Batman: Return to Arkham - Arkham City
70 Achievements
1,500
80-100h
Campaign Nightwing
Obtain 114 medals on the original Arkham City and Nightwing Bundle Pack campaigns (as Nightwing)
25
0.2%
How to unlock the Campaign Nightwing achievement in Batman: Return to Arkham - Arkham City - Definitive Guide
The Campaign Challenges function the same way as Batman's and you do have to complete all of them again as Nightwing, plus the extra challenge with Nightwing's maps. They are the same challenges that you've done before, so they shouldn't give you too much trouble. These are the modifiers that I used. You can make your own combinations if these aren't working for you, but they worked well for me. Remember, you only get three retries total, but you get unlimited retries on the first challenge room.
You can also use KingBroly's guide for the modifiers since they will work too.
Note: The challenges that you have to do for the trophy are the same ones that you had to do as Batman, plus the Nightwing campaign. The following challenges DO NOT count for the trophy. Any medals that you get in them will not matter.
- Black Mask Campaign
Search and Destroy
- Meltdown Mayhem - Protective Aura and Replenishing Health
- Blind Justice - Time Limit
- Police Brutality - None
Street Justice
- Rooftop Rumble - Decreased Health, One Hand Tied and Takedown Projectiles
- Natural Selection - None
- Survival of the Fittest - None
Offensive Maneuvers
- Funhouse Brawl - Danger Zones, Replenishing Health and Free Medal
- End of the Line - Scattered Weapons
- Hell's Gate - None
City Invader
- Top of the World - Increased Aggression and Decreased Health
- Prison Riot - Gadget Malfunction and Super Powered
- Lost City - None
Midnight Assault
- Natural Selection (Extreme) - Increased Aggression
- Hell's Gate (Extreme) - Scattered Weapons, Danger Zones and Replenishing Health
- Meltdown Mayhem (Extreme) - Free Medal
Hostile Takeover
- Prison Riot (Extreme) - Time Limit, One Hand Tied and Super Powered
- Police Brutality (Extreme) - Decreased Health (Best with Catwoman) and Protective Aura
- Funhouse Brawl (Extreme) - None
Special Notes:
- For Police Brutality (Extreme) with Catwoman, use Decreased Health.
- For Nightwing, use the Police Brutality (Extreme) modifiers with Funhouse Brawl (Extreme).
Double Jeopardy
- Lost City (Extreme) - Increased Aggression and Protective Aura
- Rooftop Rumble (Extreme) - Gadget Malfunction and Scattered Weapons
- End of the Line (Extreme) - Takedown Projectiles and Free Medal
Ruthless Vengeance
- Survival of the Fittest (Extreme) - Gadget Malfunction, Danger Zones and Super Powered
- Top of the World (Extreme) - None
- Blind Justice (Extreme) - Time Limit, Decreased Health and One Hand Tied
Combat Expert
- Survival of the Fittest - Time Limit, Increased Aggression and Danger Zones
- Funhouse Brawl - Replenishing Health
- Prison Riot - None
Predator Expert
- Meltdown Mayhem - Gadget Malfunction
- Lost City - Scattered Weapons and One Hand Tied
- Top of the World - Takedown Projectiles
Special Notes:
- For Lost City with Robin, you cannot use One Hand Tied since you need to do a silent takedown. Use One Hand Tied on Top of the World instead.
Combat Master
- Blind Justice (Extreme) - Decreased Health, Scattered Weapons and One Hand Tied
- Rooftop Rumble (Extreme) - Gadget Malfunction and Protective Aura
- Hell's Gate (Extreme) - Super Powered
Predator Master
- Police Brutality (Extreme) - Time Limit, Danger Zones and Protective Aura
- Natural Selection (Extreme) - Increased Aggression and Scattered Weapons
- End of the Line (Extreme) - Free Medal
Special Notes:
- For Police Brutality (Extreme) with Robin, don't use Danger Zones. Two for Two will be much easier without Danger Zones active. Swap Scattered Weapons and Danger Zones for Robin.
- The set up to use with Nightwing is the following: Police Brutality (Extreme): Time Limit, Increased Aggression, Scattered Weapons. Natural Selection (Extreme): Protective Aura. End of the Line (Extreme): Danger Zones, Free Medal.
Wayne Manor Campaign (Only needed for Nightwing)
- Wayne Manor Armory - Danger Zones, Scattered Weapons and Takedown Projectiles
- Wayne Manor Main Hall - Protective Aura