Back 4 Blood

Back 4 Blood

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Good Riddence!

Good Riddence!

Kill 53,600 Ridden over your career.

15

0.31%

How to unlock the Good Riddence! achievement in Back 4 Blood - Definitive Guide

The classic grind returns... so this is my approach currently to push the kill count up, if it needs improvement please let me know. We were averaging 1100 - 1400 in 40 minutes with this approach on rookie difficulty with two players.

Currently you need to be in co-op for this achievement, solo runs do not currently pop achievements

Act 3 - Chapter - The Road to Hell - has an infinite spawn of ridden that run at you head on. This section is right before the safe room, it is the section where you push the button to open the gate setting off the alarm.

Cards

A key card for this run is the confident killer card, you obtain this from killing one of each non-boss mutations. I got this through natural story progression. It will help to drop special ridden much quicker. I would recommend having it on both players.

At this time of writing I have not discovered every card in the game, if you know of other useful cards drop them in the comments below and I will add to solution.

You will then need to gather supply points (SP) from completing acts to purchase more cards the supply lines function. You will need to obtain the cards from the list below.

Create a custom deck and select cards in the following order, key cards marked in bold, nice to have cards in italics:

- Confident Killer = grants +1% damage to the team for special ridden kills. Goes up to 15% max.
- Ammo Stash = infinite sidearm ammo, with -20% slower reload
- Reload Drills = 20% faster reload
- Widemouth Magwell = 30% faster reload, 5% reduction to damage resistance
- Ridden Slayer = 20% more damage to weak spots
- Reckless Strategy = 30% more damage to weak spots, 5% reduction to damage resistance
- Combat Training = 5% more bullet damage, 50% more bullet penetration
- Large Calibre Rounds = 7.5% more bullet damage, 100% more bullet penetration, -20% stamina efficiency
- Hydration Pack = gain 25 hit points, - 15% ammo capacity
- Patient Hunter = Gain 10% damage every second you look down the gun sights. Goes up to 30% max
- Grenade Training = 25% more accessory damage
- Demolitions Expert = 50% more accessory damage, - 15% ammo capacity
- Mag Carrier = 30% more ammo capacity for pistols/SMG, 10% more pistol/SMG damage
- Antibiotic Ointment = 20% more healing efficiency
- Avenge the Fallen = 30% more damage, 20% more reload and unlimited ammo for 10 seconds

Make sure that the cards are added to the deck in this order! The first 6 cards will be automatically applied.

The card build will give you unlimited ammo in your sidearm, fast reload and damage output

Character and Equipment

I would recommend Karlee, Karlee will always start with a T9 sidearm. However, this is not mandatory as when you spawn into the level you may find a T9 sidearm on the floor or in the shop.

From the shop purchase anything that increases the magazine size and damage of the T9 sidearm.

I would recommend that you stock up as much of the possible of the following:

- Pipe bombs - Throw these if you find yourself getting overrun by the horde, it will attract their attention
- Medical Kits - So you can heal
- Stun Guns - So you can break free of grapples

I would also recommend having at least one bot with you. Bots have unlimited ammo and they always care to share it with you.

Campaign

Start up - Act 3 - Chapter - The Road to Hell

Progress through the level until you reach an area with a tent like tunnel, the first gate will trip an alarm summoning the infinite horde.

Enter the door and look to the right to see the horde coming at you, stay here and shoot the horde using you T9 sidearm with infinite ammo. The horde does not stop coming and they come at you directly, none will spawn behind you. The corridor is long enough to dispatch of special ridden before they reach you.

It's going to take a long time, a very long time, but this seems to be a way to farm ridden kills. Good Luck!

TLDR; Here is a video guide explaining the method we used:

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11 Oct 2021 13:38

27 Comments
Great guide! I really hate nonsense grind achievement out of nowhere like this...
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By Noctics on 19 Oct 2021 18:13
@VideoGameOrb - added the card
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By Drastic Ed xo on 19 Oct 2021 18:44
Is there any way to check progress on achievements? I know left 4 dead had that feature, so I’m curious about this game
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By MannedPython070 on 14 Oct 2021 06:42
There is a way to check on how many kills you have. If you press the back button on the controller, tab over to Profile, select Accomplishments, and go to the Ridden category, you can see how much progress you’ve made.
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By iamtheguyver007 on 14 Oct 2021 19:24
Thank you
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By MannedPython070 on 15 Oct 2021 07:05
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GRENADE TRAINING - Fort Hope deck.
PATIENT HUNTER - Fort Hope deck.

Where is the "AMMO STASH" card?
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By E vee dub on 15 Oct 2021 17:32
Just make a forum post instead of spamming comments section.
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By Was I That Bad on 16 Oct 2021 01:54
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Just fyi, after clearing 5 or 6 supply packs, THE STILTS repeated and there are different cards found therein. So it may be necessary to just keep clearing card decks until all cards are unlocked, as suggested per this guide.
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By E vee dub on 16 Oct 2021 19:36
Might I suggest adding in Avenge The Fallen too? It's got great buffs and teammates will no doubt go down.
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By VideoGameOrb on 19 Oct 2021 13:26
@Markyshizzle haters gonna hate. I haven't done it yet, got 20k kills in normal play and nightmare is pending, but if i farm this one i will do it with your deleted method, it was way better than this, you don't even need to worry about the ammo or getting killed, mostly afk. So thanks for the idea.
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By Ilindur on 25 Oct 2021 11:06
@markyshizzle I’ve been following your guides for so many years and always found them well written and beneficial. I’m just getting to this achievement now and didn’t get to see your guide. Any chance you could pm me the original post/guide you made?
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By ExponentSoap440 on 26 Oct 2021 11:16
Have an account active idle in the starting camp on the same level. Beat the level with melee holly build. Close the safe room door, zombies infinitely spawn and you can kill them thru the walls. So long as the other account doesnt time out or leave, u have infinite safe kills by meleeing through the wall, barring the random exploder knockback or poison puddles.

I decided to repost it here despite the hate flying around. Its way quicker and with way less risk.
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By Markyshizzle on 29 Oct 2021 22:07
Sounds safer indeed but to pull this off I'm guessing you need 2 Xbox or 1 Xbox and a running capable PC or a friend willing to stay idle at the very beginning of the mission doing nothing, right ?
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By Face de Crepe on 29 Oct 2021 23:43
Anyway, I'm using my main account on my PC running the game with xcloud and a second account on my XSX staying at the mission's starting camp.
Just put a rubber band on your right trigger and put your melee character in a corner behind the safe room's door. Move the dummy's character time to time to avoid him being kicked (a message warning of being disconnected if inactive will be display when almost 5 minutes without moving).
Sometimes one of the bot can somehow being stuck on top of the tent/safe room you're in and will kill most of the enemies coming to the door so just open the door and go forward a little and he should teleport to you again then come back and close the door again.
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By Face de Crepe on 30 Oct 2021 01:08
Anyone know if you can do this offline with bots now after the update?
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By GREGO McGEE on 26 Dec 2021 19:40
I can get a 1000kills every 15 mins solo with bots on Act 1 The Crossing. Just by setting off the big propane and going back into the safe room.
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By Mr MADD on 27 Dec 2021 10:49
Can confirm can be done in solo just tested tracker is going up
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By AaronJamesx38 on 03 Jan 2022 17:41
I agree with Mr MADD... Ive used this tactics on Act 1 The Crossing too... I just kill 33k until now on Back 4 Blood. Ill try this way, and see whos the better way. Thanks for your post.
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By Zira998 xXBRXx on 14 Jan 2022 13:21
Just to add to the comments about doing this on the crossing, you can run to the end of the level and setup a sentry gun. I think the level has a endless spawn of enemies
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By Tupacaveli2 on 03 Feb 2022 19:10
The Crossing just outside of the safe room works great.

ADMIN RELOAD is also vastly superior to other reload cards, if you've acquired it (it was the #1 card in my all of my solo Nightmare decks).
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By platinumpwnzor on 07 Mar 2022 22:09
Ridden are the creatures with yellow brains.
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By kenjisugita7 on 12 Apr 2022 06:38
Ridden are the creatures with yellow brains.
Ridden are the common zombies, yellow brains are a type of ridden the same with those with spikes, which are shown on the enemy cards in the level
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By W17K0 on 10 May 2022 13:33
I find it better to run Holly and pick up any AR or sniper. RPK is also good if you can snag one. That deep into game gives you pretty good guns and taking a tool kit with you all the way to the prison can give pretty nice stuff once in a while and with Holly you'll never need heals.

It seemed the more ammo capacity I had the bots threw ammo down more frequently too.
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By DefiantZero on 14 Sep 2022 09:19
Thanks :)
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By Tier2016 on 02 Sep 2023 15:47
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Thanks for what seems to be a wonderful guide. It's nice that someone shared their reseached and thought out choices for a good card deck to use.

[Correction: Your first card is called "CONFIDENT KILLER", not Critical Killer as your current guide has as of 14 Oct 2021. ]

I'd like to ask for a little information. Is it possible, as a community, to add which Supply Line Pack each card is found? So everyone please help.

Here's a few in the packs I haven't cleared yet:

CONFIDENT KILLER - From unlocking the Smorgasbord achievement.
LARGE CALIBER ROUNDS - The Stilts.
WIDEMOUTH MAGWELL - The Stilts.
HYDRATION PACK - The Furnace.
RIDDEN SLAYER - The Crow's Nest.
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By E vee dub on 14 Oct 2021 07:51
This is a reference to all the Zombie Genocider achievements between L4D and Dead Rising, I'm assuming.
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By NamelessxDread on 21 Oct 2021 19:41
Great guide, but I wanted to point out some things that have been making this grind smoother for me.

Using the same map and method, a better hold out spot is in the safe room at the end, just run through the zombies to the end where the saferoom is, throw some barbed wire in front of the door and spray away.

The ridden are much more consistent, and the barbed wire helps slow anything down if it gets close. Also helps if you can find a magazine size attachment for the T9. I would also throw the card "Shredder" in the deck, since you are using an SMG it will help with the burn on the big guys.

I was doing this with another person and we have been averaging 2500 kills each every half hour.
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By Metal Preston on 24 Oct 2021 21:40
View all 27 comments Show less comments
All these other methods listed are great but personally for me I found this video by
Drago Masamune Gaming on YouTube to be the most efficient method. I hope it helps.

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13 Jul 2022 01:18

3 Comments
This is the best solution here. With the right cards you can just rubber band your trigger and let it go for hours. I just did 14k kills in 3 hours of letting it run.
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By jcrankin on 06 Oct 2022 16:10
Clipping has been fixed. So your position doesn't work anymore.
But if you position yourself closer to the door, it still works. Sometimes an exploder or tall boy will knock you back and you need to readjust.

https://imgur.com/PIoGtbE
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By Dr Marty on 08 Apr 2023 16:16
Thanks :)
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By Tier2016 on 02 Sep 2023 15:48
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-AFK Kill Farm-

I'm using the method in this video, with some tweaks, credit to iczyje on YT:

I suggest everyone watch the video, so you get a sense of what the plan is.

DECK
You want to put on:
-Offensive Scavenger
-Double Grenade Pouch
-Grenade Pouch
-Knowledge is Power
-Hazard Pay
-Share The Wealth
-Confident Killer
-Ignore The Pain

You don't need anymore, since you only have this many cards on this level. Mostly the cards are just to carry more razor wire on the setup and help deal with specials.

Set Up

Right, disable crossplay in the preference menu. Should be on the play tab, second from the bottom. This will help you stay in a solo game with bots, if not just try researching until you are in a game on your own. You can have a friend join and put it on private, then have them back out once in-game, to get you into a solo game.

So you want to put it on Act 3, T5 checkpoint on Recruit difficulty.

Select Karlee for her toolkit and put your cards on. You should have about 2750 of copper. Buy as much razor wire as you can and dump it at the box, also go grab the bat from the next room. Then head outside and grab any money on the table nearby or the attic room. Go back to the safe room, buy more razor wire and now start ferrying it upstairs and dropping it off the ledge into the mansion area. Once done jump down and again get it all to the front door of the mansion. If you have time, look around for a good gun and better melee weapon if you find one.

Once the door opens you will see a large staircase right in front of you. Start razor wiring it, put it down sideways so it covers the most distance going upstairs. If that makes sense. Keep doing this with your razor wire all the way to the top floor. You should have a long razor wire snake going up from the ground floor to the top floor. Any spare just fill gaps and put it spread out at the base of the staircase. Now what you'll find is the common ridden will be damaged so much from the razor wire, that they'll die before getting to top floor. So you just have to worry about specials. Common can come from the back stair case, but only if you are at that side of the building.

Next you can if you want to search the house for better weapons/melee weapons if you want, or more razorwire. Can be risky, your choice.

Next kill the orge, so you don't have to worry about that. Just shoot it from the top floor, no common should be bothering you up there.

Once thats done, go out on to the roof and use Karlee's tool kit to unlock the minigun. Go to the room that is just to the right as you come upstairs, its the one with the globe in the corner. Place the minigun in the doorway of that room. Miniguns block specials from entering, tallboys just stand on top of it.

Make sure your AI is in the room with you, walk back, maybe jump out the window. Just so they're away from the minigun.

Now you want to stand on top of the chest of drawers to the left of the door and just hold down the RT. Specials who make it past the razorwire will just pile up there and you can melee them through the wall.

Now you can just rubber band your controller, I found rubberbanding the LT & RT buttons stopped me from being kicked.

I went out for 1.5/2 hours and came back to 6k kills and it was still going.

Note: This isnt foolproof, the game has alot of RNG. So sometimes a special might find a way to mess it up. But I was lucky and didnt have many issues. Armoured zombies are the biggest annoyance because I think they can survive the razor wire. If you get them, I'd just restart the level.

Here's a video of it in action. https://gamerdvr.com/gamer/boydo1990/video/146979064

Here's an alternative way, likely, not AFK effective due to the specials.

Credit to DragoKungFu Gaming on YT:
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16 Nov 2021 15:08

9 Comments
Been using this method today. I think this is probably the best way to farm these kills solo so I gave you a thumbs up.

I can add a couple of things that might be useful to the solution above:

- This works in solo now (my accolade counter went up using this method in solo and I tested that achievementss will pop in solo mode, with a golden skull achievement. (which worked)
- You can actually pick one more card than the 8 you listed (i was allowed to pick 9). So i went with a movespeed card so it was less problematic to get all the razor wire to the door.
- I did not necesarrily have to kill the ogre. Since I was sitting on top of the globe he threw mudballs against the door, that partially shields the globe for a while untill he moved away to the side of the building and stayed there for the entire time.
- I had well over 3k gold at the start (i don't know if they buffed the amount you start with or anything) but I could comfortably buy the razor wire upgrade and still had more than enough to buy plenty of razor wire.
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By Cenrail on 04 Feb 2022 16:06
You can still do this. Just replace the Offensive Inventory cards with Quick Slot Inventory cards:

remove
-Offensive Scavenger
-Double Grenade Pouch
-Grenade Pouch

add
-Belt Clip
-Utility Belt
-Tool Belts

And yes, miniguns won't block special zombies anymore (found this out the hard way while playing solo Nightmare), but I did find a spot that mostly protects you from them. In the corner bedroom by the top of the stairs, there is some furniture in the corner covered by cloth. Climb on and stay near the wall. Some of the special's AI will be confused and instead go into the adjacent room and idle. The only issue I've seen is that rarely bots will shoot an exploder as it clips through the wall, sending you flying off of your perch. Alternatively, you can crouch between the window and the cloth-covered furniture, but then all specials will enter the room (I haven't tested it long-term yet, so I don't know if the bots can hold out indefinitely.) The bots will mostly hang around your room and the outside awning and are pretty good about eliminating any specials that make it inside with you. It also has the added benefit of preventing the bots from shooting the normal ridden running through the razor wire.

Rubber-banding isn't necessary for offline mode either. You won't get kicked for idling, and there is still no pause for a disconnected controller.
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By platinumpwnzor on 07 Mar 2022 23:37
Works great for me! Great strat.
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By intheshallow on 17 Nov 2021 16:43
With the new update, can u run this offline with bots now?
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By GREGO McGEE on 25 Dec 2021 18:29
This is the best method out of any available lictually so easy I done this setups taking about 10-15 mins to razor wire all the stairs then killed the org and used the mini gun to block the door then sat idle on the new solo campaign and went to sleep woke up at 11 am and was on 35k zombie kills so trust me when I say this is the most easyist and fastest guide 🤣🤣
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By xXITzMoSSYXx on 15 Jan 2022 11:43
The place and razor wire idea is spot on. But I’m confused on the deck build…. Offensive + items and grenade pouches dont help with razor wire…. Wouldnt it make more sense to put an item slot + card on and a stamina so you can ferry the razor wire into place faster? Thats what I did. Tried the exact deck you listed first but that was garbage. AI went down before I was any where close to setup.
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By FNSUITE GHOST on 06 Feb 2022 03:20
This solution was probably posted before the update that moved razor wire from the offensive item category to the quick item category. Razor wire used to be a offensive item, so all the offensive item upgrades were to probably carry more of them
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By buzzo9neo on 23 Feb 2022 18:26
Also I tried without rubbering band the controller and it doesn’t work, I always die somehow after 1h of being AFK because of the specials and the AI are not really helpful to heal you and to kill the specials by themselves. I tried to put the mini-gun in a way that specials can’t enter the room but they always go through the door.

And yes the razor wire went in the quick item category, meaning that you can wear 3 razor fire maximum with Karlee and a card which is annoying. So I put almost only speed cards to run fast to bring the razor wire on the stairs.
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By YoH Ringo on 25 Feb 2022 05:17
Thanks :)
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By Tier2016 on 02 Sep 2023 15:50
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Kinda like the other guide but more kills..good melee build is a must! Have a friend jump in and go with u almost to the saferoom and then he can die and take over the bots and kill them off so its just you. Go in saferoom and sit to the side of the door and just keep swinging..i got about 2000 kills in a half hour approximately..hawkers and stalkers can't get u so u can just obliterate anything that comes through.
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01 Nov 2021 05:36

SOLO - EASY DIFFICULTY - Act 1 Part 4-3 About half way thru the level you’ll end up in a long tight hallway leading up to the mine. Go up about 75% of the way to trigger the zombie spawn point at the top. Drop barb wire in front and behind you. Large amounts of zombies will constantly be spawning and charging at you. The bots will usually be focusing the zombies behind you and the barb wire will slow them down in between reloads. I would recommend an LMG with a extended magazine. Also since playing solo with bots, the bots will be constantly dropping you ammo thus giving you infinite ammo. I killed about 5,500-6,000 in about an hour
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11 Jul 2022 05:16

All the solution I have seen on TA are great , but I found another way how to get this by just being Idle on Solo

Rrequirments:

Characters Tala ( for her special to bleed zombies once hit)

Chapter 1-4 the crossing

Cards anything with money and xtra gear


First barricade the ouside the safe room door using wire traps and have them surround the door .

Next procced through the first area and shoot the fire tank,this will spawn the infinite horde the run back n the safe room. All the way to the back so the bots don't shoot any zombies ,the bots will take care of special infected

You will gain around 2500 kils in around 45 mins

I would recommend to keep restarting the mission after this kill target 2500 as the game lags really bad due to the infected spawning continues

Just do the same process again this should take you around 2 3 days depending on your completion of the games

Credit to
ThatDrunkGuyPSN92

For video

https://m.youtube.com/watch?v=OL1rdx1HUHw&pp=ygUWYmFjayA...
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20 Nov 2023 15:31

AFK Kill Farm- UPDATED FOR 2023
This is meant to be a combination of boydo1990's guide, iczyg's yt vid and ba.nan.a's article over on gameplay.tips so all credit goes to them. This will serve to be a sort of frankenstein of all their best tips.

Before you set up a match, set your Xbox to 'Do Not Turn Off Automatically'. This will help when you're afk.
This method will be done in offline-solo.

DECK:
    Utility Belt
      Belt Clip
        Tool Belts
          Glass Cannon
            Hazard Pay
              Share The Wealth
                Compound Interest
                  Utility Scavenger

                  Utility Belt, Belt Clip and Tool Belts are for carrying more quick items. You'll end up carrying 5 quick-items in total. Hazard Pay, Share The Wealth and Compound Interest are for copper. With these cards, you'll start out the level with 5,700 copper. Utility Scavenger to spawn more razor wire. And finally Glass Cannon for damage. Base damage is the only thing that impacts the damage output for razor wire so most if not all the cards you can choose from only impact gun damage meaning they won't help raise the damage for razor wire. You can choose whatever cards you'd like for the rest of the deck. I ended up going for movement cards and a weakspot damage one for the Ogre.

                  CHARACTER/CLEANER:
                  For your character/cleaner, choose TALA (for her bleed out ability). If you don't have the dlc, choose WALKER (for his +10% damage). You could choose KARLEE to carry another quick-item but imo, WALKER and TALA's buffs are much more useful.

                  GAMEPLAY NOTES:
                  Map; ACT 3- 1.5 (T-5). Difficulty; Recruit.
                  You should have the option to choose from the 4 'base cards'. I chose the 'Ammo' cards everytime to get +4% damage. You can also choose the 'Fortune' card to get an additional 200 copper but these 2 are the only cards you should go after. If you can, purchase the quick-item upgrade. This will essentially turn 1 wire, into 3.
                  Spend all your copper on wire. After that, loot around the starting area for more copper to get enough for an additional wire. Also, go and grab the sniper next to the first aid kit (this'll help with the Ogre). After you're done purchasing the wire, start transferring them down from the ledge.
                  Now that all the wire is down, transfer them to the front of the house's front entrance. After the door is open start placing the wires all along the stairs, filling in any gaps you see. If you have any wires remaining, you can start placing them towards the front entrance.
                  Next, eliminate the Ogre. This is where the sniper comes in handy. Just starting hitting his weakspots until he gets pissed off, and runs away, you don't actually have to kill him.
                  Next, start placing 2/3 of the objective containers in the back on the truck. When you're done, carry the last container with you upstairs and go afk in a corner. After 1,000 kills the game starts to lag pretty bad (at least for me, while playing on the X1) so the quickest way I found to end the match is to just place the last container on the truck to complete the mission instead of waiting around to die.
                  This step isn't really necessary as the achievement will pop mid match, however if you're over 20,000 or even 10,000 kills away from the achievement like I was, it might be best to stretch this method out over shorter more contained sessions so you're not having your console on for tens of hours at a time.

                  CREDIT/LINKS:
                  ba.nan.a's article
                  https://gameplay.tips/guides/back-4-blood-how-to-obtain-good...

                  iczyg's yt vid
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                  03 Nov 2023 03:29

                  This will most likely be the last Trophy you will obtain, a Single Run through an act is likely to net you around 1-2k Kills.

                  There is an easy way to boost kills however.

                  Equip a build with the following cards:
                  Pyro, Double Grenade Pouch, Grenade Pouch, Demolitions Expert, Improvised Explosives, Grenade Training, Pinata, Highwayman, Ammo Stash, Mag Carrier, Breakout, Fire in the Hole!, Magicians Apprentice, Glass Cannon, Confident Killer.

                  Play offline on the level 'The Road to Hell' on Act 3 on Recruit or Veteran as Hoffman and get to the end of the level where you need to run through the checkpoints to the saferoom. Reach the saferoom but do not close the door, instead wait at the end and continue killing the infinite horde. Use molotovs freely as Pinata and Hoffman's personal skill should continue to spawn more molotovs. Fire in the Hole! and Pyro will keep your health topped off with temporary health so if any ridden or mutations slip through, you should have enough health to deal with them. Use your secondary pistol or a Tec9 if you find one for more chances to spawn molotovs via the Highwayman card. If ridden drop razorwire, place it freely around the area to assist with kills and defense. Depending on the types of mutations which spawn, Breakout should be played incase crushers, stalkers or hockers break through.

                  Note - Bot teammates are really good at kill stealing, so it may be worth playing on veteran to dispatch 1 or 2 of them. I recommend keeping at least 1 around for emergency situations or for primary weapon ammo and healing.
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                  -Mission T-5 (Second Act) on a recruit.
                  -Pick Carly and pray for the benefit of upgrading useful items in the store (to get green quality barbed wire).
                  -We buy as much barbed wire as possible (I got 8).
                  -We place the wire on the stairs.
                  -Don’t forget to take the toolkit with you (which is given to Carly at the start) to open the box with the minigun.
                  -We place the minigun in the doorway so that special mutants cannot pass through.
                  -Kill the Ogre boss and make sure that the bots are in the room with you.
                  -For safety, we sit in the corner of the room on a globe.
                  -We sit and wait and farm the kills that barbed wire gives us.
                  I did the whole manipulation at 23:40, having ~33k kills, and left it overnight (the main thing is to remember to turn off the sleep mode). The trophy dropped at 7:04. It took a little over 7 hours to get 20k.
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                  14 Jan 2022 23:50

                  4 Comments
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                  By VseslavBlack on 23 Feb 2023 08:02
                  Killed with a knife with two hits to a weak spot.
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                  By Ger_Rich on 24 Jan 2022 06:17
                  A turret can only be placed in a passage when the door can be opened and not knocked down. At the same time, thugs and armored zombies still manage to get through, so from time to time you will still have to control what is happening on the screen
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                  By ggghhhhjjjjjkkil on 27 Mar 2022 13:42
                  There is a more fun way, without the tedium of arranging all sorts of thorns.
                  We are putting together a deck for Holly that cures her of kills and gives her endless energy.
                  Let's go to Act 3, mission "Road to Hell". An important point: ideally, catch interference cards without any healthy mobs, because they will throw you back and you will have to drag the character to the right place.
                  Now we go almost to the end of the chapter, we find this place.

                  We stand (or sit) near this gate and hold down R2 (I inserted a match under the button). Holly begins to swing her baton and all the attacking mobs fall like a machine gun. Ideally, find an angle so that your bots don't shoot them down too much and don't interfere with your zombie genocide.
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                  By lennoks on 14 Mar 2023 20:35
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