Batman: Arkham Knight
113 Achievements
2,000
60.5-83h
Days of Fire
Extinguish the fires in Gotham City. Details for this achievement will be revealed once unlocked
15
16.34%
How to unlock the Days of Fire achievement in Batman: Arkham Knight - Definitive Guide
There are three firehouses in Gotham that will be on fire, one on each island. To find them, look for smoke or listen for the sound of fire.
Once you arrive at the firehouse, get in the Batmobile and press to fire the power winch. You then have to press so that the needle stays in the hightlighted area. This means it has to be tapped gently and carefully. Once you turn on the sprinkler system, the man behind this fire will burst out of the window, and start flying away.
Now you chase him in the Batmobile. Follow him as closely as you can, but avoid the fires he shoots down onto the road. On the right of your screen is his fuel meter. Once he empties his fuel, you will be prompted to press twice, and hold the second time, to take him down. Once he's on the ground, start mashing the button.
Do this three times and you will have one more villain safely locked away.
As Calex dEUS pointed out, it is possible for him to escape if you are not quick enough with the takedown. When you see his fuel running low, be extra careful not to let him out of your view.
If there's any way I can improve this, let me know in the comments. Thank and good luck!
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This achievement is earned for completing the "Gotham on Fire" Most Wanted Side Mission. As you progress through the main story you will be notified of an out of control fire at one of Gotham's 3 fire stations, head over to the marker to begin this side mission.
During this side mission you will have to turn on the fire suppression systems of all three island's fire stations using the Batmobile's powerwinch. After doing this our old friend Firefly will burst from the building and you will need to chase him down in pursuit mode until he runs out of fuel, once he does you will be prompted to hit twice to eject from the Batmobile and take him down. After you have thwarted him at all 3 stations you will automatically be sent to the GCPD to unlock this achievement. Please note that while you can uncover all three locations needed at any point you will need the Batmobile to actually complete them, as such you will not be able to complete this mission until you have full access to Founders Island.