BioShock 2

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1000

62-79h

Xbox 360
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Rapture Historian

Rapture Historian

Found 100 audio diaries.

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How to unlock the Rapture Historian achievement in BioShock 2 - Definitive Guide

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11 Feb 2010 05:13

2 Comments
I can't post so i'll leave it in a comment, nut for those who like to do a checklist there is a guide for both Power to the people and audio diaries: http://www.mlwgames.com/bioshock2/
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By on 15 Feb 2010 02:17
Complete list of 129 audio diaries, so you can get the achievement before leaving Fontaine Futuristics.
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By HolyHalfDead on 13 Jan 2014 22:54
Im getting this acheesement now, and this is a great site that i dont take credit for making, only finding. :) It has all Power 2 People & all the Audio logs, + youtube links for ALL OF THEM!

http://www.mlwgames.com/bioshock2/guide/audio-diaries
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4 Comments
Best site EVER!

----Thank You
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By EvrythingUndone on 14 Oct 2010 00:09
why the hell did anyone thumb down this link? seriously, there are 9 idiots on this site, nice one Neo, thumbs up from me
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By Lord Von Chimp on 19 Apr 2013 12:29
Complete list of 129 audio diaries, so you can get the achievement before leaving Fontaine Futuristics. Why the negative votes?
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By HolyHalfDead on 13 Jan 2014 22:58
Best guide in my opinion. Used it on the Russian and Korean versions and went perfectly. Will never know why there's so many Negative votes
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By xTCx on 13 Jan 2017 21:08
View all 4 comments Show less comments
Here is a much better guide that includes some journals that the others had missed

http://bioshock.wikia.com/wiki/BioShock_2_Audio_Diaries
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Complete list of 129 audio diaries, so you can get the achievement before leaving Fontaine Futuristics. Why so many negative votes?
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By HolyHalfDead on 13 Jan 2014 22:55
these videos are from Achievment Hunter and they are to find ALL of the audio logs in the game even though you only need 100 to get the achievment. I used this guide to get the Achievment myself and it shows Geoff get the achievment on part 7
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25 May 2011 04:03

This should be a complete list of all 129 audio logs in the game.

NOTE: In italics, I will be listing some additional audio logs that have been found by others. Credit for these extra audio logs goes to https://www.trueachievements.com/HolyHa1fDead.htm. Also note that I have not personally found these additional logs. These additional logs bring the total number of audio logs to 129.

If you need more thorough directions for any of the audio logs, please see my walkthrough of the game. You can link it from the main game page, or use the link below. Note that not all of the additional logs that have been found are included in the walkthrough, but I am working on adding them. Currently there are 121 audio logs included in the walkthrough, so still more than enough for the achievement.

BioShock 2 Walkthrough

You only need to find 100 of these audio logs in order to unlock the achievement. The achievement will unlock immediately upon finding your 100th audio log.

Adonis Luxury Resort

1) Attention, Worker! - In the pool room at the start of the level, left side of the pool.
2) Fitness - Open the door with the combination lock, in the small room beyond the door.
3) To My Daughter - In the women's restroom, just after leaving the pool room.
4) Return - After electrocuting the two splicers, turn right. On a bench against the wall.
5) They Called It Rapture - After grabbing the rivet gun, enter the room and take the hallway to the right.
6) Generation - In the room where you fight Big Sister. Behind the broken staircase on the bar.
6b) Escape from Rapture - During the first underwater walking segment, search the corpses inside crashed bathysphere pod.

The Atlantic Express

7) The Great Chain Rattles - From the train room, go in the room behind the health station.
7b) Mr. Tape Recorder - Use Telekinesis to get it from behind a fan by where you emerged from the water.
8) Just A Fad - In the room with the trash can fire, left to the end of the raised area where you enter the room.
9) Ryan vs. Lamb: Reality - In the store room of the burning kitchen in the Cafeteria.
10) What Happened To the People - At the end of the burning trash can room, next to a mattress with colored lights over it.
11) Know the Beast - After unjamming the gears, go through the door and left down a short flight of stairs.
12) Improving on Suchong's Work - After riding the elevator, upstairs and left into an office.
13) The Situation - In the train room, on a bench left of the train.

Ryan Amusements

14) Eleanor's Progress - Leave the train room. Upstairs through the door and straight ahead.
15) The Old Sheepdog - After the Vita-Chamber, downstairs and straight ahead.
16) Volunteer - Follow the balcony around behind the stairs going down, under a bench.
17) A Father's Love - In the Hall of the Future, right next to the Vita-Chamber.
18) Cutting Corners - In the Gift Shop, right next to the safe.
19) Rapture Is Deliverance - Downstairs in the Gift Shop, inside the women's restroom. Zap the lock to get in.
20) Eat Dog - In the little red gift wagon with the Gene Tonic, in front of the door to the El Dorado Lounge.
21) "Child" and Guardian - In an alcove of the El Dorado Lounge, on a table facing the long couch.
22) You, Me, and 1959 - Turn left before Journey To the Surface and enter a small office room.
23) Lamb the Problem, Sinclair the Solution - Left side of the cart track, just past a broken "This Way" sign.
24) Escape Plan - On the floor, right next to your first gather.
25) Truth Is In the Body - Through a hole in the wall next to "WE WILL BE REBORN" and upstairs. Follow the path around.
26) Deterioration - Enter the family display and go right. Climb the giant arm and follow the path around to a corpse.
27) Working For Sinclair - From the family display, enter the Ride Maintenance room and go right. Near a vending machine.
28) Doctor Lamb - Break the wooden pallet under the security camera. In the small room beyond.
29) Efficacy - At the dead end of the cart track, turn left into a hallway.
30) Dating Tip - After opening the security doors, go downstairs into the room that just opened.
31) Disappeared - Melt the mound of ice next to the Circus of Value machine in the room with the big wrecked clock.
32) Wooden Nickels - In the room that Sinclair comes out of in the train room at the end of the level.

Pauper's Drop

33) Ryan vs. Lamb: Religious Rights - Inside Marlene's Flowers next to the Fishbowl Diner.
34) Wrong Side Of the Tracks - Inside the check-in counter in the Sinclair Deluxe.
35) The End Of the Line - Facing the Pawn Shop, go all the way left. Near some candles.
36) Clinic Code At the Fishbowl - Leaning against the door of the Clinic.
37) Therapy With Grace 1 - After leaving the Clinic, turn right at the tipped over refrigerator. Go through the hole in the wall and enter the room beyond.
38) Arrangements - Where the blue curtains are hanging on the wall, in the corner.
39) Camera In Hock - Past the blue curtains, go through the hole in the wall and enter the door straight ahead.
40) Mole - Enter Skid Row and go left down the first hallway. Next to a dead Rosie.
41) Blood and Lamb - In the back room of the Pharmacy, crouch through the hole and enter the next room.
42) Sunday Services - On the floor next to a gather spot in an upstairs apartment.
42b) Pauper's Drop - Follow wooden walkway from the Skid Row apartments to hidden room off the roof of the Pharmacy.
43) Close Down the Limbo Room - In the Limbo Room, behind the stage in the dressing room.
44) A Gift From Lamb - In the Sinclair Deluxe, ascend the right-hand staircase and enter the room on the right. In the bathroom.
45) Profit Coming, Profit Going - From the blue curtain room, go to the Vita-Chamber and upstairs. Left around the hole in the floor.
46) Where Has Harry Gone - In the wrecked room containing a turret and a safe.
47) The Butterfly - In the room with glass cases of blue butterflies covering the walls.
48) What A Snap - Go up the wood ramp and turn right at the security camera. Follow the balcony to the end.
49) Barbarism - In the pink bedroom in Grace's apartment, under the bed.
50) Failing Lamb - In Grace's bedroom, on the bed.
51) Field Trial 1 - Kill the Brute splicer at the Fishbowl Diner and search him.
52) Better Times With Lamb - On the roof of Marlene's Flowers, before leaving the level.

Siren Alley

53) A Silent God - Immediately after leaving the airlock, on the left wall next to a huge painting.
53b) Misbehaving - Drop through the roof of the Poisoned Apple bar in Little Eden Plaza, on the counter.
54) The Rumbler - In the Mermaid Lounge, melt the mounds of ice in the bathroom on the first floor.
55) Plasmid Shipment - In the Mermaid Lounge, upstairs in the slot machine room, in front of the right-hand turret.
56) Father To Fall - In the Mermaid Lounge, hack the door to the kitchen and drop through the hole in the floor.
57) Lamb's Salvation - After leaving the Mermaid Lounge and collecting the Gene Tonic, go upstairs and look left of the door.
58) Father Simon Wales - On the first floor of the Pink Pearl, in the office opposite the entrance.
59) Wales & Wales - On the third floor of the Pink Pearl, in the office beyond the hole in the floor.
60) The Date Is The Code - Kill Daniel Wales and search his body.
61) Double Standard - On the second floor of the Pink Pearl, in the room in the center. Check the bedroom.
61b) The Pair Bond Mechanism - In Plaza Hedone, near the door to the Little Sisters Orphanage.
62) Bury Her Memory - At a gather spot in an upstairs apartment. Check in the kitchen.
63) Lamb's Operation - At the downstairs gather spot. Enter the small room behind the turret right next to the gather spot.
64) The Requirements Of Utopia - Opposite the Temple of the Lamb, follow the dark corridor around and down to the end.
65) An Empty Niche - In the dark room in the basement of Joe's Green Grocer's.
66) My Name Is Eleanor - In the Little Sisters Orphanage, at the back of the long room full of bunk beds.
67) Guidance Of Lamb - In the Pump Access Room, on a display with a lot of candles. Hard to miss.
68) Shackled To the Great Chain - Hack the gate upstairs in the Pump Access Room and check the room beyond.
69) Therapy With Grace 2 - Downstairs in the room on the left, immediately before Pumping Station #5. Opposite the Power to the People station.
70) The Creed Of the Faithful - On the altar in the room where you kill Father Simon Wales.

Dionysus Park

71) Lamb's Time Is Over - In the room with the combination lock at the start of the level. Combination is 1080.
72) Patronage - After killing your first Houdini splicer, go through the door that opens. It's straight ahead.
73) A Gift From Billy - After #72, head up two flight of stairs and down a blocked flight of stairs.
73b) Lamb’s Idea of Art - After climbing a frozen stairwell before reaching the carousel at the feet of one of the statues.
74) Lost and Found - In the center of the wrecked merry-go-round.
74b) Growing Up - Triton Theater across from the Projection Booth room’s door in a pile of rubble.
75) Dionysus Park's Weakness - Left from the merry-go-round, go through the door and up the stairs. Leaning against a broken door.
76) The Voice Of the Self - Go up the stairs in the merry-go-round room and enter the Piano Bar. Look right on the piano.
77) Gotta Keep It Together - Upstairs in the office in J. Fleischer Gallery.
78) Falling Into Place - Melt the ice blocking the door in the gallery area. Inside, melt the ice mound in the back right corner.
79) A Secular Saint - In the theater, take the left door behind the stage and look all the way to the back.
80) A Spy - In the theater, on the upstairs balcony railing facing the stage.
81) Playing Poker - In the theater in the downstairs nightclub. Hack the door behind the bar counter.
82) Lamb Flouts the System - Just outside the theater at the base of the giant statue of two women, next to the trash can.
83) A Plan - In the train control room with Stanley.

Fontaine Futuristics

84) Alone At Last - Leave the train room. Through the door, immediately on your left.
85) Agnus Dei - In the wall compartment next to the television monitor, after speaking with Gil.
86) Means Of Control - After Gil opens the doors by the Security Office, in front of you on a couch.
87) Life After Sisterhood - In the main stairwell room, upstairs and left next to the vent.
88) Prototype - In the room with the combination lock in the Plasmid Theater, near a dead body in the water.
89) A New Cognitive Model - From the main stairwell room, upstairs to the right. Crouch through the hole in the wall and drop into the medical surgery. On the operating table.
90) Goodbye To Fontaine - In Frank Fontaine's office, turn the boar head on the wall. Behind the the secret panel that opens.
91) Source of Volunteers - In the Marketing Administration area in the room with the electrified water on the floor, on a tipped over file cabinet.
92) Abort the Experiment - Just as you enter the lab from the Employees Only area, on a table to the left with a Big Daddy helmet.
93) Gil's Place In the Plan - Next to the Gatherer's Garden in front of Gil's tank.
94) Solving For X - Facing Gil's tank, go left to the circuit breaker. It's on the floor below it.
95) Outlived Usefulness - In the Shower Room go into the small control room with the Gene Bank. It's on the control console.
96) Meltzer's Choice - random drop from enemies in this area, particularly Big Daddies.
97) Goodbye, Dr. Alexander - In the Holding Cells area, at the dead end with the vent. It's on the floor next to the vent.
98) Big Sister - From #97, hack the door panel through the broken window. Go around and enter the room. It's next to the Power to the People weapon station.
99) Betrayal - From #97, drop down the hole in the floor. Melt the ice on the frozen cell door, then melt the ice mound inside the cell.
100) The People's Daughter - after opening Lamb's hideout, leave the airlock and look on the floor immediately to the right by the concrete column.

Persephone Outer

101) Selling Ryan Short - In the restraint room where Lamb locks you up, next to the vent.
102) Withholding Visitation - As the Little Sister, in Lamb's office. Turn right from the switch, on a chair.
103) Blessing In Disguise - As the Little Sister, next to the statue of the Big Daddy fighting a serpent, on the left side.
104) Behind Mother's Back - As the Little Sister, next to the Big Sister helmet you have to collect, just to the right.

Inner Persephone

105) Out With the Old - In the Security Room in Cell Block South Quad. Hack the door panel, then circle around through the glass tunnels to enter the room.
105b) Freeing Father - Behind Eleanor’s bed before giving her the three pieces of the Big Sister suit.
106) The Definition Of Despair - In the Cafeteria, look right past the camera, on a table with a dead prisoner.
106b) A Generous Offer - In Block A, on a corpse stuck in a wall hole.
107) Last Two Digits - In Cell Block South Quad, second cell on the right. Crouch through the hole in the wall.
108) A Trade - In Block D, in the cell on the right.
109) First Two Digits - In Block D, in the cell on the left in the toilet.
110) No More Hope Left - In Block C, go through the hole in the wall, first cell on the left. Search the guy who hung himself.
111) Magic Sauce - In the Security Tower with Sinclair, after you get the code to unlock the door.
112) A Simple Question - In Intensive Therapy, on the side of the machine next to the operating table.
113) Legs, Mouths, Arms, and Eyes - In Recreational Therapy, search the dead prisoner on the couch.
114) Destructive Learning - After #113, turn right at the "Pediatric Ward" sign and enter the door on the left.
115) Sacrifices - In the Administration Offices, in the room on the right, on a bookshelf.
116) A Stratagem For Sinclair - In the Administration Offices, go down to the basement. On a desk in the back.
117) Such Freedom - In Infirmary Ward A, in the last room on the left, on the bed.
118) My Prison - After leaving the flooded Ward B Infirmary, turn left, then right. In the room with the rocket turret, on the desk.
119) They Feel Pain - In the Surgery, in the second room look to the right. On a white tile counter top.
120) Alleviating Pain - In the Autopsy room, on the table straight ahead.
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15 Dec 2012 05:21

You will find audio diaries through each section of Rapture. They provide a lot of back story and depth to characters that you might run into while exploring. Make sure to check every room you enter for these diaries.

There are 128 audio diaries throughout Rapture so missing a few isn't an issue, but don't just ignore them. You won't be able to come back and collect them once you move onto the next level.

Audio Diary/Power to the People Upgrade Station Guide

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You will find audio diaries through each section of Rapture. They provide a lot of back story and depth to characters that you might run into while exploring. Make sure to check every room you enter for these diaries.

There are 128 audio diaries throughout Rapture so missing a few isn't an issue, but don't just ignore them. You won't be able to come back and collect them once you move onto the next level.

Audio Diary/Power to the People Upgrade Station Guide
 
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To unlock this achievement you will need to find 100 of the Audio Diaries in the game. There are more than this available, but not many more so a guide is recommended. Refer to the pictures below for locations, otherwise go to the Bioshock 2 - Audio Diary & Weapon Upgrade Station Locations courtesy of RDGAMER, which includes descriptions for all of the Audio Diaries and Weapon Upgrade stations.

Adonis Luxury Resorts

Atlantic Express

Ryan’s Amusements

Pauper’s Drop

Siren Alley

Dionysus Park

Fontaine Futuristics

Lamb (Outer Persephone)

Persephone (Inner Persephone)

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You will find audio diaries through each section of Rapture. They provide a lot of back story and depth to characters that you might run into while exploring. Make sure to check every room you enter for these diaries.

There are 128 audio diaries throughout Rapture so missing a few isn't an issue, but don't just ignore them. You won't be able to come back and collect them once you move onto the next level.

Audio Diary/Power to the People Upgrade Station Guide

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Playlist for collecting audio recordings, tonics and workshops.
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09 Feb 2020 22:50

5 Comments
The trophy can be obtained in more than one playthrough. Didn't collect 100 diaries during the first one, but found a few in the second one and got a trophy
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By Fregend on 08 Aug 2022 10:57
Got the trophy in the last chapter. There are about a dozen more diaries in the game, and these are only those that I picked up in the last chapter after the hundredth.
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By Frostner on 28 Feb 2017 00:17
There are one hundred and thirty entries in the game.
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By BATMANof on 13 Feb 2020 03:17
Video guide on collecting audio diaries and improving weapons.
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By Otacon1326 on 25 Feb 2020 11:35
If you were unable to collect it in the main game, you can complete it in the second DLC "Minerva' Den".
I did not collect the required number of diaries in the main game. I picked up 5 pieces in the DLC and the trophy dropped.
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By MaoSadie1 on 09 Jul 2023 19:37
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