Army of TWO The Devils Cartel

Army of TWO The Devils Cartel

46 Achievements

1,000

Xbox 360
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Overkiller

Overkiller

200 targets killed in single Overkill (Triggered by you)

20

How to unlock the Overkiller achievement in Army of TWO The Devils Cartel - Definitive Guide

Credit to Jack Trauma xx for finding this grinding spot in his Double Trouble guide. There are a lot of questions on some of the grinding in the game, and I hope to clear some of that up.

EXTRA NOTE: The Overkill Contracts people talk about playing are part of the Overkill Edition DLC with new copies of the game. People renting the game or buying used will not have these missions to play.

You can get all 3 overkill achievements in one session with this solution.

Army of TWO: The Devil's CartelOverkillerThe Overkiller achievement in Army of TWO: The Devil's Cartel worth 39 points200 targets killed in single Overkill (Triggered by you)

Army of TWO: The Devil's CartelMoocherThe Moocher achievement in Army of TWO: The Devil's Cartel worth 44 points200 targets killed in single Overkill (Triggered by your partner)

Army of TWO: The Devil's CartelDouble TroubleThe Double Trouble achievement in Army of TWO: The Devil's Cartel worth 136 points200 targets killed in double Overkill


1) You will want to play a solo game on easy. (co-op doubles the grind but is an option if you want)
2) Load Chapter 23. Into the Light. (We will be grinding in Chapter 24 but you need to fill your Overkill meter)
3) Play through Chapter 23 and into 24 until you breach the room with the mounted machine gun in the back of the church.
3a) Make sure the AI does not use Overkill. I did not have a problem with this but I do hear he can activate it on his own. If he does use it, reload checkpoint.
4) When you breach the door with the mounted machine gun, you will get a checkpoint. This is where the grind starts.
5) Press UP on the D-pad while aiming at the mounted machine gun to have the AI jump on it. This will spawn the grenadier at the back of the room.
6) Take cover to the right of the AI against the wall. and wait for 2 grenades to hit the wall knocking a hole for you to shoot through.
7) Now to hit Overkill! To activate the AI's Overkill, press Down on the D-pad.
7a) For Moocher, only activate the AI's Overkill with Down on the D-pad.
7b) For Overkiller, only activate your Overkill with LB.
7c) For Double Trouble, activate both Overkill meters pressing Down on the D-pad and LB together. (there is room for delay if you need it)
8) while behind cover, look to the left of the room. There is a hallway upstairs that enemies spawn from. Using Overkill, kill the enemies as they run out of the hallway. Do not focus on the enemies in the back of the room because they are harder to hit. As you kill enemies running out of the hall, more will spawn and they are much easier to kill than the ones in the back of the room and makes best use of your Overkill.
9) Once Overkill is gone, pause the game and reload checkpoint. Repeat steps 5-9 until all 3 achievements are unlocked.

Side not: Stats will not update in the menu if you reload checkpoints but the kills still count. The game also counts all overkills from your overkill and your partners overkill so the number may not match up.
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01 Apr 2013 02:17

6 Comments
PERFECT!!!! Tks
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By on 08 Apr 2013 01:11
Either i am not getting any or the counter is glitched i have beat the game twice and triggered my overkill a lot and it has 0 still in the stats. I don't have the overkill edition so i don't have the dlc but that shouldn't effect the achievement right?
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By OneChicago51 on 10 Apr 2013 11:35
I didn't have the DLC either. There is diffidently something up with your game because you should have over 100 kills after 2 playthroughs.
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By Fuzzmeister J on 10 Apr 2013 14:28
Took a while, but i got it this way. thanks
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By AGGT002 on 27 Jan 2016 00:00
Ok so I got this some how while in Double Overkill and my stats show that I only have 50 Overkill
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By Arador on 21 Aug 2019 09:26
Great!
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By SkarviT on 04 Feb 2020 10:03
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I tried Fuzzmeister J's solution, but I think the method I found was quicker, easier to set up, and more reliable. You can get about 6 kills every thirty seconds this way, so even if you had no overkills, you could get each achievement in about 16 minutes. It uses a similar setup to Fuzzmeister J.

1. Start a solo game on easy on chapter 23.
2. Play through chapter 23, but be sure neither you or partner uses overkill. If partner uses it, reload checkpoint.
3. At the start of chapter 24, you will go up two sets of stairs and will have to hold X to breach a door. Move forward and you will get a checkpoint.
4. There is a door ahead and (at least) 6 enemies will come out of the door.
5. Activate the appropriate overkill mode:
Moocher: press down on dpad only
Overkiller: press LB only
Double Trouble: press both LB and down on dpad
6. Kill the enemies.
7. Reload checkpoint and repeat steps 4-6.

I think this method is better because you quickly and reliably get six kills per thirty seconds. Also you don't have to repeatedly do the mounted machine gun part. You probably will get fewer kills per attempt, but this method probably takes 80% less time per attempt, so you should get far more kills per minute average.
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12 Mar 2015 16:29

6 Comments
Why do it on these 6 enemies, when just the very next moment later you can overkill 10-12 enemies after the balcony cutscene?

SilentRich69 had it right in the Double Trouble solution.
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By z 4assed monkey on 07 May 2015 23:10
I disagree. I think you can get more per attempt using SilentRich69's method, but far more PER MINUTE and far more easily using my method.
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By HyacinthHouse71 on 08 May 2015 00:05
You are disagreeing with math. Your method has us spending more time in loading screens, and it's the loading screens that kill ya. Let's run numbers.

Grinding target of 120 overkills, to make the math easy. Accepted method garners 10 kills in about 30 seconds, requiring 12 runs. Your method garners 6 kills in about 15 seconds, requiring 20 runs. And let's say the load time is 30 seconds each time.

ACCEPTED
(12) 10-kill runs @ 30 seconds = 360 seconds
(12) loading screens @ 30 seconds = 360 seconds
TOTAL = 720 seconds

YOUR METHOD
(20) 6-kill runs @ 15 seconds = 300 seconds
(20) loading screens @ 30 seconds = 600 seconds
TOTAL = 900 seconds

Your method -- the one you say is faster -- is actually slower. This is math, not an opinion.
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By z 4assed monkey on 11 May 2015 23:27
In the end it's all a matter of play style and how quickly you are able to get the kills. You are probably better at this game that I am and can quickly and consistently get the kills. For me, my way works much better. Everyone else can make there own decision on this, but I am just trying to help others who are having trouble using other methods.
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By HyacinthHouse71 on 12 May 2015 13:46
I cant get my AI partber to go through the room before without using his damn overkill. I give up. One of the last times there were like two people left in the room (the guy with the shield) and he turned his on. I almost broke my controller. The good thing was that I was still going for the single person cheeve and it popped (or at least I thought it did and it said 40g and I looked back at this and then my cheeves and I hadnt gotten that one at all....it was the one for flanking 100 times....and then I restarted the whole last checkpoint to give it one last g and see if I could keep this AI guy from turning his okill on and got the 75g army of two cheeve)((but, still coudnt get hi through)). Whatever....fun game for being free for sure.
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By Dlonix13 on 19 May 2015 05:11
Ok so I got this some how while in Double Overkill and my stats show that I only have 50 Overkill
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By Arador on 21 Aug 2019 09:28
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