Battlefield V

Battlefield V

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Ou La Mort

Ou La Mort

Complete Tirailleur War Story

How to unlock the Ou La Mort achievement in Battlefield V - Definitive Guide

This guide is going to assume that you are playing on the hardest difficulty available. The strategies presented still apply to the easier difficulties.

The first chapter is by far the hardest, so prepare yourself. It's fairly simple at first, you need to push the objective. Keeping a distance and being patient isn't going to work for this mission, or the next two so get used to slowly progressing as you take out enemies and take cover when needed. The first objective you're given is a good time to start practicing this new strategy for future use.

Make your way towards the hill, and find a bunker somewhere on it. Get inside there, and hold your position here as you take the objective. You'll have to defend it for a second too, do that, and then begin the hardest test you will face in this entire campaign.

There are three cannons firing upon your position. You are tasked with destroying these. Big problem is that these things can fire from a massive distance, and they aren't exactly the next door neighbors. Their also defended by plenty of infantry, with an assortment of weapons. So you will need to run and gun the first part. Once you get close enough you should get a checkpoint, but the real challenge hasn't even started.

At the bottom of the hill you have to push up on, there are tons of infantry slowly retreating. In front of the right and left cannons are two bunkers armed with two mounted turrets each. And down the middle either set of turrets can and will target you. Behind these three cannons is a fortress, with a mounted turret on top, and three more cannons to keep you busy. You have to destroy all three front cannons before you're given another checkpoint.

I spent hours analyzing every single part of this point in the game. Mostly because I had no choice. The enemy spawns weren't always consistent in their timing. Meaning sometimes I would clear out one area, just to have some of the initial enemies spawn right behind me after a delay. This delay was random, and unpredictable, making the cannon hill one of the most difficult fights I've encountered in an FPS.

After testing my luck, pushing my limits, and getting very frustrated, I came up with a solution that finally pulled me out of this abyss of difficulty. What I ended up doing, was pushing the left cannon first. When you get up to a cannon, your allies will start to push. However, I noticed that they tended to always push the left and middle parts, and not the right. Pushing the right first would cause them to run directly into gunfire from the middle and left, and render them completely useless.

So pushing the left they were able to actually get into the area with me, and from there they would flank the middle from the side. You can find dynamite close to the bunkers and either side, and for the middle cannon it's very close by. I would clear out the enemies in the left bunker, grab the dynamite, hold my position in the bunker for about three to five minutes, and then blow up the left cannon.

With my enemies keeping their focus on my allies on the left side, I then would run back down the hill, carefully avoiding cannon fire, and then once at the bottom, I ran to the right side and back up. I repeated the process for the left side the same way on the right side. It worked like a charm, and then I would run along the path behind the right cannon to the middle one, and blow that one up as well. Finally completing this part of the mission.

It's important to note that I discovered the thing that killed me the most, was the mounted turret on the fortress behind me. I would recommend keeping a precision weapon on you so you can take out enemies periodically as they get on this turret, as it can end your run pretty quickly and mercilessly. Also, destroy any explosive barrels you see from a distance. A stray bullet can cause you to get blown up by these if you're too close.

Now take the fortress, and then you'll have to defend it. There is dynamite lying around the fortress, I would recommend planting this on the pathway into the forest as soon as possible. This can allow you to prematurely blow up either the troop transport or the tank that you'll have to kill in a little bit. There is an RPG and ammo for it in two different locations in the fortress, at the top behind the mounted turret, and towards the back on the left wall. Use this to take out whichever vehicle you aren't going to use the dynamite on.

When infantry are overwhelming you, camp out in the bottom section of the fortress. They normally charge one by one, making them easy targets. Finish defending, and the first and hardest chapter, will finally be over.

The second chapter is the easiest in this campaign, so get ready for a breather. This chapter has two parts, one where you're running through the forest either quietly or loudly, and a second part where you're storming another series of objectives.

For the first part, I just stuck to the left and assassinated the first two guys I saw. Then I just started booking it. You'll get to a bunch of debris lying around, just run up the fuselage and the next part will start. I did this while being chased by enemies, and was able to completely avoid fighting them by just running past.

The second part is a bit trickier, but just requires some trial and error. There's some dynamite lying in front of the first AA gun, you can easily toss it over the wall it's in front of and blow up this first objective. From here, just figure out what path best suits you based on your weapons equipped. This is another section where you have to push or you'll just be wasting ammo. For me, what worked was moving up the left path past the first AA gun, then going down the middle, then up the right. You'll have to take another objective, defend it, and then this chapter is over.

The third chapter starts out pretty unforgivingly. You have to infiltrate a village that is guarded by two cannons and a tank. There's also a comms tower which infantry will use to call in reinforcements. Worst part is, dying will reset you to the beginning of a rant that your main character goes on for quite a bit. After hearing it for the 20th time it gets pretty irritating.

What I did was kill the guy that will be walking in front of you silently. Then I ran down careful to avoid being seen. On the right side of the house closest to you is some dynamite. Take it, and then I moved quietly to the other side of the house and planted it on the ground. I went back around, shot the comms, and then I ran inside the house, up into the attic, and shot my flare up out the window and into the sky.

This next part is a bit of luck. The tank needs to move over your dynamite before it gets destroyed by random gunfire. I don't know if this happens rarely, because this took way too many tries for me, but eventually it did happen. I blew up the tank, and then started taking out infantry. The nice thing about having this area open is that the house in front of the first one gives you great cover from the far cannon.

I'm not really sure if this is consistent, but the closer cannon that you're also supposed to destroy was almost always getting blown up by something else. I'm not sure if I just kept getting really lucky or something, but I never once had to go out of my way to blow it up.

For the farther cannon, once you've cleared out the central village area of remaining infantry, head left outside the gate. Near a small shack there's an RPG. Aim carefully and quickly. DO NOT give this cannon a chance to kill you.

For this part, you can run backwards without having to worry about enemies following you. So do that if you're feeling overwhelmed. Your buddies can help you out here too. They actually will kill some of the enemies, and act as great distractions for the far cannon.

Once you've gotten passed this, it's mostly smooth sailing. I would run along the outskirts of the map until you're behind your enemies. This worked very well for me as your allies will push up based on how far you've progressed, and infinitely spawn too. So running behind your enemies causes them to get overwhelmed by your infinitely spawning allies. Get to the gate of the castle and shoot the bad guys in the back with absolutely zero honor. After this, shoot some baddies in slo mo, or don't. The last cutscene will play. It's a long one too, but definitely worth the watch. Absolutely heartbreaking.

If the achievement for beating all the campaigns on whichever difficulty aren't unlocking for you, I'd recommend rewatching the Under No Flag ending. This forced it to pop for me. Hope this helps! And be proud of yourself! This wasn't an easy feat to accomplish!
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16 Jan 2021 10:55

The Store Ou La Mort trophy in Battlefield V is story-related and can't be missed.

Simply complete the Tirailleur War Story on any difficulty and the trophy will unlock.
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09 May 2019 13:51

This War Story is broken into 3 acts so I will detail each part and how I completed them on Hardcore.

  • Act 1.
    • This first act has you advance on an enemy position and try to take it from them. It acts the same as Conquest online, you need to enter the specific area and hold it until it becomes yours. The same mechanics apply, so you need more of your team in the area than there are enemies. This can be somewhat frustrating as you can't control your teammates and they have a tendency to just get themselves killed. You absolutely have to press the objective though. If you stay still and try to kill all the enemies before moving up you will be there forever as the enemies keep spawning and your teammates keep getting killed. If you push forward, your team does too. As you get to the first objective go to the right and up the small hill and there is a small bunker. You will see a lot of enemies here and they will spawn indefinitely so what I did was kill whoever was here then get inside the bunker. There was an enemy in here too so watch out. From inside here aim at the door and just wait/kill anyone that comes near you. Eventually enough of your team will have pushed forward to tip the scales in your favour and the objective will be taken.

      Next you will need to take down 3 field guns. Be sure to grab some remote explosives as these will make this much easier. As you push towards the guns go to the left first as this seemed to be the least defended area. There were just 2 enemies here, one of which was manning the gun. Kill them both and drop an explosive and detonate it. Then drop back down into the field that you came from and move across to the next one. There will be no enemies here and you can get right up to both of the remaining guns from in front and throw remote explosives at them to destroy them with ease.

      Next you will need to take a final checkpoint. This is the same as the first objective, push forward towards it to force your teammates to do the same. Come up from the left side and kill the enemies on top from behind the cover there. Once you have the advantage in numbers the checkpoint will fall to you.

      Finally you need to hold this position from a counterattack. You will be hit with an APC, 2 troop transport trucks and a tank as well as infantry. Be sure to pick up a Panzerfaust and save at least 1 shot each for the APC and the tank at the end. If you happen to have 4 shots from your Panzerfaust or can find a second one lying around, use it to destroy the troop transports before they unload their complement for a huge hit on the enemy infantry. After holding for a time and destroying the tank, the mission will be complete.
  • Act 2.
    • This act has you starting on our own and you will need to make your way to a few checkpoints to link up with other groups. Each one is quite a short distance and the map is open with a few enemies dotted around. Sneak past them or try to kill them quietly but as usual try to avoid conflict when necessary. If you think you can sprint to an objective to force the checkpoint then make sure you do to make it easier on yourself.

      After making it past this first section you will be tasked with rejoining the main assault which is much the same as the previous Act. You will have to destroy 3 AA positions in sequence. Push the objectives so that your teammates do too and when close throw a remote explosive at them and detonate it. Keep behind cover while also moving forward as often as possible and let your teammates try to soak up most of the damage and do most of the killing.

      Once you've destroyed the 3 AA guns you will then need to hold your position. After holding this position for a short time and killing off the attacking infantry, a cutscene will play, finishing the act.
  • Act 3.
    • This final act has you attack a small town and destroy some equipment there. You are going in covertly but are given a flare gun to use when you are spotted to alert your allies to help you. You can use this straight away if you wish and go for a full on assault, but I would suggest going in quietly for as long as possible. You can kill the first enemy stood outside a guard post a little in front of you, then head towards the building closest to you. There is a tank in front of this building and this is a minimum of what you should try to destroy before going loud. You can sneak through the building, then you're behind the tank. Throw a remote explosive or use a Panzerfaust to destroy it. There will be a small number of infantry here too so try to either avoid them or kill them quietly before destroying the tank. After this fire off your flare gun and your reinforcements will begin to help you.

      Destroy the remaining objectives as you usually would, Panzerfaust/remote explosives and you will then be tasked with taking a checkpoint. This is another Conquest-esque objective that you simply need to hold with a higher number of allies than there are enemies. If you head to the left of the area there is a small bunker that you can get into. Get to here and kill the enemy inside, then turn around and face the door. The enemies here respawned indefinitely so you simply need to survive for long enough for enough of your allies to join you. An LMG or other machine gun was invaluable here to hold against the onslaught of enemies trying to get into the small bunker.

      Once you have taken the checkpoint you will need to destroy 2 artillery trucks further up the hill. These were not guarded by any infantry for some reason and I could walk up to both of them and throw remote explosives at them then detonate. I may have just gotten lucky, but otherwise a Panzerfaust will suffice here if you are struggling to reach them.

      Just past these, you will finally have to reach the gate of the Chateau-Vieux, the small castle at the top of the hill. There are a few enemies in front of the gate including some elite enemies such as a flamethrower wielding one. Try to kill these with any explosives you have left, or else a series of headshots is your best tactic. Once you've taken care of these, head to the gate and press .

      When inside the Chateau-Vieux, follow your teammates into the next courtyard and there will be a slow-motion scene where you need to kill all of the enemies. After this, head to the door that you're prompted to activate and a cutscene will play, completing the act and unlocking all of your difficulty related achievements (assuming you played on Hardcore).
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Story related and can not be missed.

Just complete the third war story 'Tirailleur' on any difficulty.
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