Ben 10 The Rise of Hex
12 Achievements
200
8-10h
Xbox 360
All Powered Up
Collect all energy and health extenders
20
How to unlock the All Powered Up achievement in Ben 10 The Rise of Hex - Definitive Guide
The following was stolen without permission from Thorpe over at x360a, I'm just reposting it here for posterity, with a few edits for clarity.
Apparently, there is a glitch with this achievement that affects some people randomly. After getting all extenders, the achievement simply doesn't pop. It is not currently known exactly what causes the glitch and the only known solution is to delete your save and start all over. I didn't have this misfortune so I don't know that much else about it.
Level 2
When you get past the red door, go all the way right, keeping yourself on the same level. There are various enemies that protect this extender.
Level 4
Just after climbing the ladder from the start of the level, you will have to use Big Chill to go downwards carefully. When you pass the red enemy (on the left), land down on floor below (there will be a ladder here and a blue enemy). Don't go down this ladder. Instead, take the left and go downwards some more. When you make it to the bottom, you will see the extender and a switch to open an exit.
Level 6
When you get to the red keycard, above you should see a platform for Spidermonkey to use. From here, use Humongousaur's special ability to break down the walls and take out the enemy. Pick up the big rock, place it on the switch to activate the platform above. Use a combination of Spidermonkey and Big Chill to jump up higher from here on. You should see another big rock. Switch back to Humongousaur and place the big rock on the other visible switch. This then allows you to use Humongousaur next to the other breakable wall on the left.
Along here, take out more enemies and use Big Chill again to further jump. It is a very wide distance to the extender across the fire, so remember to double jump as late as possible.
Level 7
After going past the red door, keep going down some levels until you get to two adjacent ladders. From the top of the left ladder, go left on that route. Use Big Chill and just glide down, you will see the extender on your route downwards.
Level 9
Located on the very last section where you use Lodestar around the blocks with spikes. It is located in the top left corner of this room. You should see a platform that allows Spidermonkey to grab on to get to it. Work your way around, being careful of the spikes.
Level 12
This is near the beginning of the level. When you get to those plants on the spikes (just up a floor), use Swampfire to grow them. There is one coming out on the right wall. Get on this, jump using Spidermonkey, then double jump with Big Chill, switch back to Spidermonkey to get onto the platform above.
Level 14
On this level, there are three doors to unlock. When you've found the part (top left area) where you use Swampfire to grow the plant things from the spikes (to allow you to reach the ladder), this is where you will find this next extender. When you are at this point, go up the ladder, where the item is located to activate the door. The top left of this section is where you need to go. You can double jump, then fly across to get it. You may find using Jetray helpful but this alien is not necessary.
Level 15
You can get this within a minute or so into this level. After passing the red door, get on board a moving block and look out for two big enemies on your journey. One will be on the left and one will be on the right with a gap between them. Jump from the left enemy's previous position and glide down to the right with Big Chill, and the extender will be down there (along with a path back up).
Apparently, there is a glitch with this achievement that affects some people randomly. After getting all extenders, the achievement simply doesn't pop. It is not currently known exactly what causes the glitch and the only known solution is to delete your save and start all over. I didn't have this misfortune so I don't know that much else about it.
Level 2
When you get past the red door, go all the way right, keeping yourself on the same level. There are various enemies that protect this extender.
Level 4
Just after climbing the ladder from the start of the level, you will have to use Big Chill to go downwards carefully. When you pass the red enemy (on the left), land down on floor below (there will be a ladder here and a blue enemy). Don't go down this ladder. Instead, take the left and go downwards some more. When you make it to the bottom, you will see the extender and a switch to open an exit.
Level 6
When you get to the red keycard, above you should see a platform for Spidermonkey to use. From here, use Humongousaur's special ability to break down the walls and take out the enemy. Pick up the big rock, place it on the switch to activate the platform above. Use a combination of Spidermonkey and Big Chill to jump up higher from here on. You should see another big rock. Switch back to Humongousaur and place the big rock on the other visible switch. This then allows you to use Humongousaur next to the other breakable wall on the left.
Along here, take out more enemies and use Big Chill again to further jump. It is a very wide distance to the extender across the fire, so remember to double jump as late as possible.
Level 7
After going past the red door, keep going down some levels until you get to two adjacent ladders. From the top of the left ladder, go left on that route. Use Big Chill and just glide down, you will see the extender on your route downwards.
Level 9
Located on the very last section where you use Lodestar around the blocks with spikes. It is located in the top left corner of this room. You should see a platform that allows Spidermonkey to grab on to get to it. Work your way around, being careful of the spikes.
Level 12
This is near the beginning of the level. When you get to those plants on the spikes (just up a floor), use Swampfire to grow them. There is one coming out on the right wall. Get on this, jump using Spidermonkey, then double jump with Big Chill, switch back to Spidermonkey to get onto the platform above.
Level 14
On this level, there are three doors to unlock. When you've found the part (top left area) where you use Swampfire to grow the plant things from the spikes (to allow you to reach the ladder), this is where you will find this next extender. When you are at this point, go up the ladder, where the item is located to activate the door. The top left of this section is where you need to go. You can double jump, then fly across to get it. You may find using Jetray helpful but this alien is not necessary.
Level 15
You can get this within a minute or so into this level. After passing the red door, get on board a moving block and look out for two big enemies on your journey. One will be on the left and one will be on the right with a gap between them. Jump from the left enemy's previous position and glide down to the right with Big Chill, and the extender will be down there (along with a path back up).
8 Comments
for some reason i got all of them and the achievement didnt pop. have to make a new save =/
By TheBlackxRanger on 01 Sep 2013 04:16
please edit that it is glitched and if it happens to you, you need to restart a new game. I would say to be safe, get all them as you go, i noticed it did not unlock until after i completed the last level (15). So i would assume the glitch may be either (1) not getting the power up in order and/or (2) not completing the level when you get the power up the first time you get it. Let me know if you edit and i'll turn that thumbs down to a thumbs up! :)
By natchnatty on 15 Sep 2013 06:47