earn a rank for a mission, Select SORTIE then REPLAY MISSIONS but NOT MISSION, as progressing the story doesn't give ranks but only income. You should start attempting for S ranks once you get your last ending, failed attempts also give income for buying remaining parts as required by other achievements to own all parts:
General Stratetgy
The S rank conditions are NOT shown by the game and some missions are very nitpicky and harsh, I will be covering those hard to get missions one by one, following my general strategy: (Rather than trying to pinpoint the exact conditions)
1, No Checkpoint Restart: S ranks are only awarded by Non-Death runs, if you die, restart the mission
2, Speedrun: Light-weight and Powerful weapons AC build with fully aggressive play style, Always move with Assault Boost
3, Minimize Damage Taken: Avoid unnecessary combat, Finish boss fights ASAP. For the majority of the situations, Get up close and personal
4, Ignore Ammo Consumption and Mission Income: Rank system are NOT relevant to Mission Income
AC Build:
Weapons:Best weapons offer great staggering power and damage
Both Band: Shotgun SG-027 ZIMMERMAN unlocked by
Both Shoulder Weapons: Stun Needle Launcher VE-60SNA unlocked by
Core Expansion: Assault Armor
Body Frame should be as light as possible with energy supply optimized, you should use the best parts you have as far as weight and energy output is not in deficit. I used:
Head: HD-011 MELANDER
Core: EL-PC-00 ALBA
Arms: EL-TA-10 FIRMEZA
Legs: IB-C03L:HAL 826
Booster: BC-0200 GRIDWALKER
FCS: IB-C03F:WLT 001
Generator: VP-20D
Boss Fight Play Style
1, Dual shotgun at close range or dual needle launcher at close/mid-range to stagger enemy instantly
2, During the stagger state of enemy, use the opposite weapons to deal damage
3, Use Assault Armor to deal damage
4, (If the first weapons have finished reloading)Use the first weapons or (optional)Kick enemy
5, Repeat 1 to 4 or Assault Armor first then other weapons depends on the situations until enemy is dead
An example
Controls/Configurations
Any configuration type works best for you, I used Type B (As a Armored Core experienced player)
Boost On/Off
Activate Objects
Left Shoulder Weapon
Right Shoulder Weapon
Left Hand Weapon
Right Hand Weapon
Jump/Ascend
Quick Boost(Evade)
I didn't use lock-on targets at all but found out manually moving camera view worked best for me
Other Tips:
1, Semi-Permanently Staying in the air: Energy Gauge recovers half after fully depleted if nothing is input, you can intentionally assault boost facing up to gain height first and let AC fall a bit before energy half recharged then to assault boost again to maintain height or climb higher
2, Exact Landing: during assault boost to manually land a high ledge (like traveling among rooftops of the buildings) to fully charge energy instantly without falling off the ledge
Mission Details
Video clips made by myself will be added soon once TA upload is complete, please feel free to give feedback and I will improve the guide
Replenished a clip which got deleted earlier
Update 23/3/2024
Added one new mission detail and video
Update 9/11/2023
Added more mission details and videos
Update 9/8/2023
Added more mission details and videos
Update 9/3/2023
Added video guides to missions and a demonstration of boss fight
Added AC Share ID NRT38AW8K09 to download, go to Garage > AC DESIGN >AC Data > Download tab > Input above ID
Disclaimer & Announcement
This guide was created a week after the original launch of the game, It may not work well anymore when future version updates apply, but I will try updating as fast as I can if updates are present. Please leave a comment below if you have questions, I will answer them as quick as I can. If people demand solutions for specific missions, I will also add solution to those levels.
This achievement pops when all missions are cleared with an S Rank. It should be your final achievement in the game to mop up all
Note: To earn a rank for a mission, Select SORTIE then REPLAY MISSIONS but NOT MISSION, as progressing the story doesn't give ranks but only income. You should start attempting for S ranks once you get your last ending, failed attempts also give income for buying remaining parts as required by other achievements to own all parts:
The Secret Achievement achievement in Armored Core VI: Fires of Rubicon worth 104 pointsContinue playing to unlock this secret achievement
The Secret Achievement achievement in Armored Core VI: Fires of Rubicon worth 95 pointsContinue playing to unlock this secret achievement
The Secret Achievement achievement in Armored Core VI: Fires of Rubicon worth 247 pointsContinue playing to unlock this secret achievement
General Stratetgy
The S rank conditions are NOT shown by the game and some missions are very nitpicky and harsh, I will be covering those hard to get missions one by one, following my general strategy: (Rather than trying to pinpoint the exact conditions)
1, No Checkpoint Restart: S ranks are only awarded by Non-Death runs, if you die, restart the mission
2, Speedrun: Light-weight and Powerful weapons AC build with fully aggressive play style, Always move with Assault Boost
3, Minimize Damage Taken: Avoid unnecessary combat, Finish boss fights ASAP. For the majority of the situations, Get up close and personal
4, Ignore Ammo Consumption and Mission Income: Rank system are NOT relevant to Mission Income
AC Build:
Weapons:Best weapons offer great staggering power and damage
Both Band: Shotgun SG-027 ZIMMERMAN unlocked by
Both Shoulder Weapons: Stun Needle Launcher VE-60SNA unlocked by
Core Expansion: Assault Armor
Body Frame should be as light as possible with energy supply optimized, you should use the best parts you have as far as weight and energy output is not in deficit. I used:
Head: HD-011 MELANDER
Core: EL-PC-00 ALBA
Arms: EL-TA-10 FIRMEZA
Legs: IB-C03L:HAL 826
Booster: BC-0200 GRIDWALKER
FCS: IB-C03F:WLT 001
Generator: VP-20D
Boss Fight Play Style
1, Dual shotgun at close range or dual needle launcher at close/mid-range to stagger enemy instantly
2, During the stagger state of enemy, use the opposite weapons to deal damage
3, Use Assault Armor to deal damage
4, (If the first weapons have finished reloading)Use the first weapons or (optional)Kick enemy
5, Repeat 1 to 4 or Assault Armor first then other weapons depends on the situations until enemy is dead
An example
Controls/Configurations
Any configuration type works best for you, I used Type B (As a Armored Core experienced player)
Boost On/Off
Activate Objects
Left Shoulder Weapon
Right Shoulder Weapon
Left Hand Weapon
Right Hand Weapon
Jump/Ascend
Quick Boost(Evade)
I didn't use lock-on targets at all but found out manually moving camera view worked best for me
Other Tips:
1, Semi-Permanently Staying in the air: Energy Gauge recovers half after fully depleted if nothing is input, you can intentionally assault boost facing up to gain height first and let AC fall a bit before energy half recharged then to assault boost again to maintain height or climb higher
2, Exact Landing: during assault boost to manually land a high ledge (like traveling among rooftops of the buildings) to fully charge energy instantly without falling off the ledge
Mission Details
9 Comments
What about alt missions? Could people potentially miss this because they didn’t choose different missions each play?
By SonnieSlim on 06 Sep 2023 15:57
What about alt missions? Could people potentially miss this because they didn’t choose different missions each play?
By SonnieSlim on 06 Sep 2023 15:47
Few tips other than usual common knowledge:
Look on the right side of your screen when you kill enemies. If you don't get any points for killing the minor enemies and they aren't a requirement to completing the mission do not waste time, health and bullets to kill them. They do NOT count towards the final score.
After acquiring this achievement I came to the conclusion that all missions boil down to time spent + COAM (money) you acquired.
Some threads I've seen elsewhere mention that you can't use heal packs and yes,
losing health does affect your COAM but specifically healing does not nearly as much or maybe even at all. So don't be afraid to heal.
Don't skip out on resupplies, resupplying does not impact your grade.
Gatling guns, a great choice for your first run but not nearly as good for S ranks. Their ammo cost is quite insane and sometimes you can even run out before finishing the mission. Try using dual Zimmermans, they are just as good if not better and lighter. (Will update this part if Zimmermans end up getting nerfed as they probably will)
Later missions seem daunting at first after S ranking the first few starter ones but don't worry, they loosen up on requirements quite a lot near the end game missions. I S ranked late game missions much easier and usually on first tries compared to the early game ones.
Don't bother with S ranks until you finish NG++ as you won't even have all missions and your AC will be much worse.
RRI generators stat wise on the surface look subpar to some others but they are secretly overpowered. The specs display the recharge and recovery to be terrible but the trick is to flatten the entire charge and then the best Post-Recovery in the game kicks in recharging in less than 2 seconds compared to 5-6s you wait don't use the entire charge.
Also, as previously stated by other guides, no checkpoint resets are allowed.
Look on the right side of your screen when you kill enemies. If you don't get any points for killing the minor enemies and they aren't a requirement to completing the mission do not waste time, health and bullets to kill them. They do NOT count towards the final score.
After acquiring this achievement I came to the conclusion that all missions boil down to time spent + COAM (money) you acquired.
Some threads I've seen elsewhere mention that you can't use heal packs and yes,
losing health does affect your COAM but specifically healing does not nearly as much or maybe even at all. So don't be afraid to heal.
Don't skip out on resupplies, resupplying does not impact your grade.
Gatling guns, a great choice for your first run but not nearly as good for S ranks. Their ammo cost is quite insane and sometimes you can even run out before finishing the mission. Try using dual Zimmermans, they are just as good if not better and lighter. (Will update this part if Zimmermans end up getting nerfed as they probably will)
Later missions seem daunting at first after S ranking the first few starter ones but don't worry, they loosen up on requirements quite a lot near the end game missions. I S ranked late game missions much easier and usually on first tries compared to the early game ones.
Don't bother with S ranks until you finish NG++ as you won't even have all missions and your AC will be much worse.
RRI generators stat wise on the surface look subpar to some others but they are secretly overpowered. The specs display the recharge and recovery to be terrible but the trick is to flatten the entire charge and then the best Post-Recovery in the game kicks in recharging in less than 2 seconds compared to 5-6s you wait don't use the entire charge.
Also, as previously stated by other guides, no checkpoint resets are allowed.
Here is my mech ID: ADKV1LXLKU6
It uses very endgame parts but this build carried me for about all missions with the dual shotguns being very good damage dealers coupled with the laser sword that is used when the enemy is staggered. The plasma missile launcher is good with AOE clearing and dealing with whatever that is outside of your range. This is a close range build so keep that in mind.
The generator is a quirky one that has both top of the line EN Cap and load but has terrible normal recharge rate. You would want to empty the energy bar on this one due to it restarting about the same time compared to other generators but it will almost fill your EN to full upon a restart. This make it good at flying around maps and the damage allows you to boss pretty effectively.
"Investigate BAWS Arsenal" mission is one that requires a faster build than this one
"Destroy the ice Worm" mission requires a more heavy build for the boss mechanic on it
"Escort the Weaponized Mining Ship" made me make a heavy build with dual SG-027 ZIMMERMAN and Dual WS-5001 SOUP to be able to complete it in S rank
It uses very endgame parts but this build carried me for about all missions with the dual shotguns being very good damage dealers coupled with the laser sword that is used when the enemy is staggered. The plasma missile launcher is good with AOE clearing and dealing with whatever that is outside of your range. This is a close range build so keep that in mind.
The generator is a quirky one that has both top of the line EN Cap and load but has terrible normal recharge rate. You would want to empty the energy bar on this one due to it restarting about the same time compared to other generators but it will almost fill your EN to full upon a restart. This make it good at flying around maps and the damage allows you to boss pretty effectively.
"Investigate BAWS Arsenal" mission is one that requires a faster build than this one
"Destroy the ice Worm" mission requires a more heavy build for the boss mechanic on it
"Escort the Weaponized Mining Ship" made me make a heavy build with dual SG-027 ZIMMERMAN and Dual WS-5001 SOUP to be able to complete it in S rank
This guide was translated automatically.
S-rank here is extremely player friendly.
Therefore, if you received a lot of damage on a serious boss, do not rush to start the mission over again.
In almost every mission, the time it takes you to complete it is a priority.
There are missions with defense or destruction of a specific number of enemies (like transporting a coral), here the rank already works from the full completion of the task, and it does not matter what the cost of ammo or AP.
On bosses, it's pure speed.
More than once I took out a boss without repair kits and with minimal AP remaining, and still got an S-rank.
Therefore, if you received a lot of damage on a serious boss, do not rush to start the mission over again.
In almost every mission, the time it takes you to complete it is a priority.
There are missions with defense or destruction of a specific number of enemies (like transporting a coral), here the rank already works from the full completion of the task, and it does not matter what the cost of ammo or AP.
On bosses, it's pure speed.
More than once I took out a boss without repair kits and with minimal AP remaining, and still got an S-rank.
2 Comments
Rank calculator for each mission.
I also want to note that many guides use release builds, and often there are miniguns, now there is no point in using miniguns, the price of ammo there is such that to get S-rank you will have to complete all missions in a minute (in other words, you will not pass). As an alternative, I used Zimmerman shotguns and laser shotguns 66. You can not spend money on weapons at all, playing through milli-guns.
I also want to note that many guides use release builds, and often there are miniguns, now there is no point in using miniguns, the price of ammo there is such that to get S-rank you will have to complete all missions in a minute (in other words, you will not pass). As an alternative, I used Zimmerman shotguns and laser shotguns 66. You can not spend money on weapons at all, playing through milli-guns.
By Mersyside on 01 Aug 2024 02:14
To get S rank, many missions will have to be repeated many times (and there are 59 of them), also many missions can be completed to S rank on the first try
By InTheLights on 01 Apr 2024 06:52