ATOM RPG
36 Achievements
1000 XP
Epic
Mystical relics
The die is cast.. Details for this achievement will be revealed once unlocked
50 XP
0.1%
How to unlock the Mystical relics achievement in ATOM RPG - Definitive Guide
You will need to sell each of the artifacts (jade figurine, cold talisman, golden walnut) which are obtained from several quests to the Mysterious woman in Komsomolskaya station (Stalker Base) in Dead City. I found I needed to wait at least 2 full in game days after selling each one for her to talk to you and purchase another.
Other than running in a circle on the map, you can use the console commands to pass time by using the line Scroll_Time XX, where XX is the number of hours. I never did more than 24 hours at a time as The Dead City is very radioactive and waiting outside always induced radiation poisoning. It can be cured by the console command Radiation 0 and then Scroll_Time for another 24 hours.
Note you must exit the Stalker Base completely and be on the surface map for time to pass. It appears to do so while in the inside locations but I could never get events to trigger while doing this.
Other than running in a circle on the map, you can use the console commands to pass time by using the line Scroll_Time XX, where XX is the number of hours. I never did more than 24 hours at a time as The Dead City is very radioactive and waiting outside always induced radiation poisoning. It can be cured by the console command Radiation 0 and then Scroll_Time for another 24 hours.
Note you must exit the Stalker Base completely and be on the surface map for time to pass. It appears to do so while in the inside locations but I could never get events to trigger while doing this.
1 Comment
The command is actually scrolltime XX, using the underscore didn't work for me. Worked great otherwise though.
By LV 1 Blue Slime on 02 Feb 2022 03:40
This guide was translated automatically.
The trophy is easy to miss! Before each action, I recommend saving the game, especially before playing knife games. Then it will be impossible to replay!
At the stalkers' base, there is a gypsy woman in one of the carriages; she will tell you that she is buying artifacts, but she does not say which ones. To get the trophy you need 3 artifacts. When we hand over artifacts from the base, we need to leave, walk for a day and return for a reward.
1. Golden nut, see "golden nut" trophy
2. Jade figurine. In Krasnoznamenny, in the second zone, across the road from the hospital, there is a dorm, where a man constantly sleeps in one of the beds, his grandmother takes care of him, and constantly walks around the building. Next to the man on the nightstand is the diary of a sleepy wanderer or something like that. Let's read it. You need to talk to the “shaman”, he is sitting on the veranda of the tavern in Vogelevka. He will send you to the herbalist, she lives in the neighboring houses. She will send you to Peregon. We climb onto the barge there and go to the left, where there are tables, there is a guy sitting there in a white shirt, apparently Nikolai Konev. After the conversation, he will give you a bottle of antidote. We go back to the sleeping person in the hospital and pour the antidote into his mouth. He will wake up and after the dialogue will give you the figurine.
3. Ice talisman. In the KRZ sewer there is a piece of corridor closed with doors on both sides, in order to get through them we can show the thieves’ passport, which we take from the informer in Otradnoye if we kill him, or in the house where Chairman Kovalev is sitting in the closet we can read a book of thieves’ jargon without taking it out of the closet , then we’ll get the thieves’ jargon perk. When we get inside, a woman should appear at the central table, Svetka Earwig, she doesn’t appear very often and depending on your luck. I had a bunch of all kinds of food with me, I stood right next to the table, rested for 12 hours through the menu, then suppressed my hunger with food and rested again until it appeared. Svetka will offer to play a game of legs, to win, you need a high skill with melee weapons, attention and dexterity. At the time of passing, my agility and attention were 8-9 points, melee weapons 100+.
After winning, she will offer you a pig cutter, you must tell her to keep it, then she will offer you a beer, we also refuse, after that she will get angry, you must choose the line “Come on, speak up!” Or “come on, tell me already!” She will be the penultimate one in the conversation. And after the end of the dialogue, she will give you the third artifact.
At the stalkers' base, there is a gypsy woman in one of the carriages; she will tell you that she is buying artifacts, but she does not say which ones. To get the trophy you need 3 artifacts. When we hand over artifacts from the base, we need to leave, walk for a day and return for a reward.
1. Golden nut, see "golden nut" trophy
2. Jade figurine. In Krasnoznamenny, in the second zone, across the road from the hospital, there is a dorm, where a man constantly sleeps in one of the beds, his grandmother takes care of him, and constantly walks around the building. Next to the man on the nightstand is the diary of a sleepy wanderer or something like that. Let's read it. You need to talk to the “shaman”, he is sitting on the veranda of the tavern in Vogelevka. He will send you to the herbalist, she lives in the neighboring houses. She will send you to Peregon. We climb onto the barge there and go to the left, where there are tables, there is a guy sitting there in a white shirt, apparently Nikolai Konev. After the conversation, he will give you a bottle of antidote. We go back to the sleeping person in the hospital and pour the antidote into his mouth. He will wake up and after the dialogue will give you the figurine.
3. Ice talisman. In the KRZ sewer there is a piece of corridor closed with doors on both sides, in order to get through them we can show the thieves’ passport, which we take from the informer in Otradnoye if we kill him, or in the house where Chairman Kovalev is sitting in the closet we can read a book of thieves’ jargon without taking it out of the closet , then we’ll get the thieves’ jargon perk. When we get inside, a woman should appear at the central table, Svetka Earwig, she doesn’t appear very often and depending on your luck. I had a bunch of all kinds of food with me, I stood right next to the table, rested for 12 hours through the menu, then suppressed my hunger with food and rested again until it appeared. Svetka will offer to play a game of legs, to win, you need a high skill with melee weapons, attention and dexterity. At the time of passing, my agility and attention were 8-9 points, melee weapons 100+.
After winning, she will offer you a pig cutter, you must tell her to keep it, then she will offer you a beer, we also refuse, after that she will get angry, you must choose the line “Come on, speak up!” Or “come on, tell me already!” She will be the penultimate one in the conversation. And after the end of the dialogue, she will give you the third artifact.