Back to the Future: The Game

Back to the Future: The Game

60 Achievements

8-10h

PS4
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The Future isn't Written

The Future isn't Written

Returned home.

22.6%

How to unlock the The Future isn't Written achievement in Back to the Future: The Game - Definitive Guide

This trophy is story related, and will unlock upon setting everything right in the past and returning to 1986.

  • Dialog (Emmett): Any
  • Dialog (Doc): Any
  • Dialog (Doc): "But science means EVERYTHING to you!"
  • Dialog (Doc): "Emmett's path is set!"
  • Dialog (Doc): "Another Path...?"
  • Walk to the left, past the booth.
  • Interact with Static Accumulator.
  • Walk left again.
  • Interact with Static Accumulator.
  • Interact with Static Accumulator again.
  • Interact with Lamp Post
  • Interact with Static Accumulator (When it is close to Marty)
  • Interact with Theremin Booth
  • Interact with Theremin Booth
  • Interact with Theremin Booth
  • Interact with Theremin Booth
  • Interact with Theremin Booth
  • Interact with Theremin Booth
  • Interact with Theremin Booth
  • Trophy: "Moonwalker" Unlocked!
  • Walk towards the back of the Expo.
  • Dialog (Officer Parker): "What's Edna up to?"
  • Dialog (Edna): "Emmett chose his own path."
  • Walk over to the "Future of Law Enforcement" booth, past Trixie.
  • Interact with Potted Plants.
  • Interact with Breath Analyzer
  • Interact with Trixie
  • Dialog (Trixie): "Tell me about the attractions."
  • Dialog (Trixie): "How do I get tickets?"
  • to exit.
  • Interact with Phone Booth
  • Walk back to the entrance, towards the Diver.
  • Interact with Aquarium Turnstile.
  • Walk in to the center of the room.
  • Interact with Clock.
  • Walk over the the large glass building.
  • Interact with House of the Future Turnstile
  • Interact with Potted Plant
  • Interact with Entertainment Center
  • Interact with Console.
  • Interact with Red Button.
  • Interact with Console.
  • Interact with Blue Button.
  • Interact with Console.
  • Interact with Green Button.
  • Dialog (Console): "Phone Booth of the Future"
  • Dialog (Trixie): "Carl Sagan"
  • Dialog (Trixie): "Can I talk to Edna"
  • to exit.
  • Interact with Console.
  • Interact with Phone Button.
  • Dialog (Console): "Phone Booth of the Future"
  • Dialog (Trixie): "Kid Tannen"
  • Interact with Console.
  • Interact with Phone Button.
  • Dialog (Console): "Phone Booth of the Future"
  • Dialog (Trixie): "Some Guy"
  • Trophy: "False Impressions" Unlocked
  • Interact with House of the Future Turnstile
  • Walk over to the "Law Enforcement of the Future" booth.
  • Use Item on Potted Plant to equip.
  • Interact with Recording Device (With Potted Plant equipped),
  • Use Item "Recording Device" to equip.
  • Interact with Trixie (With Recording Device equipped.)
  • Walk over to the Diver, near the entrance.
  • Use Item "Recording Device" to equip.
  • Interact with Diver (With Recording Device equipped.)
  • Walk back towards the entrance.
  • Use Item "Recording Device" to equip.
  • Interact with Hostile Guy (With Recording Device equipped.)
  • Use Item "Recording Device" to equip.
  • Interact with Arthur McFly (With Recording Device equipped.)
  • Walk over to the bathysphere booth.
  • Interact with the Diver
  • Dialog (Diver): "Have you seen Emmett Brown?"
  • Walk over to the large glass house.
  • Interact with Glass House Turnstile.
  • Interact with Handle on light green wall. DO NOT GO DOWNSTAIRS.
  • Interact with Handle on light blue wall.
  • Interact with Handle on light green wall again.
  • Walk downstairs.
  • Interact with Handle on red wall.
  • Interact with Handle on yellow wall.
  • Interact with Handle on dark green wall.
  • Interact with Handle on red wall.
  • Interact with Handle on light blue wall.
  • Walk to the end of the hallway. You will emerge in the House of the Future.
  • Trophy: No Backups Unlocked!.
  • Exit the house.
  • When you exit the house, the "Hostile Guy" should be up on stage. This is time sensitive, make sure you complete the next two steps before he gets off stage.
  • Walk back to the entrance.
  • Interact with Algae Cakes to take them.
  • Walk over to the Diver.
  • Interact with Diver.
  • Dialog (Diver?): "I know who you are!"
  • Dialog (Doc/Diver): "What did you do with Emmett?"
  • to exit.
  • Use Item "Recording Device" to equip.
  • Interact with Doc/Diver (With Recording Device equipped.)
  • Walk back toward Trixie.
  • Use Item "Recording Device" to equip.
  • Interact with Phone Booth (With Recording Device equipped.)
  • Walk back towards the house of the future.
  • Interact with House of the Future Turnstile.
  • Interact with Console.
  • Interact with Phone Button
  • Dialog (Console): "Phone Booth of the Future"
  • Dialog (Trixie): "Carl Sagan"
  • Dialog (Trixie): "Can I talk to Edna?"
  • Dialog (Edna): "Your dark secret..."
  • Trophy: Get it on Tape Unlocked!
  • Walk out of the house.
  • Walk back towards Trixie and the Phone Booth.
  • Interact with Recording Device
  • Walk to the Police Booth.
  • Use Item "Recording Device" to equip.
  • Interact with Officer Parker (With Recording Device equipped.)
  • Interact with Picture Radio
  • Interact with Futuristic Weapon
  • Trophy: Full Fair Unlocked!.
  • Interact with Aquarium Turnstile
  • Walk over to the welcome desk at the entrance.
  • Interact with Arthur McFly.
  • Dialog (Arthur): "Aquarium guy won't take my ticket!"
  • Interact with Bathysphere Hose.
  • Stand still for a while until Doc gives up.
  • Interact with Judge Brown.
  • Dialog (Judge Brown): "Emmett's gone."
  • Interact with Emmett.
  • Dialog (Emmett): "He's got to give you a fair trial!"
  • Interact with Judge Brown
  • Dialog (Judge Brown): "He says you won't listen."
  • Interact with Emmett.
  • Dialog (Emmett): "He promised he'd listen to you."
  • Interact with Judge Brown.
  • Dialog (Judge Brown): "It's important to Emmett"
  • Dialog (Judge Brown): "Emmett's not like other people."
  • Dialog (Judge Brown): "It's important to the future!"
  • Dialog (Judge Brown): "Yes"
  • Dialog (Judge Brown): "Emmett's different from you. He needs freedom!"
  • Dialog (Judge Brown): "Your father didn't understand you either?"
  • Interact with Emmett.
  • Dialog (Emmett): "He says you're like your mother."
  • Dialog (Emmett): "What did you just say...?"
  • Trophy: "Emmett Finds His Muse" Unlocked!
  • Dialog (Emmett): "What comes next?"
  • Dialog (Emmett): Any
  • Dialog (Emmett): Any
  • Dialog (Doc): Any

Scene changes to the alternate 1931 Hill Valley.

  • Dialog (William McFly): "Where's Hill Valley"
  • Dialog (William McFly): Any
  • Dialog (William McFly): Any
  • Interact with Cactus.
  • Walk up to "Scary Mary"s door.
  • Walk back across the tripwire.
  • Dialog (Edna): Any
  • Dialog (Edna): Any
  • Interact with Cactus
  • Interact with the Tripwire.
  • Dialog (Edna): "We spent today together."
  • Dialog (Edna): "I brought something for you!"
  • Use Item "Algae Cakes" to equip.
  • Interact with Edna (With Algae Cakes equipped.)
  • Trophy: Green Gobblin' Unlocked.
  • Interact with Cactus.
  • Interact with Doc. (If Edna closed the window before you have the chance to do this, just go trigger the tripwire again.
  • Dialog (Edna): "It's Emmett Brown!"
  • Dialog (Emmett): "Shnookums".
  • Interact with Cactus.
  • Use Item "Recording Device" to equip.
  • Interact with Edna (With Recording Device equipped.)
  • Interact with Cactus.
  • Interact with Tripwire.
  • Interact with Cactus.
  • Walk back by the outhouse.
  • Interact with Mop.
  • Walk back to the front of the house.
  • Use Item "Mop" to equip.
  • Interact with Cactus (With Mop equipped.)
  • Walk to the left side of the house.
  • Interact with Edna's Hat
  • Use Item Edna's Hat to equip.
  • Interact with Cactus (With Edna's Hat equipped.)
  • Dialog (Edna): "Tannen".
  • Interact with Cactus.
  • Walk over to the left side of the house.
  • Interact with Saloon Sign.
  • Walk over to the right side of the house.
  • Use Item "Saloon Sign" to equip.
  • Interact with Outhouse (With Saloon Sign equipped.)
  • Interact with Cactus.
  • Trophy: A Prickly Pair Unlocked!
  • Interact with Clay Oven
  • Interact with Burning Stick
  • Interact with Outhouse.
  • Trophy: Crackpot Mended Unlocked!

Scene changes to Hill Valley 1876.

  • Walk left, over to Tannen.
  • Interact with Window.
  • Walk backwards towards the window.
  • Interact with Barrels.
  • Interact with Pickle Barrel.
  • Interact with Ladder.
  • Interact with Sandbags (The 3 that are jumbled together by Marty's feet.)
  • Interact with Pallet.
  • Interact with Sandbags (Not the one near the edge.)
  • Interact with Pallet.
  • Interact with Sandbags (Not the one near the edge.)
  • Interact with Pallet.
  • If you are still on the second floor, you will need to interact with Pallet again to take you back down to the ground. If placing the sandbag already took you down to the bottom floor, then continue to the next step.
  • Interact with Sandbag (Do not go back up stairs)
  • Interact with Pallet. (Do not go back up stairs)
  • Interact with Rope. (Do not go back up stairs)
  • Walk back to behind the bar. (Do not go back up stairs)
  • Interact with Loose Floorboard. (Do not go back up stairs)
  • Walk back to the ladder.
  • Interact with Ladder.
  • Interact with Sandbag
  • Trophy: Two-Up Unlocked!
  • Trophy: Raising the Bar Unlocked!

Scene changes to a DeLorean chase.

  • Interact with Front Bumper
  • Use Item "Flux Override" to equip.
  • Interact with Flux Emitter (With Flux Override equipped.)
  • Interact with Flux Emitter.
  • Now you will need to aim the beam up to the other DeLorean. Use the to aim. Keep it aimed at the receiver for 5-10 seconds and it will remain linked.
  • Interact with Front Bumper
  • Interact with Windshield Wiper.
  • Interact with Front Bumper
  • Interact with Front Bumper again.
  • Use Item on "Windshield Wiper" to equip.
  • Interact with Mr. Fusion (With Windshield Wiper equipped.)
  • Interact with Rear Bumper.
  • Interact with Driver's Side.
  • Interact with Front Bumper.
  • Use Item "Flux Override" to equip.
  • Interact with Flux Emitter (With Flux Override equipped.)
  • Interact with Flux Emitter.
  • Same as before, use to aim the beam to the receiver on top of Doc's DeLorean. 5-10 seconds and it remains linked.
  • Interact with Front Bumper.
  • Interact with Edna.
  • Interact with Edna again.
  • Interact with Passenger Door.
  • Use Item "Flux Override" to equip.
  • Interact with Flux Emitter (With Flux Override equipped.)
  • Interact with Flux Emitter.
  • Same as before, use to aim the beam to the receiver on top of Doc's DeLorean. 5-10 seconds and it remains linked.

Scene changes to Hill Valley 1931.

  • Dialog (Trixie): "She's the wrong woman!"
  • Dialog (Trixie): "You're too young!"
  • Dialog (Trixie): "Am I fading out?"
  • Trophy: The Future Isn't Written Unlocked!
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