Back to the Future: The Game - 30th Anniversary Edition
59 Achievements
1,000
10-12h
Xbox One
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A Minimum of Panic
Rescued Arthur with minimal fuss.
15
3.78%
How to unlock the A Minimum of Panic achievement in Back to the Future: The Game - 30th Anniversary Edition - Definitive Guide
This achievement occurs during Episode 2 - Get Tannen
Once inside the bar do the following:
• Interact with Numbers on the right side of the bar. (Combo 7-23-30)
• Interact with Chloroform
• Use Item "Bottle of Chloroform" to equip
• Interact with Ink Bottle (With Bottle of Chloroform equipped)
• Interact with Sign Switch. (Be quick with the next steps else Cueball will come back down downstairs and you will need to load your autosave from the pause menu)
• Interact with Panic Button. (Wait briefly until Matches flips the switch himself)
• Interact with bottle
• Interact with Panic Button
• Use Item "Bottle" to equip
• Interact with Matches (With Bottle equipped)
Credit to T_l_M_B_0 of PST
Once inside the bar do the following:
• Interact with Numbers on the right side of the bar. (Combo 7-23-30)
• Interact with Chloroform
• Use Item "Bottle of Chloroform" to equip
• Interact with Ink Bottle (With Bottle of Chloroform equipped)
• Interact with Sign Switch. (Be quick with the next steps else Cueball will come back down downstairs and you will need to load your autosave from the pause menu)
• Interact with Panic Button. (Wait briefly until Matches flips the switch himself)
• Interact with bottle
• Interact with Panic Button
• Use Item "Bottle" to equip
• Interact with Matches (With Bottle equipped)
Credit to T_l_M_B_0 of PST
1 Comment
You can interact with the Panic Button the first time (and then pick up the bottle) before interacting with the Sign Switch (in other words, before Cueball goes upstairs). This way you don't have to worry about timing/being fast the 2nd time you use the Panic Button.
Also, (I ended up having to do this part twice because I didn't know about the 6 jumps achievement on my first playthrough), you don't have to reload your autosave if Cueball comes back downstairs. Simply interacting with the Sign Switch a 2nd time will send him back upstairs.
Also, (I ended up having to do this part twice because I didn't know about the 6 jumps achievement on my first playthrough), you don't have to reload your autosave if Cueball comes back downstairs. Simply interacting with the Sign Switch a 2nd time will send him back upstairs.
By SpaceMoSpiff on 04 Nov 2015 16:46
This took me a few tries. After getting into the speakeasy using the crate, you will be behind the counter. ***Go all the way to the right and look at the numbers to use for the 'Escape Artist' achievement. Create a save game at this point. ****Don't look at the paper on the bar to get the 'Door Prize' achievement later.
First, get the bottle of Chloroform from the bar, equip it and then pour it into the ink well, knocking out Zane.
Next, activate the El Kid sign switch on the bottom left. Cue-ball will go upstairs to fix the fuse. The rest must be done fairly quickly, if Cue-ball returns before you save Artie, load your previous save and try again.
Now, press the panic button under the bar, revealing the ice cream parlor. Matches will then come over to look for the panic switch. YOU MUST LET HIM HIT THE SWITCH ON HIS OWN. When the bar drops back down, a bottle of Whiskey will fall. Pick the whiskey up then flip the switch again. Matches will lean over again, now equip the whiskey and smash it over his head.
If you have done it fast enough for Cue-ball to still be upstairs, while you are untying Artie, you will hear him banging on the pipe to come back down.
Thanks for reading. Give a thumbs up if this helped you.
First, get the bottle of Chloroform from the bar, equip it and then pour it into the ink well, knocking out Zane.
Next, activate the El Kid sign switch on the bottom left. Cue-ball will go upstairs to fix the fuse. The rest must be done fairly quickly, if Cue-ball returns before you save Artie, load your previous save and try again.
Now, press the panic button under the bar, revealing the ice cream parlor. Matches will then come over to look for the panic switch. YOU MUST LET HIM HIT THE SWITCH ON HIS OWN. When the bar drops back down, a bottle of Whiskey will fall. Pick the whiskey up then flip the switch again. Matches will lean over again, now equip the whiskey and smash it over his head.
If you have done it fast enough for Cue-ball to still be upstairs, while you are untying Artie, you will hear him banging on the pipe to come back down.
Thanks for reading. Give a thumbs up if this helped you.
After you are brought into the bar you'll see how the hooligans are ruffing up Arti you'll find yourself behind the bar.
Follow the steps to quickly rescue Arti.
* Pick up CHLOROFORM
* Use CHLOROFORM with INK BOTTLE
* One down, two to go
* Switch the PANIC BUTTON a first time
* wait... and pick up the BOTTLE
* Press the SIGN SWITCH to switch it back 'on'
* Second one 'gone'
* Again press the PANIC BUTTON
* And hit the third guy with the BOTTLE
After a cinematic the trophy will pop.
Follow the steps to quickly rescue Arti.
* Pick up CHLOROFORM
* Use CHLOROFORM with INK BOTTLE
* One down, two to go
* Switch the PANIC BUTTON a first time
* wait... and pick up the BOTTLE
* Press the SIGN SWITCH to switch it back 'on'
* Second one 'gone'
* Again press the PANIC BUTTON
* And hit the third guy with the BOTTLE
After a cinematic the trophy will pop.
1 Comment
Switch the PANIC BUTTON a first time and let Matches switch the panic button .
By DeathofRats09 on 18 Mar 2016 13:15