Batman: Arkham Asylum
47 Achievements
1,000
20-25h
Freeflow Perfection
Perform a perfect combo including all of Batman's combat moves (any play mode)
10
How to unlock the Freeflow Perfection achievement in Batman: Arkham Asylum - Definitive Guide
Ok this is the basic breakdown
1. Use the batclaw to grab at least one guy and hit him, (RT x2)
2. Counter the guy that comes to attack you,
3. Cape Stun and hit the guy you stun,
4. Evade,
5. Throw (A+X)
6. Hit some dudes until you get your second special takedown,
7. Takedown (Y+B)
8. If you are safe press LT to throw your batarang which should knock 1-3 guys down to prepare for the last one,
9. Ground Pound (RT+Y)
That's it. You can easily come up with your own sequence but this worked for me. Check out this video below from acheivementhunter.com
THIS IS NOT MY VIDEO.
I believe you need the Combo Batarang for this to work, other wise throwing a Batarang will cancel the combo.
Also, just to be clear, this must all take place in one combo. If your flow gets screwed up or you get hit you must start the combo - using all the moves - over again.
The best way I found to do this was:
1. Counter
2. Jump (vault over someone)
3. Cape Stun
4. Batarang
5. Strike(s) - enough to perform a...
6. Throw - try to aim at a few standing enemies so you can make room for a...
7. Ground Takedown
8. Get a few strikes/counters in for a Combo Takedown
9. Probably your last guy standing, use the Batclaw and you should unlock the achievement right when the Batclaw pulls the enemy toward you. Get at least one more hit in to be safe.
This was the best way I could have the right amount of guys standing in order to do certain moves without getting hit and without knocking them out too early. Hope it helps everyone.
I wait until one charges you then:
Counter, Strike, Evade over an enemy, Stun nearest enemy, Quick Triple Batarang, Ground Takedown, Strike, Throw, Strike until you can use the takedown, Combo Takedown, Batclaw, Strikes.
It's far easier to do this with four enemies as that is the minimum I've found you can do this in without having to constantly be countering charging enemies or worry about being hit while doing a Ground Takedown. You can easily manipulate enemies to where you need them. Obviously you have to get through all the moves quickly with only four enemies to work with, but it's a fair trade-off for not being overwhelmed and frustrated.
Sewer Bat Extreme - 1st Wave of Enemies
I eliminated a couple of enemies before going for the Freeflow Perfection to make it easier on me. I suggest you do the same, or it could get extremely frustrating. Don't take too many down though, otherwise you won't have enough to complete the sequence.
Sequence -
1) Counter
2) Strike
3) Evade
4) Cape Stun
5) Combo Baterang
(Counter)
6) Ground Takedown
7) Throw
(Strike x2)
8) Combo Takedown
9) Batclaw
Tip - When you go for the Combo Baterang, aim for a group of 3 enemies to knock down. This will give you the best possible chance of safely getting in your ground takedown.
Note - Achievement doesn't pop in the video because I unlocked it prior to making the video.
you can do so by holding either A+X or Y+B at the same time and use the LS to indicate which enemy you want to throw/instant takedown. you'll be invunrable for a little period of time so it is also a handy trick to get some of the harder combat challenges done
it might take a little bit of pratice, so i'd suggest playing the first round of the first extreme combat challenge over and over until you get a perfect combo.
if this helped you, please give this solution a thumb up so others will notice it easier. if you dont like it, please leave a comment about anything being unclear.
Personally, I found that I got to the point where I now can do this 90% of the time on Shock & Awe Extreme, round 1. You pretty well have to do this on that level if you hope to get the 30K for the 3 medals, as pulling off a perfect freeflow combo is an extra 5000 points.
Obviously as well this will be easier once you have all the combat related upgrades (in fact some like the B+Y takedown are required).
What I would do:
- when the wave starts, immediately hit your batclaw.
- Get two strikes (X button) on one of the guys you clawed.
- As you're doing this another of the bad guys will charge in, once you see the indicator above his head, hit counter (Y button)
- Immediately after the counter get 1 more strike in against one of the guys who DOES NOT have a knife. After this hit, you should have a x5 combo and be ready for a takedown
- Immediately do the B+Y takedown on one of the red guys with the knives
- Right after this, do the cape swing (B button) on the other red guy with the knife
- Do a single x strike against that same guy, then do a quick batarang (LT) behind you at the group who you previously knocked over with the batclaw
- Do an evade on one of the guys, then just keep repeating the evade, strike, evade, strike routine until your combo meter is flashing again. Once it is, do the A+X throw takedown. The only real gotcha here is to avoid that other guy with the knife.
- Now all that's left is the RT+Y ground pound. Keep the combo going until there's only 2-3 guys left, throw your batarang at them, do an evade towards the guys on the ground and then do the RT+Y as they should now be on the ground from the batarang.
If you can perfect this routine, you are well on your way to being able to get 3 medals on all the combat challenges.
1. Bathook from the beginning and make sure to punch one of the hooked thugs. Punch, counter and stun until you build up a 5x combo for a throw.
2. Immediately throw someone (Batman will swiftly move to the nearest enemy automatically), then punch and counter again until you build up a 10x combo for a takedown. Even if it says "X + A to Throw", you can do a takedown, so don't let the on-screen pop-up throw you off.
3. Immediately takedown (Again, Batman will find a target on his own), then dodge an enemy, throw 1 batarang at an enemy, then immediately ground takedown them.
Notes: Dodging twice in a row will void a combo, as will throwing 3 batarangs or punching mid-air. It can get frustrating with the combat system, and you might require some luck for the final ground takedown, but have some patience and it will come in time. It's also worth considering that changing your combo up will drastically increase your round score, so consider this a learning experience for the combat challenges too.
Before attempting this Achievement you should have Batman fully upgraded with all combo-based upgrades etc. You can do this fairly easily in the later rounds of the first Challenge, Intensive Treatment. You'll need to perform the following moves in a single combo (don't get hit, or blocked or let the combo counter run out) to get the Achievement. NOTE: You can Evade as many times as you want to keep your combo going!
Quick Batarang (may NOT be necessary)
Quick Batclaw (may NOT be necessary)
Punch
Stun
Evade
Counter
Throw
Instant Takedown
Ground Takedown
Begin with the Batclaw and follow it with a Batarang -- these may not be necessary but you may as well throw them in since they won't hinder you at all. After using the first few moves listed after those, plus a couple of Punches to get your combo meter above 5x, you can perform a Throw. Don't let him hit anyone else or you may leave yourself without any opponents to continue the combo.
Punch a bit more and Evade as needed, then use the Instant Takedown when its available. Before using a Ground Takedown to complete this combo, use some Batarangs to stun anyone else nearby -- if it's all clear, go for the Ground Takedown to complete the "perfect" combo!
1. punch ()
2. conter ()
3. cape stun ()
4. bat claw (double tap )
5. batarang (tap )
6. evade (double tap )
7. ground pound ( + )
8. throw ( + )
9. takedown ( + )
You can do it, after you got the bat claw in the story mode, but I would recommend that you get all of the fighting upgrades and you need to unlock the combo batarang upgrade.
I suggest that you start with the batclaw and punch the grappled guy or counter, if another punk is charging at you. The ground pound can easily be done after you threw a thug. Just be sure to toss him in an empty corner or, even better, on some other guys.
And as always, don't get frustrated and try again. You will get the hang of it.
1. Use batclaw to grab at least one guy and hit him
2. Counter
3. Cape Stun and attack
4. Evade,
5. Throw
7. Takedown
8. Batarangs
9. Ground takedown
This is one of the harder achievements, this may be easier in the challenge modes where you can practice and take on various amounts of enemies. You may find the visitor center the easiest spot in story mode to earn this as none of the enemies will have weapons before you face The Joker.
Some of these will require you to upgrade Batman's combo skills, earn XP from killing enemies or finding/solving the Riddler challenges.
Basic Combo:
- Strike
- Counter
Tap Twice - Evade
Tap Once - Quick Batarang
Tap Twice - Quick Batclaw
Upgraded Combo:
- Stun
+ - Ground Takedown
+ - Throw
+ - Takedown
I went with, at the start:
1. batarang (LTx2), then immediatly batclaw (RTx2)
2. counter (Y), then immediatly evade (Ax2) and stun (B)
...now hit them until combo x5
3. grab (X+A)
...hit them until x10
4. takedown (Y+B), then make some space with hiting them and finish it off with a ground move (RT+Y)
Sweaty
Note: Before attempting this trophy you will need a few upgrades and gadgets unlocked first:
- Throw Upgrade needs to be unlocked
- Takedown Upgrade needs to be unlocked
- Batarang Combo needs to be unlocked (allows Batarangs to be part of your combo)
- Batclaw Gadget must be unlocked (from the progress in the story)
- Combo meter upgraded from 8 hits to 5 hits (not needed, but makes it easier)
There are 9 moves that must be performed in one combo:
- Strike: () Punches or kicks enemies.
- Counter: () Counter an attacking enemy to prevent them from hitting you.
- Stun: () Flap your cape in front of enemies to stun them (especially knife wielders)
- Evade: Double tap () and push in the direction to jump over an enemy.
- Takedown: ( + ) Can only be executed if combo meter is yellow. (x5 with upgrade or x8 without)
- Throw: ( + ) Can only be executed if combo meter is yellow. (x5 with upgrade or x8 without)
- Ground Pound: ( + ) Can only be done to enemies lying on the ground.
- BatClaw: ( x 2) Will grab and pull an enemy (3 enemies with upgrade) towards you.
- Batarang: () Throws Batarang (3 with upgrade) at enemies.
Note: If you get hit before doing all 9 moves, then you need to start over and still do all 9 moves. However, if you do all 9 moves and then get hit, you will still get the trophy. Here is a video to show a possible perfect combo.
Some of these will require you to upgrade Batman's combo skills, earn XP from killing enemies or finding/solving the Riddler challenges.
Basic Combo:
- Strike
- Counter
Tap Twice - Evade
Tap Once - Quick Batarang
Tap Twice - Quick Batclaw
Upgraded Combo:
- Stun
+ - Ground Takedown
+ - Throw
+ - Takedown
This is one of the harder achievements, this may be easier in the challenge modes where you can practice and take on various amounts of enemies. You may find the visitor center the easiest spot in story mode to earn this as none of the enemies will have weapons before you face The Joker.
Some of these will require you to upgrade Batman's combo skills, earn XP from killing enemies or finding/solving the Riddler challenges.
Basic Combo:
- Strike
- Counter
Tap Twice - Evade
Tap Once - Quick Batarang
Tap Twice - Quick Batclaw
Upgraded Combo:
- Stun
+ - Ground Takedown
+ - Throw
+ - Takedown
Normal hit -
Wave of the cloak -
Jumping -
Repelling attacks -
Bathook (press 2 times) -
Batarang - (Needs improvement)
Throw - + (Needs improvement)
Lethal move - + (Needs improvement)
Finishing off a person who is down - +