Batman: Arkham Origins
62 Achievements
1,300
40-50h
Legend of the Dark Knight
Complete all Dark Knight challenges
25
How to unlock the Legend of the Dark Knight achievement in Batman: Arkham Origins - Definitive Guide
2. Use the Quickfire Batarang 3 times while in combat
3. Reach x8 Combo Multiplier
4. Perform 3 Special Combo Takedowns
5. Complete a fight without leaving Focus Mode
6. Score a Combat Variation Bonus of 3 or more in one fight
7. Knockdown at least 3 enemies with Explosive Gel
8. Knock down 2 enemies with one Slide
9. Perform a Counter in the middle of a Beatdown
10. Get an A Grade in a fight with at least a High threat level
11. Use the Power Gadget ability 3 times
12. Perform 20 Critical Strikes in one Free Flow Combo
13. Reach x30 Multiplier and perform 7 Variations in a single fight
14. Take out 3 or more enemies with one use of the Multi-Ground takedown
15. Complete a fight with a Medium or higher threat level without being hit, with a x50 Combo and at least 15 Variations
2. Perform a Vertical Dive for over 25 meters
3. Complete the Basic AR Glide Drills
4. Perform 1 Grapnel Accelerator Takedown
5. Stop a Crime in Progress
6. Use the Smoke Pellet to set up a Takedown opportunity
7. Perform a straight 250 meter glide (Grapnel Accelerator allowed)
8. Reach the top of the Soder Cola building in Diamond District
9. Perform a straight 150 meter glide (Grapnel Accelerator not allowed)
10. Complete the Intermediate AR Glide Drills
11. Knock down 3 enemies with a single Shockwave Attack
12. Perform a Vertical Dive of over 50 meters
13. Complete the Advanced AR Glide Drills
14. Glide for 25 meters while maintaining a height of less than 5 meters
15. Stop a Crime in Progress in each district
2. Perform 3 Silent Takedowns in a single Predator Encounter
3. Finish a Predator Encounter without being seen
4. Use a Sonic Batarang to lure an enemy into a Takedown 3 times
5. Complete a Predator Room without using Detective Vision
6. Perform 4 Exotic Takedowns in one Predator Encounter: Vent Takedown, Explosive Gel Takedown, Corner Takedown, and Hanging Ledge Takedown
7. Complete a Predator Encounter without doing any Takedowns
8. Complete a Predator Encounter without using Detective Vision, and without being seen
9. Perform 4 Loud Takedowns in one Predator Encounter: Grate Takedown, Inverted Takedown, Knock-Out Smash Takedown, and Ledge Takedown
10. Complete a Predator Encounter with a High threat level or above without being seen
11. Take out an enemy with the Sonic Shock Batarang
12. Complete a Predator Encounter with a High threat level or above by performing at least 5 different Takedowns
13. Eliminate 3 enemies within the duration of 1 Smoke Pellet
14. Eliminate 3 enemies using a Propane Tank
15. Pull 2 enemies over a railing at the same time using Advanced Gadget Techniques
2. Complete 14% of the Database
3. Complete 18% of the Database
4. Complete 22% of the Database
5. Complete 26% of the Database
6. Complete 30% of the Database
7. Complete 34% of the Database
8. Complete 38% of the Database
9. Complete 42% of the Database
10. Complete 46% of the Database
11. Complete 50% of the Database
12. Complete 54% of the Database
13. Complete 58% of the Database
14. Complete 62% of the Database
15. Complete 66% of the Database
When you complete all 60 Dark Knight challenges and you will be rewarded with Batman the Dark Knight Costume.
- All Initials are either Challenge track name or District name
- don't have patch installed with digital or remove the save data if own disc
- if patch not installed, SV #15 can be done in three separate fights instead of forced into a single fight: no dmg; 15+ variations; x50+ combo
- notes GP #15 - did lower 3 districts, then SP, counter-clockwise 4 districts, back to left side of bridge (next to SP), waited, clear out mid (can cause issues between which mob ends the CiP), fly to container on west side of SP, wait for CiP to pop--takes 3-5 mins--in front of your character, drag last one or two mobs southeast to small area next to fence/bridge where district/area name changes to Pioneers Bridge then take them down in that spot
- open up Deadshot's pred room when available (save for WN #9)
- failed completing WN #10 in all three places: during Deadshot side mission, pool area in Hotel, and didn't count during Black Mask's side mission--it should have worked in Hotel pool, but I messed up.
- For WN #10 - 15 to complete within a single playthrough: do #10 by/at hotel pool; #11 anywhere; #12 for Black Mask church mission; #13 outside Steel Mill; #14 Firefly first pred room; #15 Firefly second pred room
:+:Comprehensive Guide for Legend of the Dark Knight challenges:+:
(Note: Removed update patch)
Example:
+ (location, more info); (Track Challenge #X) - (instruction or info)
---head to first main mission--
+ 1st area after intro, GCR Tower; Worst Nightmare #1C - follow the script
+ After completing GCR Tower, roof of GCR; Gotham Protector #1C - run off roof, glide, dive bomb, pull back, repeat
+ building across from GCR, gargoyles; GP #2C - glide towards GCR then dive bomb to ground
+ Gotham Pioneers Bridge, bridge objectives; GP #3C - each drill has a mark on map, complete them
+ rooftop near GCR Tower, one with three mobs; Shadow Vigilante #1C - five counters
+ streetlight on ground, lower right of Coventry; GP #4 - get on lightpost below enemy, wait for him, use take down, drop back down
+ same rooftop, has a blue Lounge sign above this; SV #2C - get x3 combo from counters then use batarangs, complete thrice
+ same rooftop, blue Lounge sign over it; SV #3 - managed to finish fight with 5 mobs with x8 multi after last challenge, both counted
+ west of blue Lounge sign rooftop, CiP; GP #5 - popped up nearby doing other challenges
+ on bridge in Coventry, near Blackgate Prison sign; WN #2 - take down all three in stealth
+ south building in Burnley, GCPD rooftop; GP #6 - took down three, saved smoke pellet takedown for fourth (armed with gun) mob
+ along the bridge, Gotham Pioneers Bridge; GP #7 - just glide, accelerate boost, dive bomb until 250 meters along outside of bridge
+ south of the bridge, Soder Cola building (DD); GP #8 - CiP right next to it, get to top of Soder Cola roof
+ beam above last roof, Soder Cola building (DD); GP #9 - glide, dive bomb, re-gain altitude, repeat and do along outside of bridge
+ north of bridge, two AR glide drills; GP #10 - complete both drills
+ roof near Intermediate AR drill 2, roof with 5 mobs; GP #11 - glide to them, dive bomb, release shockwave
+ between AM and ID, near Amertek building; GP #12 - get to highest point, jump off, dive bomb to ground/water area
+ same place as above, ground area; SV #4 - two from random rooftops, third here against mobs
+ south of bridge, two Adv. AR glide drills; GP #13 - complete both drills
+ just west of bat drop in DD, hanging street with mobs; GP #14 - went to one end, got up on N building, dive bomb & glided near ground
+ each district, different areas; GP #15 - read notes***
+ near Gotham court house, opposite roof; SV #5 - took down three mobs with 15 combo
+ near last spot, on the ground; SV #6 - beat up four mobs got 3x variation
+ near last spot, the street nearby; SV #7 - around 7-8 mobs, just kept dropping explosive gel, leading them over it
+ near last spot, CiP; SV #8 - ran into mobs with slide, also slided again towards the end
+ same spot, CiP; SV #9 - only one armored heavy, did two counters doing the beatdown
+ just north of bat drop in PR, church CiP; SV #10 - 1 armored, 2 grabbed guns (high threat), strong combo, decent variation, hit once
+ same area, random street fights; SV#11 - get to x12 multi, use gadget
---continue story---
+ penguin boat mission, big room with hostage; WN #3 - take down all enemies without being seen
+ Southwest in Ind. Dist., outside Steel Mill; WN #4 - use sonic batarang to lure each enemy to it then into silent takedown, do thrice
+ left and back to same spot, outside Steel Mill; WN #5 - knew movements from previous then went from left to right, no Detective Mode
---continue story---
+ first time w/ Joker, Gotham M. Bank; WN #6 - explosive gel on the two walls then vent then corner then hanging ledge on teller window
---continue story---
+ inside Steel Mill, Drug Lab area; WN #7 - find a lone enemy, cape stun then beatdown, escape to perch, repeat for all
--continue story, read notes***---
+ inside Gotham Hotel, Lobby area; WN #8 - don't use detective vision, don't be seen, eight mobs in room, learn their movements
---pause story---
+ Deadshot side mission, Gotham M. Bank; WN #9 - first was silent in a side room then grate, knockout smash, inverted, then ledge
-- possibly same spot?, same?; WN #10 - ? - read notes***
+ after Shiva's side mission to Black Mask's, outside church; SV #12 - disrupt gun mob, glide down on knife mob, get 20 critical strikes
+ after Black Mask's side mission, outside church again; SV #13 - same as above, disrupt gun mob and get x30 multi, then do variations
+ West of the church, behind Courthouse - SV #14 - get focus mode, knock everybody over with crit strikes, use multi-takedown for x3 TDs
+ street north of TB drop point, random street fight; SV #15 Pt. 1 - disrupt gun mob, several others with no dmg taken, x48
+ outside the church again, in front of church; SV #15 Pt. 2 - disrupt gun mob, run as many variations as possible, x18
+ street south of TB drop point, on ground; SV #15 Pt. 3 - made sure to keep knocking down gun and knife mobs, reached x57 combo
---continue story---
+ Pioneers Bridge for Firefly, first bomb room; WN #10 - just take all enemies with silent takedowns, avoid mid perches
---pause story---
+ just south of Steel Mill, north of where you were; WN #11 - first mob you come across, toss sonic bat, explode it
---continue story---
+ Pinoneers Bridge for Firefly, first bomb room second visit; WN #12 - grate, knockout smash on sniper, wall, tightrope/inverted, ledge
+ Blackgate Prison, predator room; WN #13 - run in, get on back wall perch, third walks into hostages, jump down, toss in SG, get 3 TDs
---after the story---
+ WGD #1-15 - was collecting all throughout playthrough, all the Riddler trophies, Anarky tags, and other side missions/quests.
---NG+ story---
+ GCPD building, Swat Division after Interrogation room; WN #14 - bunch of mobs beating Anarky hobo, R1 lock two mobs, then mob + p.tank
+ GCPD building, Bullpen pred room; WN #15 - wait for first guy on walkway to pass a bit, throw sonic at ladder, R1 claw both mobs off
---FIN---
You'll unlock this trophy after getting the last of the four above. See those trophies for more details on what is needed to do. See the Dark Knight Challenges guide for help on the three more difficult challenge tracks.
WARNING: MISSABLE ACHIEVEMENT
These four Dark Knight tracks are unique challenges that must be completed during your time in the Story Mode portion of the game. Each track has 15 challenges that get progressively skill-oriented the further you climb the track.
The Shadow Vigilante challenges focus on technique variation, gadget usage, and counters during combat while the Gotham Protector challenges focus on stopping crimes in progress and performing different gliding techniques. The Worst Nightmare challenges – which are the most difficult of the four – see you utilizing stealth as you take down unaware enemies with different combat techniques and gadgets. Lastly, the World’s Greatest Detective challenges are strictly related to completing a certain percentage of the game’s “database” entries by finding collectibles and solving crime scenes around Gotham City.
It's highly suggested to start working on the challenges as soon as possible on your first playthrough. Your primary focus should be on the Worst Nightmare track. Since enemies in predator rooms and/or certain predator encounters do not respawn after clearing them out, you may miss some chances on finishing this track in a single playthrough, thus making this achievement, along with Worst Nightmare and I've Got This partially missable if you do not finish them on your other two playthroughs.
In order to view these Dark Knight tracks, press and scroll over to the third tab using the button. Here, you can see all 60 challenges in the game and even take a peek at little hints that are provided for each individual challenge. You can tell which specific challenges you have already completed at any time by referring to the checkmark box near challenge’s details. If you need help with any general tips for any of the tracks, you can visit THIS THREAD for more information. For specific strategies for the Worst Nightmare challenges, utilize THIS THREAD instead.